Commit Graph

34 Commits

Author SHA1 Message Date
Guangcong Luo
2d78044604 Fix activeTurns/activeMoveActions bugs
`activeTurns` was previously a horrible hack, used for "first full turn
only" effects like Speed Boost as well as "first move action" effects
like Fake Out.

In addition to being a huge hazard for API users such as OMs, this also
means weird bugs such as Speed Boost not working if you get hit by
Sky Drop on your first turn.

This commit fixes them by splitting these counters into two - an
`activeTurns` counter for Speed Boost, and an `activeMoveActions`
counter for Fake Out.
2020-03-30 04:07:05 -07:00
The Immortal
81891546b9 Rename Missingno. to MissingNo. 2020-03-26 18:37:35 +04:00
Kris Johnson
ea1b028950
Rename cosmeticFormeName to forme (#6492) 2020-03-26 18:13:31 +04:00
Kris Johnson
994fc60aed
Rename Template to Species (#6478) 2020-03-25 23:29:27 -07:00
Guangcong Luo
125fe31d06 Improve eslintrc
Fixed some more code style, allowing these rules to be enabled:

- `comma-dangle`
- `function-paren-newline`
- `member-delimiter-style`
- `no-eval`
- `no-fallthrough`
- `no-misused-promises`
- `no-unused-vars`
- `operator-linebreak`
2020-03-06 22:35:55 -08:00
Guangcong Luo
652c7163cf
Refactor queue to new BattleQueue class (#6358)
Previously, battle queue stuff was just strewn around `battle.ts`.
This gives it a new home: `battle-queue.ts`.

This was intended to make `battle.ts` slightly more tractable, although
the difference is so small that maybe I shouldn't bother. Oh, well,
every little bit helps.
2020-02-12 16:20:17 -08:00
Guangcong Luo
b48733cb7a Rename resolveTarget -> getRandomTarget
Should be much clearer in terms of what it's actually doing.
2020-01-18 15:43:34 -07:00
Guangcong Luo
9b943fb62f Fix Dynamax stat handling
We now track `baseMaxhp`, the pre-Dynamax max HP. We also have a new
function `getUndynamaxedHP` for use by moves that use it (famously,
Endeavor).

- `baseStoredStats` is unused outside of the mouseover stats display.
  I updated its implementation to reflect this.

- Power Construct doesn't have a defined behavior during Dynamax. I
  ended up implementing an approximation of what it should probably do.

- Endeavor, Pain Split, Super Fang, and Nature's Madness now work on
  undynamaxed HP.

- Moves that deal or heal percentage damage now do it based on
  undynamaxed max HP, other than G-Max Finale.

Fixes #6131

Fixes #6087
2019-12-04 09:25:46 +09:00
420Blazeitt
a10265cb0f Change the current Game Console (#6082) 2019-11-26 16:22:35 -05:00
Guangcong Luo
5364c63e23 Introduce item.itemUser
`item.itemUser` replaces `item.zMoveUser`, and is a new field
representing a list of possible users of an item, for items that are
restricted to specific species.

`item.zMoveUser` is a base forme for items that affect every forme, and
a forme name otherwise (forme name is currently only used for
`forcedForme` uses).

Arceus is a weird case. Both generic Z crystals and Plates, while
having unique effects on Arceus, also have effects on other Pokémon.
For this reason, Arceus isn't listed as an `itemUser` of either of
these item types - use-cases that want this should also check
`item.forcedForme`.

This is mostly intended to be useful to move-searching and custom
rules (like NatDex, which will only allow past-gen items associated
with removed species).
2019-11-25 15:26:36 +13:00
The Immortal
22daf5795d SSB: Inherit from gen 7 2019-11-16 23:24:48 +04:00
Guangcong Luo
0bb2e58efd Fix Dynamax move base power
Dynamax moves now have the correct base power, and now correctly only
deal 25% usual damage against Protect.
2019-11-17 06:32:17 +13:00
HoeenHero
6dc80978e3 Suppress strange error with SSB Z-Move checks 2019-11-16 00:06:01 -05:00
HoeenHero
9ecbcabee9
Dynamaxing (#5946) 2019-11-15 21:33:10 -05:00
HoeenHero
dedc8e067c SSB: Fix issue where a side has no active pokemon. 2019-10-30 11:00:14 -04:00
HoeenHero
4ced391d6b SSB: Apply various updates 2019-10-30 10:39:20 -04:00
Torracat
d3cd75ce8d SSB: Convert Distortion World to a Pseudo Weather (#5868) 2019-10-11 18:14:24 -04:00
Guangcong Luo
7a023746ba
Refactor battle.dex out of battle (#5851)
In most other similar systems, like TeamValidator, we use `thing.dex` instead of having it extend `ModdedDex`. Battle has always extended `ModdedDex`, though. This changes Battle to match the others.

This should fix an issue with `Battle.data` not being cached.

This also frees up Battle to extend ObjectReadWriteStream<string> in a future update.
2019-10-06 07:38:08 +11:00
Torracat
ec388fd2d1 SSB: Trick Room & Alien Wave cancel eachother out (#5841) 2019-10-05 14:53:34 -04:00
Lusamine
84b6ec486a SSB: Change Acid Rain so Steel/Poison retain immunities; Rewrite Corrosive Toxic (#5816) 2019-10-01 11:06:24 -04:00
HoeenHero
3445da848a Move support for overwritting custom terrains to client.
This didnt work anymore anyways since setTerrain was moved from battle to field.
2019-09-27 22:53:49 -04:00
HoeenHero
7f7c2d9a95
Super Staff Bros Brawl Update (#5764) 2019-09-22 14:47:33 -04:00
HoeenHero
3d45ebe62b SSB: Remove Bimp 2019-04-15 19:28:47 -04:00
Alexander B
57701a5f04 Refactor OMs to use "m" property of Pokemon (#4957) 2019-03-28 22:28:35 +08:00
Ivo Julca
ac4b94876b Sim: Refactor to use Battle#getAllPokemon() and Battle#getAllActive() 2019-03-26 23:18:19 -05:00
Kirk Scheibelhut
9f5a727ad1 Pull Field out of Battle (#5333) 2019-03-23 02:52:12 +09:00
MacChaeger
6ac8266696 Support 4 player battles (#5266) 2019-03-18 13:37:27 +09:00
Kirk Scheibelhut
a8903d2563 Cleanup stat naming and types (storedStats, StatNameExceptHP) (#5274) 2019-03-09 09:53:11 -06:00
Kirk Scheibelhut
a04d4da992 Add more hints to Gen 1 & 4, migrate others to Battle#hint (#5258) 2019-03-06 11:24:47 -06:00
HoeenHero
9c9004cacf Fix "Fix terrain seed activation timing (#5163)"
Shouldn't of reverted this so quickly. Credit to the code goes to @MacChaeger
2019-02-16 20:31:07 -05:00
HoeenHero
f8a1612906
Revert "Fix terrain seed activation timing (#5163)" (#5173)
This reverts commit 250955ee68.
2019-02-16 19:46:53 -05:00
MacChaeger
250955ee68 Fix terrain seed activation timing (#5163) 2019-02-16 19:30:00 -05:00
DubbleClick
0a864e84d8 Fix some LGTM alerts (#5139) 2019-02-05 20:34:32 -06:00
Guangcong Luo
f3e45fbb72 Move server code to server/
Also move mods/ to data/mods/

This makes PS more monorepo-like. The intent is to further separate
the sim and the server code, but without fully committing to splitting
the repository itself.

We now support `./pokemon-showdown start` in addition to
`./pokemon-showdown`. I'm not clear which I want to be the default
yet.
2019-02-03 16:07:06 -06:00