Commit Graph

6 Commits

Author SHA1 Message Date
Guangcong Luo
78439b4a02
Update to ESLint 9 (#10926)
ESLint has a whole new config format, so I figure it's a good time to
make the config system saner.

- First, we no longer have separate eslint-no-types configs. Lint
  performance shouldn't be enough of a problem to justify the
  relevant maintenance complexity.

- Second, our base config should work out-of-the-box now. `npx eslint`
  will work as expected, without any CLI flags. You should still use
  `npm run lint` which adds the `--cached` flag for performance.

- Third, whatever updates I did fixed style linting, which apparently
  has been bugged for quite some time, considering all the obvious
  mixed-tabs-and-spaces issues I found in the upgrade.

Also here are some changes to our style rules. In particular:

- Curly brackets (for objects etc) now have spaces inside them. Sorry
  for the huge change. ESLint doesn't support our old style, and most
  projects use Prettier style, so we might as well match them in this way.
  See https://github.com/eslint-stylistic/eslint-stylistic/issues/415

- String + number concatenation is no longer allowed. We now
  consistently use template strings for this.
2025-02-25 20:03:46 -08:00
Guangcong Luo
88be8d7b3c
Refactor types for Lowercase<string> (#10377)
TypeScript 4.8+ supports Lowercase for lowercase strings, which isn't
exactly what ID is, but can be used to type IDs in object keys and data
entries that previously required string. I'm calling it IDEntry in places
where it should be an ID but TypeScript doesn't support that.

Very conveniently, no additional casts will be needed when using ID
where IDEntry is expected.

It's caught at least a few bugs, which is also why I'm PRing: I didn't
write the code for the bugs it found, and don't know if it's the right
way to fix them.

This ballooned into several other type refactors.
2024-07-01 15:57:14 -07:00
Kris Johnson
a0f10ffa51
Add DLC2 data (#9963)
* DLC2 returning Pokemon

* Returning legendaries too

* Partially add Raging Bolt and Iron Crown (#10)

* Add remaining Pre-DLC2 event data

* Fix tests

* Last event before DLC + split learnset files

* Learnsets + secret returning pokemon

* Some DLC 2 stuff (#12)

* Add New Mons

* Add Electro Shot

* Give Dipplin Dex Evo

* Update data/moves.ts

---------

Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>

* More tweaks

* formats

* Revealed moves (#11)

* Add Hard Press

* Add Psychic Noise

* Add Upper Hand

* Apply suggestions from code review

---------

Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>

* more things

* Fix typo

* a lot of other things

* MOVES! kinda

* b

* fickle beam confirmed chance

* Evo Item Undexit + Metal Alloy + Move Fixes (#19)

* Update move data

* Update Item Data

* Apply suggestions from code review

---------

Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>

* Add message for Fickle Beam BP double (#18)

* Add some tests and implement Tera Shell (#15)

* add some tests and draft of tera shell

* add text

* .

* add improvements from feedback, change behavior of terashell

* use AfterMove instead of AfterMoveSecondary

* add confirmation to multi-hit interaction

* improve based on feedback and general cleanup

* Apply suggestions from code review

---------

Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>

* Add Tera Shift and Teraform Zero (#16)

* Add Tera Shift and Teraform Zero

* Add short descriptions

* fixes

* More move changes

* Update unSketchable moves

List from Anubis

* more move things

* oops

* Implement new Neutralizing Gas/Paradox ability interaction (#17)

* Implement new Neutralizing Gas/Paradox ability interaction

* add test

* revert in dlc

* ok

* Update pastgens for Sketch (#20)

* Implement Stellar type (#13)

* Implement Stellar type

* stuff from research

* pain

* add tests for Dragon Cheer (#22)

Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>

* Update move flags (#23)

* Fix flags for new moves

* update old moves

* remove sparkling aria changes

* update metronome description

* update other move descriptions

* more formatz stuff

* Add Poison Puppeteer (#24)

* Add Poison Puppeteer

* i'm bad

* still bad

* Fix build

* oops

* Update data/moves.ts

Co-authored-by: Marty-D <Marty-D@users.noreply.github.com>

* Update data/moves.ts

Co-authored-by: Marty-D <Marty-D@users.noreply.github.com>

* Update data/items.ts

Co-authored-by: Marty-D <Marty-D@users.noreply.github.com>

* Update data/moves.ts

Co-authored-by: Marty-D <Marty-D@users.noreply.github.com>

* Fix Terapagos dex entries (#25)

* Update data/pokedex.ts

Co-authored-by: Marty-D <Marty-D@users.noreply.github.com>

* Update data/pokedex.ts

Co-authored-by: Marty-D <Marty-D@users.noreply.github.com>

* Update data/pokedex.ts

Co-authored-by: Marty-D <Marty-D@users.noreply.github.com>

* FIX BUILD

* Fix Regulation E formats (#26)

* Fix Regulation E formats

* add move bans

* nevermind

* Add Regulation F formats (#27)

* Fix interaction between Adaptability and Tera Stellar (#28)

* reg f bo3 ladder

* Update config/formats.ts

Co-authored-by: Leonard Craft III <leonardcraft64@gmail.com>

---------

Co-authored-by: Smudge <smudgerox@users.noreply.github.com>
Co-authored-by: Leonard Craft III <leonardcraft64@gmail.com>
Co-authored-by: Karthik <32044378+Karthik99999@users.noreply.github.com>
Co-authored-by: tofa <79044321+im-tofa@users.noreply.github.com>
Co-authored-by: Marty-D <Marty-D@users.noreply.github.com>
2023-12-15 21:35:01 -07:00
Guangcong Luo
5233559183 Refactor Dex types 2021-04-08 07:08:56 -07:00
Guangcong Luo
2f805c93a2
Remove "Battle" prefix from data exports (#7039)
`BattlePokedex` is now `Pokedex`, `BattleItems` is now `Items`, etc.

I also renamed `Movedex` to `Moves` and `Statuses` to `Conditions`.

`TypeChart` isn't `Types` yet, because unlike the others, it's not
indexed by ID. That should probably be fixed one day.
2020-07-24 12:42:26 -07:00
Kris Johnson
28bf388b98
Typescript data (#6553) 2020-04-23 09:16:09 -07:00