LegoFigure11
cad1d25c4d
Add Gen 8 BSS Factory ( #7843 )
2020-12-31 02:09:29 +04:00
The Immortal
1307f8abca
Zarude-Dada should be legal
2020-12-27 13:45:47 +04:00
The Immortal
157e8a0f32
Random Battle improvements
2020-12-16 22:55:18 +04:00
ACakeWearingAHat
4fda00e8ac
Update Doubles/Gen 2 Random Battle ( #7808 )
2020-12-15 11:52:47 +04:00
The Immortal
bce1267fae
Improve randoms generator
2020-12-10 15:33:08 +04:00
Guangcong Luo
ea58695f0f
Revert "CC/HC: Fix level balancing formula ( #7773 )"
...
This change was controversial. pyuk agreed to revert in preparation for
Random Battles Team Tour 4 as mentioned in:
https://www.smogon.com/forums/threads/revert-the-level-changes-to-hackmons-cup.3674551/
This reversion should not be interpreted as taking a side in whether
the level formula should be changed after the tour.
This reverts commit b6bf805a1a .
2020-12-09 23:18:41 +00:00
The Immortal
2bb8a45968
Random Battle updates
2020-12-09 10:51:44 +04:00
MacChaeger
b6bf805a1a
CC/HC: Fix level balancing formula ( #7773 )
2020-12-08 09:55:30 +04:00
The Immortal
aec64e8704
Random Battle updates
2020-12-07 14:14:47 +04:00
The Immortal
83bc516260
Random Battle improvements
2020-12-01 16:07:26 +04:00
The Immortal
342d6b0c7c
Random Battle improvements
2020-11-19 16:42:26 +04:00
Kris Johnson
7877b95e67
Random Battle: Fix typo and remove redundant check
2020-11-16 22:40:48 -07:00
The Immortal
97dba8173f
Random Battle improvements
2020-11-16 07:26:28 +04:00
ACakeWearingAHat
1aafb31a6d
Update Gen 2/Gen 8 Doubles Random Battle ( #7693 )
2020-11-15 15:02:07 +04:00
urkerab
2a8f3146ea
Fix Gastrodon-East in Challenge Cup ( #7688 )
2020-11-12 17:03:24 +04:00
The Immortal
2bc4a51a50
Random Battle improvements
2020-11-03 19:43:57 +04:00
The Immortal
3165246829
Random Battle: Minor updates
2020-10-31 17:38:23 +04:00
The Immortal
501f502ebc
Add Pikachu-World event
2020-10-31 00:07:31 +04:00
The Immortal
2e6ccdd738
Random Doubles: Fix Regieleki
2020-10-28 22:47:43 +04:00
The Immortal
5353a8a239
Random Battle improvements
2020-10-27 22:56:10 +04:00
ACakeWearingAHat
b4ac82a807
Allow Randdubs Power Construct Zydog ( #7583 )
2020-10-26 23:31:27 +04:00
The Immortal
f565659fd3
Random Battle updates
2020-10-26 20:12:55 +04:00
ACakeWearingAHat
186dbae731
Random Doubles Updates ( #7569 )
2020-10-26 20:05:10 +04:00
The Immortal
4ddc744847
Add new Random Battle sets
2020-10-23 21:14:38 +04:00
The Immortal
61dacb6252
Random Battle improvements
2020-10-21 21:04:21 +04:00
Guangcong Luo
9d87616176
Add more style linting rules ( #7537 )
...
* Lint arrow-body-style
* Lint prefer-object-spread
Object spread is faster _and_ more readable.
This also fixes a few unnecessary object clones.
* Enable no-parameter-properties
This isn't currently used, but this makes clear that it shouldn't be.
* Refactor more Promises to async/await
* Remove unnecessary code from getDataMoveHTML etc
* Lint prefer-string-starts-ends-with
* Stop using no-undef
According to the typescript-eslint FAQ, this is redundant with
TypeScript, and they're not wrong. This will save us from needing to
specify globals in two different places which will be nice.
2020-10-19 02:42:28 -07:00
The Immortal
5c39dcc9ce
Random Battle updates
2020-10-17 14:37:13 +04:00
The Immortal
a4c38fb898
Random Battle improvements
2020-10-09 13:54:52 +04:00
The Immortal
f01a965570
Random Battle improvements
2020-10-05 04:27:57 +04:00
The Immortal
7855d4772d
Random Battle improvements
2020-10-01 00:52:55 +04:00
The Immortal
0d71ec82c3
Random Battle improvements
2020-09-22 11:56:21 +04:00
ACakeWearingAHat
e3b9b95283
Random Battles updates ( #7358 )
2020-09-14 01:29:48 +04:00
The Immortal
d25ec1cbca
BF/CAP 1v1: Move sets loading outside constructor
2020-09-02 15:44:34 +04:00
The Immortal
5f93b4bd28
Random Battle improvements
2020-09-01 17:16:52 +04:00
ACakeWearingAHat
d02ee67d03
Random Doubles Updates ( #7270 )
2020-08-28 15:20:27 +04:00
The Immortal
965cb43cf2
Random Battle: Improve Rillaboom
2020-08-27 00:04:56 +04:00
ACakeWearingAHat
80c16d7818
Random Doubles: Fix Moxie ( #7259 )
2020-08-26 01:12:38 +04:00
The Immortal
29b410b8de
Random Battle updates
2020-08-24 15:56:34 +04:00
ACakeWearingAHat
2c4eda8798
Random Doubles fixes ( #7177 )
2020-08-08 15:58:22 +04:00
Mia
deeed6c789
Remove sim/ and data/'s globals ( #7091 )
2020-08-07 06:44:15 -07:00
The Immortal
1360f7d06d
Random Battle updates
2020-08-01 17:31:16 +04:00
ACakeWearingAHat
2f6dba6d72
Random Doubles Updates ( #7052 )
2020-07-25 15:34:26 +04:00
Guangcong Luo
2f805c93a2
Remove "Battle" prefix from data exports ( #7039 )
...
`BattlePokedex` is now `Pokedex`, `BattleItems` is now `Items`, etc.
I also renamed `Movedex` to `Moves` and `Statuses` to `Conditions`.
`TypeChart` isn't `Types` yet, because unlike the others, it's not
indexed by ID. That should probably be fixed one day.
2020-07-24 12:42:26 -07:00
The Immortal
e4e375b19b
Random Battle updates
2020-07-24 17:41:05 +04:00
Instruct
6214d79067
Random Doubles updates ( #7034 )
2020-07-24 17:39:43 +04:00
Kris Johnson
00b88b521d
Handle Gigantamaxing properly ( #7001 )
2020-07-23 13:27:42 -07:00
The Immortal
89315b7cee
Random Battle improvements
2020-07-20 13:50:49 +04:00
The Immortal
5312943a2f
Random Battle updates
2020-07-18 14:53:14 +04:00
The Immortal
342a8da614
Random Battle improvements
2020-07-13 19:22:04 +04:00
ACakeWearingAHat
f9699c1be0
Random Doubles Updates ( #6962 )
2020-07-06 12:48:48 +04:00