Commit Graph

32 Commits

Author SHA1 Message Date
May Evans
9d1b7b01bb
Gen 1: Fix Stadium Rest (#7888)
The current implementation of Rest on the Stadium sim fails to recalculate stats when Rest is used. This means that right now, the stat drops from Paralysis and Burn remain when you use it. This is inaccurate, and a massive problem considering Rest's increased relevance in the Stadium metagame.

Here is a video of how the interaction works in Stadium: https://www.youtube.com/watch?v=8o0uVj4bARo
Here is a replay of the bugged interaction on PS Main: https://replay.pokemonshowdown.com/gen1stadiumou-1132924324
Here is a replay of my fixed version of Rest working on the RBY server: https://replay.pokemonshowdown.com/rby-gen1stadiumou-1448

Here is my report on the issue from June of this year: https://www.smogon.com/forums/threads/stadium-format-is-now-available-on-ps.3526616/post-8503350

Thanks to Zarel for pointing out the function we use for recalculating stats here. I'll need this for when I get to (partially) fixing Haze.
2021-01-08 12:49:29 -08:00
urkerab
80d652d59b Sturdy should trigger before Focus Sash but after False Swipe 2021-01-05 16:58:03 +00:00
May Evans
9b8e34bc48
Gen 1: Announce Desync Clause Mod, fix Stadium Sleep Clause (#7702) 2020-11-16 23:52:39 -08:00
Guangcong Luo
3336decb79 Implement Desync Clause Mod for Gen 1 Counter 2020-11-15 02:18:37 +00:00
May Evans
370da46cb9
Fix Gen 1 Psywave mechanics (#7685) 2020-11-11 18:56:06 -08:00
May Evans
0ee6e5f3ce
Fix Stadium Struggle vs Ghost-types (#7527)
Struggle should deal neutral damage to Ghost-types in Stad1 exclusively. I'm not exactly a "programmer", but if I can help fix this sim improve then that's good enough for me.

Source: https://www.smogon.com/forums/threads/stadium-format-is-now-available-on-ps.3526616/post-8517229

Thanks to Kris for helping me figure out what to do, it means a lot.
2020-10-19 00:59:34 -07:00
urkerab
5d714fbb56
Replace @ts-ignore with type assertions or other less unsafe constructs (#7390) 2020-09-19 02:07:48 -07:00
Strahm, Jeffrey S.(S&T-Student)
188426490b Rename FormatsData to FormatData
(The name FormatsData is inconsistent with how we name other things;
especially since it's supposed to be data for a single format. It was
probably originally a typo. -Zarel)
2020-09-07 19:35:14 -07:00
Guangcong Luo
4d09f7acde Rename more instances of Effect to Condition 2020-07-26 11:26:23 -07:00
Guangcong Luo
2f805c93a2
Remove "Battle" prefix from data exports (#7039)
`BattlePokedex` is now `Pokedex`, `BattleItems` is now `Items`, etc.

I also renamed `Movedex` to `Moves` and `Statuses` to `Conditions`.

`TypeChart` isn't `Types` yet, because unlike the others, it's not
indexed by ID. That should probably be fixed one day.
2020-07-24 12:42:26 -07:00
Enigami
21685eb661
Fix various Stadium issues (#6838) 2020-06-16 14:27:09 -07:00
Mia
6839a1f4db
Add a library for utility functions (#6817) 2020-06-09 22:06:43 -07:00
Guangcong Luo
e0f6453b60 Refactor data definitions
- `Modded[Effect]Data` are now correctly defined: they must either have
  `inherit: true` and be partial, or not have `inherit: true` and be a
	complete `[Effect]Data` entry

- `id` is no longer allowed; instead, it's calculated directly from
  `toID(name)`. The one exception, Hidden Power, gets a `realMove`
	property to track this (it's still used to set `.id`, though;
	TODO: really fix it properly).

- `num` is still required in `data/pokedex.ts` (dex number),
  `data/moves.ts` (move index number, for Metronome), and
	`data/items.ts` (minisprite sprite-sheet location). It's still not
	required for mod-only items and moves.

- `num` is no longer allowed for PureEffects (in `statuses.ts`) where
  it's always been meaningless.

- `color` and `heightm`, being completely flavor, are still not
  required for `pokedex.ts` in mods. They're still required in the base
	pokedex.
2020-04-30 21:39:29 -07:00
Guangcong Luo
800d8bd8f3 Remove Dex.getForme etc
The server now uses the same approach as the client of treating
cosmetic formes as real formes, as documented in `FORMES.md`.

This eliminates the need for the `.forme` and `.speciesid` properties
of `Pokemon`.

`pokemon.id` has also been removed: useful, since it turns out half
of its uses were bugs that should have used `pokemon.species.id`.
2020-04-28 17:38:54 -07:00
Kris Johnson
28bf388b98
Typescript data (#6553) 2020-04-23 09:16:09 -07:00
Marty-D
4997963c8b Gen I & Stadium: Fix accuracy calculations 2020-04-19 15:02:04 -04:00
Kris Johnson
994fc60aed
Rename Template to Species (#6478) 2020-03-25 23:29:27 -07:00
Guangcong Luo
138fccbaa8 Consolidate more rules into Standard
- `Obtainable` and `Team Preview` are now part of `Standard`

- `minSourceGen: 8` is now a part of `-Unreleased` (which is part of
  `Obtainable`) in Gen 8. Instead, it's NatDex that overrides it with
	`minSourceGen: 1`. This allows `!Standard, Standard NatDex` and
	`!Standard NatDex, Standard` to work as intended.

- Duplicate rules are now checked for (does not apply to subrules, so
  multiple inheritance is still possible)

- It is now possible to inherit `minSourceGen` from rules.
2020-01-03 23:42:48 -05:00
Guangcong Luo
4fc49bc7f9 Fix Body Press
Fixes #5975

Fixes #5979
2019-11-17 18:47:16 +13:00
Guangcong Luo
7a023746ba
Refactor battle.dex out of battle (#5851)
In most other similar systems, like TeamValidator, we use `thing.dex` instead of having it extend `ModdedDex`. Battle has always extended `ModdedDex`, though. This changes Battle to match the others.

This should fix an issue with `Battle.data` not being cached.

This also frees up Battle to extend ObjectReadWriteStream<string> in a future update.
2019-10-06 07:38:08 +11:00
Guangcong Luo
71498d451d
New validator (#5840)
* Refactor validator

This is a major refactor intended to make the default rules easier to
understand, and also easier for OMs to bypass.

Removed rules:
- `Pokemon`: This is now `-Nonexistent`. Its previous name was intended
  to be interpreted as "simulate the Pokémon games exactly, and only
  allow what they allow". The new name should make it clearer that it
  mainly bans CAPs and other nonexistent Pokémon and functionality.
- `-Illegal`: This is now `Obtainable` (see below).
- `Allow CAP`: This is now `+CAP`. Instead of having a hardcoded rule,
  OMs can now be manually whitelist any pokemon/item/etc or group of
  them, overriding `-Nonexistent`.
- `Ignore Illegal Abilities`: This is now `!Obtainable Abilities` (see
  below).

`Obtainable` was previously `-Illegal`, and does the same thing: Makes
sure you have a regular Pokémon game with only Pokémon that can be
obtained without hacking.

But instead of being a ban, it's now a rule that does nothing by
itself, except contain more rules:
- `Obtainable Moves`
- `Obtainable Abilities`
- `Obtainable Formes`
- `Obtainable Misc`
- `-Nonexistent`
- `-Unreleased`

This allows OMs to piecemeal repeal and unban any of these individual
rules, instead of the previous approach of unbanning them all and
manually reimplementing every single validation you wanted to keep.

* Refactor PokemonSources into a class

This mostly just makes a lot of the weirder checks in the validator
substantially more readable.

This also renames `lsetData` to `setSources`, which should also help
readability.

* Validate Bottle Cap HP types

Fixes an issue reported here:

https://github.com/Zarel/Pokemon-Showdown/issues/5742#issuecomment-533850288

* Fix several move validation issues

Fixes #5742

We have a new MoveSource type: R for Restricted. R moves work like
level-up/tutor/TM moves, except you're limited to one R move.

- Shedinja move stolen from Ninjask in Gen 3-4 are now R moves instead
  of event moves. This allows them to coexist with Nincada egg moves.

- Necrozma-DW/DM now inherit moves/events from Necrozma (like Rotom,
  but with event validation). This allows them to be shiny.

- Pokemon can now get egg moves from their own evolutions. This fixes
  some Tyrogue, Charmander, and Treecko sets mentioned in #5742

- Some more C moves were added, fixing some Hitmontop and Chatot sets
  mentioned in #5742

* Improve ability/move compatibility validator
2019-10-06 04:21:30 +11:00
Kirk Scheibelhut
29430984f6 Only add the '-status slp' message in statuses (#5486) 2019-05-08 11:52:44 -04:00
Kirk Scheibelhut
df3d9b91ef Battle toJSON/fromJSON (#5427) 2019-04-30 14:48:27 +12:00
Guangcong Luo
4c47af28aa Refactor moveHitData
This is actually three refactors:

- swap around thing:slot for slot:thing in MoveHitData
- add Pokemon#getSlot
- remove the ActiveMove class; it's back to being an interface
2019-04-06 19:10:45 +08:00
Kirk Scheibelhut
0efd71dfef Move Data.ActiveMove methods to Pokemon (#5416)
See #5415 for context - having these methods is unsafe and leads
to crashes because not all ActiveMoves are created through the
Data.ActiveMove constructor. Instead of Pokemon, these could
alternatively be static methods on ActiveMove (or the ActiveMove
class could be completely abolished and reverted back to an
interface), but #5415 will deal with ActiveMove long term, this just
fixes the crashes.
2019-04-06 13:14:50 +08:00
MacChaeger
d3f1161b62 Fix Weakness Policy and Clangorous Soulblaze in doubles (#5389) 2019-04-04 18:51:27 +08:00
Slayer95
628f32e8fb Stricter type definitions for dex data (#5375)
BattleStatuses switched to PureEffectData
2019-03-30 22:31:04 +08:00
Kirk Scheibelhut
9f5a727ad1 Pull Field out of Battle (#5333) 2019-03-23 02:52:12 +09:00
Kirk Scheibelhut
e9ccc7ecd6 Fix Stadium mod's stat modification logic (#5301) 2019-03-12 13:52:32 -07:00
Kirk Scheibelhut
a8903d2563 Cleanup stat naming and types (storedStats, StatNameExceptHP) (#5274) 2019-03-09 09:53:11 -06:00
Guangcong Luo
b498bb222c Require object literal method shorthand 2019-02-11 18:14:09 -06:00
Guangcong Luo
f3e45fbb72 Move server code to server/
Also move mods/ to data/mods/

This makes PS more monorepo-like. The intent is to further separate
the sim and the server code, but without fully committing to splitting
the repository itself.

We now support `./pokemon-showdown start` in addition to
`./pokemon-showdown`. I'm not clear which I want to be the default
yet.
2019-02-03 16:07:06 -06:00