- Pokémon affected by Imprison -or Telepathy in NEXT- will now have a special flag 'maybeDisabled' in move requests if they are the last active pokémon.
- If a Pokémon having this flag attacks, the player will not be able to cancel their decision.
- Refactor Battle#parseChoice: Move decisions will now be parsed based on all the moves a pokémon knows after LockedMove, rather than only on validMoves. Any request to use a disabled move or a move with 0 PP will now be replied with a message in the form |callback|cant|[pokemon]|[sourceEffect]|[move], unless the pokémon has no valid moves, in which case it will use Struggle. The check for lockedMove in choice parsing is now performed as the first action after checking that the pokémon is not fainted. This prevents pokémon from Shifting to the center in Triples while being locked into a move.
- Don't report moves' being disabled to the client in requests if they are disabled due to Imprison or Telepathy. Instead, their being disabled will be reported using the mechanism described above.
Fix bug in the question/answer loop that would assign undefined to
either curQ, curA, or phase, preventing anyone from answering any
questions until this.curQs was empty, by changing all of the game
variables from global variables to Trivia properties. Created a
constructor for Trivia so its methods could be kept in its prototype
object to reduce property lookup times and later to allow me to refactor
parts of the commands that deal with these properties as prototype
methods.
Fix room.addRaw not updating chat.
There's an improbable chance that a nickname gets a hash collision.
In such a case, the player gets five instead of six Pokémon.
This safeguard prevents that improbable event from happening at all.
Implement the preview meta ORAS Smogon Doubles.
This ladder is meant to be a preview for the upcoming new Smogon Doubles metagame.
It is considered OM of the Month such as ORAS OU until the ORAS release.
Seasonal format is a random battle format that changes its rules monthly.
It often includes limited Pokmon pools, wacky mechanics you'd never encounter in game, and other fun stuff.
- Implement BattlePokemon#isLastActive to do the check for whether this is the last non-fainted active pokémon in a team.
- BattlePokemon#tryTrap now accepts an argument that, if true, will hide the fact that a pokémon is trapped.
- This should revert an small (annoying) change in the UI for locked moves introduced as a secondary effect in 8afc588e4.
- NEXT: Shadow Tag shouldn't activate the 'maybeTrapped' flag after the suspected Shadow Tagger has made a move.