urkerab
ba6dc7c5c0
Prevent IV values that represent half of a DV
2015-12-30 15:32:40 +00:00
Marty-D
bb7bfada94
Fix lingering issues from #2339
2015-12-28 15:09:32 -05:00
Marty-D
235e470553
Merge pull request #2339 from ascriptmaster/trapping
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Trapping refactor
2015-12-28 12:10:52 -05:00
Kevin Lau
7c491ad06b
Add test suites for trapping moves and abilities
2015-12-21 14:56:21 -08:00
The Immortal
d47c968ee6
Fix Magic Room interaction with Primals
2015-12-21 21:22:23 +04:00
Ivo Julca
c8df8c4e27
Test: increase timeout for Lightningrod Triples test
2015-12-21 05:41:56 -05:00
Ivo Julca
344e021700
Increase timeout for Pressure tests in Triples
2015-12-14 17:53:03 -05:00
Kevin Lau
64c8650713
Add tests for Trick Room and the TR Glitch
2015-12-09 15:52:21 -08:00
Ivo Julca
33386f79aa
Test: increase time limit for redirection tests
2015-11-09 00:15:48 -05:00
Ivo Julca
04c64c143e
Cleanup: remove several unused variables
2015-11-07 17:34:21 -05:00
Ivo Julca
90973d5c0c
Style fixes
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- Cut down excessive spacing
- Add braces to missing conditionals
2015-11-07 17:08:09 -05:00
Juanma Serrano
c4ac8d6e2f
Use strict mode and let and const instead of var
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This commit also fixes some duplicated variable declarations.
2015-11-06 21:56:52 -05:00
Ivo Julca
b794d2ee09
Fix Travis CI build
2015-11-01 16:36:05 -05:00
Ivo Julca
e510d036fd
Add tests for Curse targetting
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Refs Zarel/Pokemon-Showdown-Client#354
2015-11-01 15:43:35 -05:00
Konrad Borowski
d9abb0eeb7
Poison/burn/leech seed don't increment residualdmg on start in Gen1
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Previously moves like Leech Seed incremented residualdmg when used by 1,
but this doesn't actually happen in the game. Instead, an actual game
uses a flag to store toxic poisoning flag, and when it's not specified,
these statuses always dealt 1/16 of full HP.
This fixes the issue where the sequence of moves (Toxic followed by Leech
Seed) was dealing 1/16, 3/16, and 4/16 of full HP in residual damage,
instead of 1/16, 2/16, and 3/16.
2015-10-04 13:26:23 +02:00
Carl Sobolewski
4155771189
Test: Fire- and Water-related weathers modify damage correctly
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These calculations would return 150 and 54 damage respectively prior to the
previous commit.
2015-09-13 03:23:01 -06:00
Carl Sobolewski
f1146dcac6
Weather modifies baseDamage instead of basePower
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http://git.io/vZKFp
2015-09-13 02:43:39 -06:00
Kevin Lau
449f0aaa16
Add test suite for Shield Dust
2015-09-03 03:10:13 -07:00
Kevin Lau
1c70494e2b
Fix Snatch and Imprison's interaction with Pressure
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They target the user, but for the purposes of Pressure are treated as if
they target the opposing side.
2015-08-21 18:50:21 -07:00
Kevin Lau
e846fbb129
Fix Battle Armor and Shell Armor tests to no longer use the battle log
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Instead, they can use Battle#on to check for the move dealing a critical
hit within the ModifyDamage event instead.
2015-08-12 16:02:12 -07:00
Ivo Julca
cd36fbfde2
Gulpfile: add more JSCS rules
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- Disallow spaces between function names and round brackets.
- Disallow spaces inside array/object literal brackets.
- Disallow spaces before semicolons.
- Disallow yoda conditions for equality.
2015-07-28 19:38:53 -05:00
Kevin Lau
9a7585c58e
Add tests for Ice Ball/Rollout
2015-07-26 19:58:38 -07:00
Marty-D
d00ed0c5c5
Fix trailing whitespace from cf295251a1
2015-07-24 21:26:28 -04:00
Pikachuun
cf295251a1
Fix Flower Gift
2015-07-24 20:03:25 -04:00
Kevin Lau
b310eb00b9
Add Intimidate test for double-KOs
2015-07-19 16:54:55 -07:00
Guangcong Luo
0eb6f4b244
Merge pull request #2006 from ascriptmaster/move-fixes-2
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Fix PP deduction interactions with Pressure
2015-07-17 13:40:19 -05:00
Kevin Lau
4da92ae00c
Upgrade Follow Me test to check for self-targetting moves
2015-07-17 01:48:01 -07:00
Kevin Lau
913704c3ac
Release and update Pressure tests
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Added a check for Harsh Sun/Water moves failing and deducting PP.
Spikes has 32 max PP. Correct relevant values in the code.
2015-07-17 01:47:58 -07:00
Guangcong Luo
3bde6c758b
Merge pull request #2050 from ascriptmaster/tests
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Fix Mold Breaker interaction with Damp
2015-07-16 16:36:43 -05:00
Konrad Borowski
c0b71f03b7
Show that weather began even under Air Lock effect
2015-07-16 16:12:47 +02:00
Kevin Lau
e5beaba7bf
Upgrade Sky Drop test to check for Follow Me
2015-07-16 04:24:07 -07:00
Kevin Lau
55f08be727
Add many Ability tests related to Mold Breaker
2015-07-15 14:48:57 -07:00
Kevin Lau
72b61b25d6
Update Intimidate test to ensure ability activation order
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Re-do the activation test with the Pokemon switched to ensure that ability
activation was based on speed instead of player order.
2015-07-13 20:39:25 -07:00
Kevin Lau
604194e7d4
Normalize wording on tests related to Mold Breaker
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The two most common wordings were "suppressed" and "bypassed". Out of the
two, "suppressed" was chosen to be used across all tests.
2015-07-12 03:27:11 -07:00
Kevin Lau
e991c70f4c
Update Intimidate test to check activation order
2015-07-07 13:20:32 -07:00
Kevin Lau
3c33a363fa
Add Intimidate test to check simultaneous switches
2015-07-07 00:15:10 -07:00
Kevin Lau
70c8ca45ff
Fix behavior with Ability activation in double-KO scenarios
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Add new function battle.insertQueue that inserts a decision into the
correct position in an already-sorted queue instead of re-sorting. Also,
to prevent code reuse, add new funciton battle.resolvePriority to deal
with shared code between battle.addQueue and battle.insertQueue.
2015-07-06 20:33:40 -07:00
Guangcong Luo
9d79f72418
Merge pull request #1999 from ascriptmaster/move-fixes
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Fix Quash interaction with self-switching moves
2015-07-02 07:34:06 +00:00
Kevin Lau
f7f310831d
Improve tests relating to item removal
2015-06-28 16:47:12 -07:00
Kevin Lau
51f2cd93ff
Fix Color Change test wording
2015-06-27 00:42:21 -07:00
Kevin Lau
020c08d5d9
Add tests for Color Change, Relic Song, Thief
2015-06-27 00:40:16 -07:00
Ivo Julca
fc89d5f372
Test suite is now deterministic
2015-06-26 21:55:43 -05:00
Kevin Lau
dafbefe973
Fix Sky Drop test pointing at wrong generation
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It should be Doubles Custom Game, not [Gen 5] Doubles Custom Game.
2015-06-26 19:07:47 -07:00
Kevin Lau
5403862e43
Fix random failure in Sky Drop test
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In Doubles, if a decision is not specified, it tends to choose the first
move but the intended target can be wrong.
2015-06-26 18:59:43 -07:00
Kevin Lau
523ffe454b
Add Sky Drop tests and pending Sky Drop glitch tests (for Gen 5)
2015-06-23 11:49:53 -07:00
Kevin Lau
d2eda4a375
Add Quash tests
2015-06-23 00:52:41 -07:00
Kevin Lau
d7b77a76a4
Mocha: Normalize oldgen descriptions for tests
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Listing the generation number imitates the style used in PS! format names,
and is clearer on which generation it is than listing games from that gen
(so GSC -> Gen 2, etc)
2015-06-19 00:25:03 -07:00
Kevin Lau
85ee0961c1
Further upgrade status move tests
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Steel-types are immune to the poison status in Gen 3+, so wrap it into the
"fail when the opposing Pokemon is immune to the status it sets" and set
up the poison-inflicting status test to check Generation 2.
Spin off Thunder Wave to its own test, and also create a test for Glare to
check its Generation 3 behavior as well.
2015-06-18 17:05:49 -07:00
Kevin Lau
9df3d0e42f
Add Contrary tests for Mold Breaker and Belly Drum
2015-06-18 14:23:53 -07:00
Kevin Lau
ba35604c58
Add Sticky Hold and Knock Off tests
2015-06-17 15:39:32 -07:00