Previous check was requiring Latias-Mega to have 3 perfect IVs because
Latias-Mega is a gen 6 pokemon even though Latias itself isn't.
This also gives clearer error messages in the remaining situations.
PS has a tradition of supporting future-gen items/moves/etc in past gens,
so why not the other way around? Obviously, these items are banned
outside of Custom Game.
This mainly helps make the teambuilder less confusing to gen 2 players.
Fixes#1342. The one in rulesets is the general check, and the one in
team-validator is the event check. I don’t think we can combine it into
a single check; duplication is needed.
- Introduces `battleOnly` to Pokémon formats-data to flag which formes are forbidden on battle start.
- Adds back Secret Sword as Keldeo-Resolute's required move.
- Introduces `requiredAbility` to handle Darmanitan-Zen.
- Introduces `forcedForme` to items' data to flag the formes that some items enforce.
E.g., to enforce players to bring teams with 4-6 Pokémon to Team Preview,
and make them choose 2 of them there to battle with:
```
teamLength: {
validate: [4, 6],
battle: 2
}
```
The full description is in the comments of the Endless Battle
Clause entry in rulesets.js.
This update fixes a lot of the issues with yesterday's version.
Also included: A minor refactor of deductPP, which did not need
a success variable.
The new Endless Battle Clause attempts to ban endless battles by
detecting situations in which a battle could become endless.
This approach bans endless battles without banning Leppacycling.
The exact formulation is:
A Pokémon is considered cornered if:
- it has no available moves other than Struggle
- OR a stale Pokémon used Assist Whirlwind on it
- OR it has been hit by a Struggle from a stale Pokémon on the turn
it switched in
(at the beginning of a turn, if you have available moves other than
Struggle, you are no longer cornered)
A Pokémon is considered stale if:
- it has gained a Leppa berry through any means besides starting
with one (including but not limited to Harvest, Recycle, Pickup,
Symbiosis, Bestow, Thief, Switcheroo, and Magician)
- OR it has been targeted with Fling Leppa Berry
- OR it is cornered and begins a turn with more HP than it the last
turn it began
- OR it is cornered and begins a turn with as much HP as the last
turn it began, and was not fully paralyzed, loafing around from
Truant, or immobilized from Attract
- OR it uses Transform/Imposter against a stale Pokémon
(a Pokémon that becomes stale stays stale for the rest of the match)
If all active Pokémon are stale, the player whose team originally
started with a Leppa Berry loses. If both or neither team started
with a Leppa Berry, the team that had the first stale Pokémon wins.
We now ban boosting both Speed and non-Speed with Baton Pass.
To make this simpler, we introduce changeSet as separate from
validateSet, which allows us to pass setHas to validateSet
A mod is PS functionality that cannot be replicated in a real
cartridge battle. Preventing someone from pressing the Mega Evolution
button is possible on-cart. It's completely different from changing
the results of pressing a button, which is what Sleep Clause
Mod does.