urkerab
2c0bd53966
Grassy Terrain should heal before Leftovers ( #7882 )
2021-01-07 19:17:48 -05:00
Marty-D
bd6aaaff28
Gen VI-VII: Fix Toxic mechanic
2021-01-07 19:08:36 -05:00
The Immortal
a3ce567ae1
Gen 6/7: Random Battle fixes
2021-01-04 20:59:47 +04:00
LegoFigure11
cad1d25c4d
Add Gen 8 BSS Factory ( #7843 )
2020-12-31 02:09:29 +04:00
The Immortal
e0b3ade226
Gen 6/7: Random Battle improvements
2020-12-28 15:46:33 +04:00
The Immortal
788d0f5bc0
Gen 6/7: Random Battle updates
2020-12-25 14:24:46 +04:00
The Immortal
fda0ee61f4
Gen 7/6: Implement Toxic accuracy mechanics
2020-12-22 15:50:05 +04:00
The Immortal
0d306b9930
Ban illegal Zygarde-10% sets
2020-12-20 18:18:29 +04:00
MacChaeger
7d6da41e34
Factory sets: Add more EV validation ( #7790 )
2020-12-12 10:48:20 +04:00
The Immortal
bce1267fae
Improve randoms generator
2020-12-10 15:33:08 +04:00
MacChaeger
fa4b7a19df
Fix Gen 7 UU Gligar Battle Factory EVs ( #7780 )
2020-12-08 20:33:59 +04:00
Leonard Craft III
12da66fb21
Correct Protean interactions & Gravity-blocked Status Z-Moves ( #7729 )
2020-11-30 16:30:51 -05:00
Kris Johnson
7877b95e67
Random Battle: Fix typo and remove redundant check
2020-11-16 22:40:48 -07:00
The Immortal
2bc4a51a50
Random Battle improvements
2020-11-03 19:43:57 +04:00
urkerab
ff0ca077b6
Update Lunar Dance to Gen 8 mechanics ( #7576 )
2020-10-26 19:39:39 +04:00
The Immortal
58e8e4203d
Micle Berry is obtainable
2020-10-25 01:15:36 +04:00
The Immortal
ada31d73b6
Soul Dew is available
2020-10-24 03:45:42 +04:00
The Immortal
24afc0f57e
Show Genesect forme in Team Preview
2020-10-23 20:51:16 +04:00
The Immortal
8d7b72c606
Release the berries
2020-10-23 19:41:40 +04:00
The Immortal
b4f3c98630
Update obtainable items
...
Haven't seen confirmation of Soul Dew yet.
2020-10-23 18:52:15 +04:00
Kris Johnson
41ed00002f
Fix oversights from adding Crown Tundra DLC ( #7559 )
2020-10-23 07:45:12 +04:00
The Immortal
cf3405210f
Gen 7: Random Battle updates
2020-10-21 22:15:12 +04:00
Guangcong Luo
9d87616176
Add more style linting rules ( #7537 )
...
* Lint arrow-body-style
* Lint prefer-object-spread
Object spread is faster _and_ more readable.
This also fixes a few unnecessary object clones.
* Enable no-parameter-properties
This isn't currently used, but this makes clear that it shouldn't be.
* Refactor more Promises to async/await
* Remove unnecessary code from getDataMoveHTML etc
* Lint prefer-string-starts-ends-with
* Stop using no-undef
According to the typescript-eslint FAQ, this is redundant with
TypeScript, and they're not wrong. This will save us from needing to
specify globals in two different places which will be nice.
2020-10-19 02:42:28 -07:00
The Immortal
84e0aeb8d1
Gen 7: Random Battle updates
2020-10-14 04:21:44 +04:00
The Immortal
61b484ee4a
Past gens random battle updates
2020-10-01 17:51:20 +04:00
The Immortal
0d71ec82c3
Random Battle improvements
2020-09-22 11:56:21 +04:00
ACakeWearingAHat
e3b9b95283
Random Battles updates ( #7358 )
2020-09-14 01:29:48 +04:00
Marty-D
35033203e8
CAP: Update Equilibra line's Abilities
2020-09-13 12:56:47 -04:00
Strahm, Jeffrey S.(S&T-Student)
188426490b
Rename FormatsData to FormatData
...
(The name FormatsData is inconsistent with how we name other things;
especially since it's supposed to be data for a single format. It was
probably originally a typo. -Zarel)
2020-09-07 19:35:14 -07:00
Kris Johnson
43ec001996
CAP: Nerf Equilibra ( #7328 )
2020-09-06 22:15:05 -07:00
Guangcong Luo
ea8f52ce97
Move descriptions to data/text/ files ( #7036 )
...
This adds some new `data/text/` files, which are the new home for
item/move/ability descriptions, as well as in-game messages, in one
place for ease of translation.
2020-09-06 22:00:11 -07:00
The Immortal
d25ec1cbca
BF/CAP 1v1: Move sets loading outside constructor
2020-09-02 15:44:34 +04:00
Kris Johnson
5e255012bc
Add a 'bst' property to Species ( #7138 )
2020-08-12 12:06:09 -07:00
Mia
deeed6c789
Remove sim/ and data/'s globals ( #7091 )
2020-08-07 06:44:15 -07:00
The Immortal
1360f7d06d
Random Battle updates
2020-08-01 17:31:16 +04:00
Guangcong Luo
4d09f7acde
Rename more instances of Effect to Condition
2020-07-26 11:26:23 -07:00
Guangcong Luo
2f805c93a2
Remove "Battle" prefix from data exports ( #7039 )
...
`BattlePokedex` is now `Pokedex`, `BattleItems` is now `Items`, etc.
I also renamed `Movedex` to `Moves` and `Statuses` to `Conditions`.
`TypeChart` isn't `Types` yet, because unlike the others, it's not
indexed by ID. That should probably be fixed one day.
2020-07-24 12:42:26 -07:00
The Immortal
e4e375b19b
Random Battle updates
2020-07-24 17:41:05 +04:00
PartMan
356c06593b
Update Damp ( #7025 )
2020-07-20 09:58:49 -04:00
The Immortal
10bf212816
Battle Factory: Fix Raikou
2020-07-20 13:54:33 +04:00
Guangcong Luo
8fd572f1f6
Refactor BattleQueue to wrap Array
...
The old decision to make it extend Array was wrong, as clearly
illustrated by the problems with slice/splice.
2020-07-01 16:37:36 -07:00
The Immortal
fb2ac9502a
Random Battle updates
2020-06-22 15:24:43 +04:00
The Immortal
6ef15d4a9b
Fix Adrenaline Orb
2020-06-19 16:52:56 +04:00
ACakeWearingAHat
e72b3ae165
Gen 7 Random Doubles Battle Updates ( #6810 )
2020-06-18 16:33:41 +04:00
Kris Johnson
4a80a56193
Update evolution methods ( #6851 )
2020-06-17 15:53:47 -07:00
The Immortal
f37d7471c3
Random Battle: Set improvements
2020-06-17 22:09:03 +04:00
The Immortal
472688ef33
Update moves usable in Sw/Sh
2020-06-17 18:45:20 +04:00
Mia
6839a1f4db
Add a library for utility functions ( #6817 )
2020-06-09 22:06:43 -07:00
The Immortal
f9791abba9
Random Battles: Fix cosmetic formes
2020-06-04 03:06:07 +04:00
SSlayer9
7f3b464bc2
Update Heal Bell interaction with Soundproof ( #6771 )
2020-05-30 16:04:57 -04:00