We're skipping two major typescript-eslint versions, so there are a
bunch of changes here, including:
- it's catching a lot of things it didn't catch in the past, for
reasons unclear to me
- no-unused-vars has to be explicitly disabled in global-types now
- a lot of `ts-ignore`s were never necessary and have been fixed
- Crashlogger can now handle being thrown things that aren't errors.
This has never been a problem in the past, but to satisfy TypeScript
we might as well not die in a fire on the off chance someone tries to
`throw null` or something.
simulate-battle now has a new option: --spectate.
As a recap:
-D --debug: simulate in debug mode
-R --replay: output only the omniscient (debug) replay, rather than the
full stream
-S --spectate: output only the spectator replay, rather than the full
stream
`room.settings.autojoin` and `room.settings.staffAutojoin` are now
merged.
Staff autojoin rooms are now simply regular autojoin rooms with a
modjoin setting. You simply autojoin all autojoin modjoin rooms that
you're allowed to join.
Fixes#7413
This adds new functions `stream.byChunk(bytes)`, `stream.byLine()` etc
which parse a `ReadStream` into an `ObjectReadStream<string>` which
can then be consumed with for-await.
Fixes#7195
We deployed a new suspect test system a few months ago, but we had to
back out of it when it didn't work as expected. This fixes the bug that
made it not work. In the future, setting `rated: "[Gen 8] Format Name"`
in `formats.ts` will cause ladder games in that format to actually
go in the specified format's ladder, instead of its own.