- The existence of the volatile implies that the last move used by the fainted mon is the correct one.
- Just like Destiny Bond, Grudge isn't triggered by future moves, and the volatile should always be removed on BeforeMove.
A series of changes to make sure battles are as balanced as possible.
Made Frodo Ground/Fairy.
Made Samwise Normal/Fairy.
Switched Gandalf and Saruman boosts.
Added Gollum for Mordor, which is pretty much annoying and Fighting-type move absorber.
Changed Swords Dance for Bulk Up on Aragorn to prevent unstoppable sweeps.
Added a SpD boost for Moses to be able to stand to the pharaoh. Also a cool sentence.
Made John Connor faster (slower but in TR) than Terminator T-1000 to give humans an even lead matchup.
Made Blissey on humans have a decent moveset. Including Barrier, yes.
Made specific sets for Hitmontop and Scrafty on humans, being able to take Robot hits.
Made electric attacks on sailors less likely, 66% instead of 100%.
This change makes 1/4 weak Pokémon survive four switch ins and 50% weak Pokémon survive two Switch-ins.
Belly Drum HP still takes precedence (having Charizard in mind kek).
- Groudon no longer has Water Absorb (relevant because of Hebrew
Seismitoad)
- Removed Hebrew LC mons (but not Egyptian ones)
- Limit one Yahweh/Arceus per team
- Removed the rediculous level boost to most Pokemon.
- Tweak EVs for Lucario, Swift Swimmers, and Shell Smashers.
- Removed all LC sailors and fishes, and added some new Pokemon.
- Remove Rain Dance from sailor sets (mostly Swampert)
- Prevent 2 Mega Pokemon on a team for the Sailor Scenario
Make Unburden Hitmonlee Reckless on Terminator battle.
Limit Lucario on megas too.
Improve zam's moveset on that battle as well.
Minimise speed on Terminator battle.
Make Chansey have Eviolite.
Make a more even lead battle of Machamp VS Kyogre.
Machamp is now a Technician Life Orb mon with mixed attack.
Kyogre has now a specific Choice Scarf set.
To not to make Machamp too overwhelming, its level is 75.
This, alongside Life Orb, makes it manageable with Kyogre out.
A trade of hits will end up with either fainted and the other at 10% HP.
Gen 1's defenses were too low, raise them a little.
Change Bolt Strike for Fusion Bolt on sailors, this achieves an almost perfect balance.
Nerf Charizard-Y slightly on Red VS Blue battle. Too strong.
Nerf Hoopa-Unbound's level too, as it's too damn strong.
Added a way to effectively dealing with Smaug on LOTR, adding Bard as a possibility.
Frodo now gets evasion thanks to the one ring, it's invisible after all.
Nerf Groudon slightly on Desert, it is able to sweep an entire team with bad luck on the Pokémon chosen.
Nerf slightly Alakazam on Red vs Blue battle, it can take on a team easily.
Nerf defenses on Gen 1 team so damage is closer to that of Gen 1 (more).
Swampert should not get any boost on sailor team, otherwise it's an insta-win.
Wobbuffet moved from NU to PU
Lopunny moved from RU to OU
Altaria moved from UU to OU
Gallade moved from RU to OU
Mantine moved from PU to NU
Glalie moved from PU to NU
Garbodor moved from BL4 to NU
Slurpuff moved from BL3 to RU
Camerupt moved from PU to NU
Quagsire moved from UU to RU
Mawile moved from UU to RU
Medicham moved from OU to UU (Medichamite is BL)
Sharpedo moved from RU to UU
Pangoro moved from BL3 to RU
- Teambuilder will now display learnsets properly for VGC formats.
- Added missing Pikachu Cosplay and its variants, as well as Pumpkaboo-Super.
- Fix padding for level in moves for CAP 18 and 19.
- Synchronize recent events.
- Secret Power was missing in a lot of mons for some reason.