* Improve Volcalith tests readability
* Add G-Max Volcalith recoil damage order test
* Add 1 HP priority tests
* Add charge move targeting test
* Correct assertions of Ripen / Sturdy
* Skip failing tests
* Add Volcalith Black Sludge test
* Add Pressure Max / Z-move tests
* Add Pressure submove test
* Add NGas speed test
* Skip NGas speed test
* Add White Herb double Intimidate test
* Remove debug log
* Remove duplicate Pressure test
* Improve White Herb Intimidate test title
* Add Rollout Storage tests
* Add spread move Rollout storage test
* Add Magician Weakness Policy test
* Add Sleep tests
* Add Shell Bell spread move test
* Add Synchronize Lum Berry test
* oh yeah it doesn't work
* Remove duplicate test
* Add Sunsteel Strike tests
* Add Leech Seed ally switch test
* Add Primal weather Natural Gift test
* Add Emergency Exit hazards test
* Add generic hazards tests
* Add and standardize Arceus tests
* Add Transform ability test
* Add and standardize Parting Shot tests
* Add Memento tests
* Add Me First test
* Add Cursed Body Z-move test
* Add Assurance targeting test
* Clarify Assurance test description
* Add double faint switch test
* Add Receiver KO boost ability
* Add double Unnerve test
* Add Dynamax Eject Pack test
* Improve Dynamax forced switchout test
* Add Protective Pads Perish Body test
* Add Sticky Web Pressure test
* Add Speed modifier lower bound test
* Add Cloud Nine Hydration test
* Correct Cursed Body test
* Add Grassy Terrain Leftovers test
* Remove leftover debug
* Add additional Receiver and Soul-Heart tests
* Add Spite tests
* mish
* Add Shell Bell multihit test
* Add WP Dragon Tail test
Co-authored-by: The Immortal <the_immortal123@live.com>
It turns out that when I switched us from `assert` to `assert.strict`,
I didn't actually update any existing tests or tell anyone:
0df0d234f2
So apparently everyone else just kept on using `strictEqual`.
This will be a PR and also throw an error if people continue trying to
use it, which should make it much clearer what PS policy is on this.
A lot of the problem may be that TypeScript marks assert.strict.equal
as deprecated when it's not. This was fixed 4 days ago:
https://github.com/DefinitelyTyped/DefinitelyTyped/pull/48452
But this probably hasn't made it to a thing yet. Until then, you'll
have to deal with TS marking your tests as deprecated, but it shouldn't
be too long.
Accidentally using `assert` instead of `assert.strict` should now show
an error. This protects against the probably much worse mistake of
accidentally using `assert.equal` rather than `assert.strict.equal`.
`assert.ok` is also deprecated now.
In addition, they should not activate for a spread move that ends the game.
(This contrasts with Soul-Heart, which will activate until the last target.)
Not having prefer-const on the JS side makes JS -> TS refactors really
unreadable. This commit just auto-fixes it so we're using
`prefer-const` everywhere.