Commit Graph

422 Commits

Author SHA1 Message Date
Adam Tran
fbda1e5d92
Fix Protean/Libero on first of two turn moves (#7870) 2021-01-03 09:42:08 -05:00
The Immortal
d8a90a94f9 Protective Pads should negate Perish Body
Thanks @DaWoblefet!
2021-01-03 16:35:55 +04:00
urkerab
fa78e2a31c
Make Unnerve activate after Skill Swap and Neutralizing Gas wearing off (#7866) 2021-01-02 14:39:54 -05:00
Adam Tran
0f724acb03
Fix Neutralizing Gas ending issues (#7860) 2021-01-01 18:39:19 -05:00
The Immortal
d9c2ee8d39 Lum Berry activates after Synchronize
Thanks @DaWoblefet!
2020-12-31 21:58:36 +04:00
MacChaeger
bb8aca0905
Fix move-disabling mechanics for Dynamaxed Pokemon (#7853) 2020-12-30 18:08:53 -05:00
Marty-D
1b046208ba
Add Metal Burst redirection test 2020-12-30 16:41:18 -05:00
Adam Tran
d6e05d0a98
Fix Metal Burst interaction with called moves (#7835) 2020-12-30 14:36:06 -05:00
Adam Tran
674eb1449f
Fix Conversion 2 interaction with called moves (#7813) 2020-12-30 11:50:04 -05:00
Adam Tran
2f5fbad4e7
Fix Pursuit interaction with pivot moves (#7819) 2020-12-30 11:48:26 -05:00
Leonard Craft III
b9363ef707 Tests: unskip oldgen Fury Cutter, improve readability 2020-12-22 23:21:31 -06:00
The Immortal
fda0ee61f4 Gen 7/6: Implement Toxic accuracy mechanics 2020-12-22 15:50:05 +04:00
Leonard Craft III
653ca9d4ae Victory Star tests are Victory Star 2020-12-16 06:41:11 -06:00
Leonard Craft III
8fc481b65a Add Victory Star tests 2020-12-15 19:13:04 -06:00
urkerab
74ae95a91c
Update accuracy calculation for latest Gen 7 research (#7806) 2020-12-15 18:37:24 -05:00
Adam Tran
56258a08c7
Run checks for Gravity, Heal Block, Throat Chop on called moves (#7758) 2020-12-15 10:15:12 -05:00
MacChaeger
7d6da41e34
Factory sets: Add more EV validation (#7790) 2020-12-12 10:48:20 +04:00
Adam Tran
f63e7e4a8d
Add Heal Block independent fail message (#7785) 2020-12-11 19:38:52 -05:00
MacChaeger
58ee2f2130
Activate Jaboca and Rowap Berry on KO (#7779) 2020-12-08 15:15:41 -05:00
urkerab
6daa05781b
Protean should affect the victim of Snatch rather than the user (#7768) 2020-12-07 09:43:55 +04:00
Leonard Craft III
12da66fb21
Correct Protean interactions & Gravity-blocked Status Z-Moves (#7729) 2020-11-30 16:30:51 -05:00
Adam Tran
32d3d8dda6
Fix Max Guard bypass with multiple targets (#7739) 2020-11-30 12:59:53 -05:00
MacChaeger
8f6576e59a
Don't activate Flower Gift/Ice Face when KOed (#7733) 2020-11-26 15:36:59 -05:00
MacChaeger
66da9ca824
Wimp Out does switch out before fainted Pokemon (#7731) 2020-11-26 13:56:40 +04:00
The Immortal
006fd097f0 Fix Stance Change mechanics 2020-11-26 13:47:27 +04:00
MacChaeger
ef4132edb8
Fix two-turn submoves + Ally Switch in Doubles (#7654) 2020-11-25 15:21:23 -05:00
MacChaeger
ffc632cbf1
Fix Burning Jealousy/Lash Out vs. "turn 0" effects (#7730) 2020-11-25 13:30:03 +04:00
aviettran
f66569a242
Fix Symbiosis interaction with Eject Button (#7718) 2020-11-24 11:14:05 -05:00
MacChaeger
3dfa1bdd91
Fix Emergency Exit/Wimp Out false positives (#7719) 2020-11-24 05:42:55 -08:00
The Immortal
d958c32f73 Fix After You test description 2020-11-21 23:26:36 +04:00
The Immortal
d65b2427dd Fix Fling vs Protect 2020-11-21 22:54:25 +04:00
The Immortal
271b6be01b Merge Libero and Protean tests 2020-11-21 22:54:00 +04:00
The Immortal
079d931e97 Fix Fling mechanics 2020-11-21 11:16:01 +04:00
The Immortal
8bb09561e0 Add Protean tests 2020-11-21 11:14:34 +04:00
The Immortal
6b1b318977 Fix Metronome interaction with two-turn moves 2020-11-20 13:14:00 +04:00
Annika
fe9a3419f7
Tests: Remove debug print from Pollen Puff test 2020-11-19 21:31:12 -08:00
Leonard Craft
41033e7345 Fix Pollen Puff's interaction with ally Substitute 2020-11-19 22:12:02 -06:00
Marty-D
d28ddeca4e Descriptions: Replace "major" with "non-volatile" 2020-11-17 14:49:19 -05:00
Guangcong Luo
b51db459d7 Fix Desync Clause test
It was in Mirror Coat rather than Counter.

Also switch to checking for "activated", so it doesn't conflict
with #7702 (committed separately so git blame still shows me as
test author)
2020-11-17 00:33:13 +00:00
Guangcong Luo
3336decb79 Implement Desync Clause Mod for Gen 1 Counter 2020-11-15 02:18:37 +00:00
Marty-D
826dd94eae Validator: Fix Ability attribution from Virtual Console 2020-11-13 11:28:10 -05:00
Marty-D
b098b54187 Validator: Fix Ability attribution from Dream World 2020-11-12 18:13:58 -05:00
The Immortal
fff0f6c806 Release Gigantamax Melmetal
Also added necessary validation for it as its event is a special case.
2020-11-12 05:41:24 +04:00
Guangcong Luo
8543fc291a Fix Gen 2 evo/tradeback validation 2020-11-09 04:12:59 +00:00
Leonard Craft III
920af21aac
Abilities: Add isPermanent flag (#7614) 2020-11-03 10:31:11 -05:00
The Immortal
42f491a092 Fix Ripen 2020-10-30 14:03:35 +04:00
Kris Johnson
a641cfcce8
Fix Overflow Stat Clause and turn it into a mod (#7604) 2020-10-30 10:59:38 +04:00
Leonard Craft
b673ff3fe4 Add Berserk to the Berserk sim test 2020-10-30 03:05:46 +00:00
Guangcong Luo
e90658c038 Validate Natures in tests
(There's no need to validate natures somewhere that has an actual
performance impact.)
2020-10-29 16:19:07 +00:00
The Immortal
1a0e56a3ac Fix Neutralizing Gas interactions 2020-10-29 04:35:12 +04:00
Kris Johnson
b1e2331c7b
Fix Slow Start's interaction with Neutralizing Gas (#7580) 2020-10-28 12:51:33 -07:00
Guangcong Luo
5f8c36c616 Ban Gen 1 Japan-only event moves
Fixes #7516
2020-10-26 15:30:47 +00:00
The Immortal
381c8190c6 Fix Dragon Ascent Rayquaza validation 2020-10-24 04:58:05 +04:00
Leonard Craft III
4e6ff7e72c
Validator: Allow Hidden Ability Entei/Raikou/Suicune in Gen 8 natively (#7563) 2020-10-23 15:28:12 +04:00
Leonard Craft
db2a55a1bb Clarify Neutralizing Gas + Imposter test 2020-10-22 11:53:11 -05:00
Leonard Craft
4e3c8bd3cc Consolidate Neutralizing Gas tests; add Gluttony/Slow Start NGas tests 2020-10-22 11:49:11 -05:00
Leonard Craft
993a5cc645 Unskip passing validator test 2020-10-20 21:36:28 -05:00
Leonard Craft
07a721dd96 Unskip passing move self-target test 2020-10-19 19:57:37 -05:00
Leonard Craft III
1081a4423f
Add various mechanics tests (#7506) 2020-10-16 21:07:05 -07:00
The Immortal
7638f8238a Fix Present healing vs Substitute 2020-10-15 18:46:58 +04:00
Guangcong Luo
a65faf263f
Stop using assert.strict.strictEqual (#7515)
It turns out that when I switched us from `assert` to `assert.strict`,
I didn't actually update any existing tests or tell anyone:

0df0d234f2

So apparently everyone else just kept on using `strictEqual`.

This will be a PR and also throw an error if people continue trying to
use it, which should make it much clearer what PS policy is on this.

A lot of the problem may be that TypeScript marks assert.strict.equal
as deprecated when it's not. This was fixed 4 days ago:

https://github.com/DefinitelyTyped/DefinitelyTyped/pull/48452

But this probably hasn't made it to a thing yet. Until then, you'll
have to deal with TS marking your tests as deprecated, but it shouldn't
be too long.

Accidentally using `assert` instead of `assert.strict` should now show
an error. This protects against the probably much worse mistake of
accidentally using `assert.equal` rather than `assert.strict.equal`.

`assert.ok` is also deprecated now.
2020-10-14 01:19:03 -07:00
Guangcong Luo
67a4e9f185 Add validator for Pokestar event moves
See #7412
2020-10-13 18:01:32 -07:00
Kris Johnson
510ab4ecb3
Fix typo 2020-10-13 16:55:31 -06:00
Guangcong Luo
7fc498ff88 Add validator for evoItem
See also #7412
2020-10-13 04:40:38 -07:00
Leonard Craft III
2ed8a97ff8
Add skipped failing event validator tests (#7472) 2020-10-06 16:06:05 -07:00
The Immortal
ca3a106815 Learnsets: Sort V before S 2020-10-01 04:26:23 +04:00
The Immortal
2b0c77939f Correct Weakness Policy mechanics
And added relevant Burning Jealousy tests.
2020-09-26 00:56:41 +04:00
Kris Johnson
8656d633ac
Format volatiles consistently (#7314) 2020-09-05 08:12:24 -07:00
Kirk Scheibelhut
39c14e0868 Remove EBC staleness from abilities upon switching 2020-08-17 12:59:10 -07:00
Leonard Craft III
9e82f05ebb
Gen 3-4: Fix Camouflage to change to Normal-type (#7130) 2020-08-06 14:54:57 -04:00
Guangcong Luo
2f805c93a2
Remove "Battle" prefix from data exports (#7039)
`BattlePokedex` is now `Pokedex`, `BattleItems` is now `Items`, etc.

I also renamed `Movedex` to `Moves` and `Statuses` to `Conditions`.

`TypeChart` isn't `Types` yet, because unlike the others, it's not
indexed by ID. That should probably be fixed one day.
2020-07-24 12:42:26 -07:00
Kris Johnson
00b88b521d
Handle Gigantamaxing properly (#7001) 2020-07-23 13:27:42 -07:00
Guangcong Luo
4628575b17 Add regression test for Aerial Ace Kubfu in LC 2020-07-23 12:48:08 -07:00
Kirk Scheibelhut
d3b898ef7c Normal |t:| protocol message in Runner's DualStream 2020-07-21 13:35:53 -07:00
Guangcong Luo
eb78b5981e Remove timestamps in state tests 2020-07-21 13:08:16 -07:00
The Immortal
e2d268747c Remove Gmax restrictions
Closes #6954
2020-07-18 21:04:09 +04:00
Jacob McLemore
30e420204a
Fix Fusion Bolt + Fusion Flare interaction when first move fails (#6991) 2020-07-10 16:29:53 -07:00
The Immortal
6ef15d4a9b Fix Adrenaline Orb 2020-06-19 16:52:56 +04:00
Kris Johnson
e20178d69d
Isle of Armor: Pokemon (#6839) 2020-06-17 23:37:14 +04:00
Guangcong Luo
e0f97dcf6b Replace Chat.uncache* with Utils.clearRequireCache
This replaces the old approach with a new "clear everything except a
whitelist" approach, which should overall involve much less code and
lead to fewer bugs of the "the path changed for a module and I forgot
to update the uncache paths" variety.

I considered a lot of other approaches, but they seem to have more
flaws without any advantages in exchange for them. (We moved away
from `uncacheTree` because it only tracks the first require: there's
no way to get a full list of dependents for a module, only its first
dependent.)
2020-06-12 22:02:32 -07:00
Mia
6839a1f4db
Add a library for utility functions (#6817) 2020-06-09 22:06:43 -07:00
Kris Johnson
73a84a43ec
Fix remaining learnsets inconsistencies (#6795) 2020-06-02 21:31:48 -07:00
Guangcong Luo
4f790cf04f Validate learnset order 2020-06-02 01:02:01 -07:00
Guangcong Luo
36941fe898 Add Learnsets validator
I didn't have time to fix all the errors the validator found, but I
fixed half of them.
2020-06-02 00:38:56 -07:00
Kirk Scheibelhut
54026a5cf7 Only check for EBC after 100 turns have passed
Per DaWoblefets suggestion to avoid interfering with regular play
2020-05-30 20:46:17 -07:00
urkerab
fc6e4b82ae
Disguise breaking prevents critical hits (#6766) 2020-05-29 18:57:39 -07:00
urkerab
d3a3666e85
Fix bugs caused by not specifying effectiveness priority (#6765)
Inverse Mod needs to go first, to calculate the negated effectiveness.
Disguise goes second, to suppress effectiveness.
Delta Stream goes third, to weaken moves super-effective against Flying types.
Tar Shot goes last, to make its victim weak to Fire type moves.

This allows the existing test for Delta Stream with Tar Shot to pass.
Additionally a new test for Delta Stream with Inverse Mod now passes.
A test for Flying Press with Inverse Mod is also included.
2020-05-29 16:55:42 -07:00
urkerab
7dd6e8bd64
Fix doubled effectiveness for victims of Tar Shot (#6566) 2020-05-29 01:27:53 -07:00
Kirk Scheibelhut
adfc77246b EBC: Entrainment/Skill Swap inflicts staleness 2020-05-28 12:05:16 -07:00
The Immortal
df8b99d244 Fix Kyurem learnset validation 2020-05-28 00:41:31 +04:00
HoeenHero
148570ddb5 Fix Emergency Exit Bug
Fixes 0450e8cb65
2020-05-27 10:11:04 -04:00
Leonard Craft III
27efca0f32
Add EE tests for new bugged behavior (#6752) 2020-05-27 10:00:16 -04:00
fart
0450e8cb65
Fix Life Orb + Emergency Exit interaction (#6738) 2020-05-25 14:14:59 -07:00
Leonard Craft III
c249a8f0be
Add various mechanics tests (#6714) 2020-05-18 12:19:18 -07:00
Leonard Craft III
576e0c7d0f
Add forme-exclusive move validator tests (#6709) 2020-05-16 18:27:50 -07:00
Leonard Craft III
4e4261267c
Add a few G-Max Chi Strike tests (#6631) 2020-05-14 11:34:09 -07:00
Marty-D
c8c048a645 Update Curse targeting 2020-05-14 13:23:37 -04:00
Kris Johnson
56fbb0201a
Pikachu-Gmax is now available from raids (#6679)
* Pikachu-Gmax is now available from raids

* Volt Tackle is legal on Gmax Pikachu now
2020-05-12 06:14:57 +04:00
Kris Johnson
9f5d1bc681
Fix Dynamax Clause validation (#6674) 2020-05-10 14:42:53 -07:00
Kirk Scheibelhut
fa65ed4979
Add alt form index data to dex (#6669)
AltForm index info obtained from kwsch/PKHeX's FormConverter.cs (thanks Kurt).
Thanks to @Lusamine (Anubis) for help with the peculiarities.
2020-05-10 12:20:40 -07:00
Guangcong Luo
291f891309 Fix mod loader test 2020-05-08 07:25:09 -07:00
Leonard Craft III
1dbb1a280b
Unskip passing tests (#6662) 2020-05-07 16:53:10 -07:00
Marty-D
339f516a2b Gen II: Fix residual damage when opponent is KOed 2020-05-06 15:41:18 -04:00
Guangcong Luo
5aa5f53089 Fix Shields Down for cosmetic formes 2020-05-01 23:30:04 -07:00
Guangcong Luo
6d5ea45adf Fix misc bugs preventing build 2020-05-01 12:48:54 -07:00
Guangcong Luo
c4dd88ac96 Update Effect type signatures
- `affectsFainted` is a `PureEffect` property

- `infiltrates` shouldn't exist on moves outside of OMs
2020-05-01 11:56:54 -07:00
Kirk Scheibelhut
b05e1941e2 Ensure explosion halves defense in Gen 3&4 2020-05-01 11:03:54 -07:00
Guangcong Luo
7aa42b1212 Remove Dex.getOutOfBattleSpecies
Literally every current use is a bug.
2020-04-30 23:29:20 -07:00
Guangcong Luo
e0f6453b60 Refactor data definitions
- `Modded[Effect]Data` are now correctly defined: they must either have
  `inherit: true` and be partial, or not have `inherit: true` and be a
	complete `[Effect]Data` entry

- `id` is no longer allowed; instead, it's calculated directly from
  `toID(name)`. The one exception, Hidden Power, gets a `realMove`
	property to track this (it's still used to set `.id`, though;
	TODO: really fix it properly).

- `num` is still required in `data/pokedex.ts` (dex number),
  `data/moves.ts` (move index number, for Metronome), and
	`data/items.ts` (minisprite sprite-sheet location). It's still not
	required for mod-only items and moves.

- `num` is no longer allowed for PureEffects (in `statuses.ts`) where
  it's always been meaningless.

- `color` and `heightm`, being completely flavor, are still not
  required for `pokedex.ts` in mods. They're still required in the base
	pokedex.
2020-04-30 21:39:29 -07:00
Guangcong Luo
9209201f1c Improve pokedex changesFrom/battleOnly validation 2020-04-29 14:15:04 -07:00
Guangcong Luo
800d8bd8f3 Remove Dex.getForme etc
The server now uses the same approach as the client of treating
cosmetic formes as real formes, as documented in `FORMES.md`.

This eliminates the need for the `.forme` and `.speciesid` properties
of `Pokemon`.

`pokemon.id` has also been removed: useful, since it turns out half
of its uses were bugs that should have used `pokemon.species.id`.
2020-04-28 17:38:54 -07:00
Kris Johnson
1bb842e099
Convert evos/prevo/etc from IDs to names (#6625) 2020-04-28 16:02:50 -07:00
urkerab
1ede5508aa
Moxie and Beast Boost should have one combined boost for all fainted Pokémon. (#6557)
In addition, they should not activate for a spread move that ends the game.
(This contrasts with Soul-Heart, which will activate until the last target.)
2020-04-27 15:44:33 -07:00
urkerab
8476a24318
Shell Trap should not power up if hit by a Z- or Max move (#6622) 2020-04-27 08:04:49 -07:00
Guangcong Luo
5d57aaaedf Fix Imprison test
I'm pretty sure the old Imprison test was straight-up wrong, and based
on the old bugged behavior.
2020-04-26 18:21:02 -07:00
Guangcong Luo
e8e3493c40 Fix Struggle activation conditions
PS wasn't correctly detecting `disabled: 'hidden'` moves as disabled
for the purposes of detecting Struggle activation. This has been fixed.

Thanks to DaWoblefet for unit tests!

Fixes #6620
2020-04-26 17:52:06 -07:00
Kirk Scheibelhut
30defec706
Validate that SpA and SpD EVs match in Gen 2 (#6615)
Pointed out by FOMG in https://www.smogon.com/forums/threads/gen-2-ps-development-post-bugs-here.3524926/post-8439815
2020-04-25 13:01:02 -07:00
urkerab
554cb570a7
Dancer should not activate if the holder fainted (#6613) 2020-04-25 09:55:13 -04:00
Guangcong Luo
f6f4467265 Turn on prefer-const for .js files
Not having prefer-const on the JS side makes JS -> TS refactors really
unreadable. This commit just auto-fixes it so we're using
`prefer-const` everywhere.
2020-04-23 11:37:47 -07:00
Kris Johnson
28bf388b98
Typescript data (#6553) 2020-04-23 09:16:09 -07:00
Luc Moussiegt
be4ff58260
Fix Sky Drop Wonder Guard interaction (#6593) 2020-04-20 12:14:37 -04:00
Marty-D
d9d345d8df Correct power modifier priorities
Thanks @dawoblefet!
2020-04-18 20:33:13 -04:00
Luc Moussiegt
4a749aff3e
Fix Technician interaction with Battery/Auras/PowerSpot (#6587) 2020-04-18 12:46:19 -04:00
Guangcong Luo
80634c6918 Fix Dazzling
I don't like using Bulbapedia as a source, but our researchers are all
asleep and TI said this was high-priority.
2020-04-16 03:12:40 -07:00
Leonard Craft III
6792b82a21
Add Teatime tests (#6582) 2020-04-15 21:27:45 -07:00
Leonard Craft III
2a07102281
Add G-Max move validator illegality test (#6580) 2020-04-15 21:27:16 -07:00
Kirk Scheibelhut
79ea998a93 Skip failing dazzling test 2020-04-15 16:17:37 -07:00
Kirk Scheibelhut
ea601caf6c Add tests for Dex edgecases 2020-04-15 16:15:13 -07:00
The Immortal
01aac3b491 Add Dazzling tests 2020-04-15 22:22:56 +04:00
Leonard Craft III
3842e03d60
Fix residual order for G-Max Volcalith / Wildfire (#6565) 2020-04-15 12:20:27 -04:00
Guangcong Luo
900ad5a8c8
Prioritize -All Pokemon above +Past etc (#6574)
Previously, format bans/unbans were processed in order of "most specific
to least specific".

So `+Giratina-Origin` trumps `-Giratina` trumps `+Uber` trumps
`-All Pokemon`.

And nonstandard reasons (`Unobtainable`, `Past`, `CAP`, etc) were
slotted between `Uber` and `All Pokemon`.

This has the unfortunate effect that if a base ruleset allows a certain
normally-banned category of Pokémon, you can't use `-All Pokemon` to
whitelist a list of Pokémon.

Moving nonstandard reasons to lowest precedence once again allows
`-All Pokemon` to be used as intended.
2020-04-14 15:27:59 -07:00
urkerab
19be262793
Fix Pastel Veil mechanics (#6571)
Makes Pastel Veil pass the tests from #6568
2020-04-13 15:18:14 -07:00
urkerab
9c8c1e1468
Fix Fell Stinger after redirection (#6572) 2020-04-13 14:20:37 -07:00
Leonard Craft III
be3a396bf7
Add Pastel Veil, Emergency Exit, and Fell Stinger tests (#6568) 2020-04-12 23:06:36 -07:00
Kirk Scheibelhut
ca69c8e6e3
Fix Minior-Meteor forme not being allowed in Gen 7 (#6563) 2020-04-12 16:25:13 +04:00
Kirk Scheibelhut
2b8c03fe04 Increase test timeout in test/sim/misc/state.js
This is already marked as '(slow)' so could be timeout(0), but this
shouldn't be *that* slow, so increasing it from 2000 to 5000 seems
sufficient.
2020-04-11 12:04:17 -07:00
Guangcong Luo
091f764681 Fix rule inheritance 2020-04-08 13:25:11 -07:00
Guangcong Luo
40783b7dc6 Fix spread moves vs Unaware 2020-04-07 10:56:20 -07:00
Guangcong Luo
ff0b80f297 Fix triples shift priority 2020-04-07 10:56:20 -07:00
Guangcong Luo
33fa9d56ef Fix mega evolving into self
A hacked-in Megazard X can mega evolve into Megazard Y, but not into
Megazard X.
2020-04-07 10:56:19 -07:00
Marty-D
ff3ca6783a Fix Imposter activation 2020-04-05 14:56:42 -04:00
Leonard Craft III
d8cf01bee1
Add Primal weather phazing test (#6525) 2020-04-05 08:50:17 +04:00
Kirk Scheibelhut
d17a48cc47 Fix Dex#getForme for Flabebe 2020-04-04 21:36:58 -07:00
Waleed Hassan
855899b330
Fix Battle#switchIn (#6521)
Regression caused by: 47b55f96bc

`Battle#dragIn` used to run the `SwitchOut` event among other functions
but were accidentally left off in the refactor. This commit adds them back.

The main bug caused by this is Natural Cure not curing status aliments when
phased out by Roar.
2020-04-03 09:22:55 -07:00
urkerab
76a78f46b3
Add test for priority of shift action in Triples battles (#6509) 2020-04-01 06:17:21 -07:00
Leonard Craft III
dbf7d33e50
Add test for Unaware & spread moves (#6506) 2020-04-01 00:46:45 -07:00
Marty-D
2aae13ff62 Fix Round and Pledge move interaction with Z- and Max Moves 2020-03-31 16:33:42 -04:00
Guangcong Luo
75bff1cbb7 Fix validation for event-only VC Pokémon
Previously, we had a weird carved-out exception for Celebi from
74143b652d

But it actually applies to all VC Pokémon (most importantly Suicune).
2020-03-30 07:09:12 -07:00
Guangcong Luo
2d78044604 Fix activeTurns/activeMoveActions bugs
`activeTurns` was previously a horrible hack, used for "first full turn
only" effects like Speed Boost as well as "first move action" effects
like Fake Out.

In addition to being a huge hazard for API users such as OMs, this also
means weird bugs such as Speed Boost not working if you get hit by
Sky Drop on your first turn.

This commit fixes them by splitting these counters into two - an
`activeTurns` counter for Speed Boost, and an `activeMoveActions`
counter for Fake Out.
2020-03-30 04:07:05 -07:00
Guangcong Luo
60effa1838 Fix DW move validation 2020-03-30 02:29:13 -07:00
Leonard Craft III
296c308e62
Add test for when Dynamax should revert (#6502) 2020-03-30 01:03:37 -07:00
Marty-D
7a09037213 Validator: Fix Gen 2 event move tradebacks 2020-03-26 13:54:14 -04:00
Kris Johnson
994fc60aed
Rename Template to Species (#6478) 2020-03-25 23:29:27 -07:00
Leonard Craft III
380b4ac1cd
Add tests for Pledge moves modified by Z/Dynamax (#6489) 2020-03-25 19:14:48 -07:00
Guangcong Luo
2534753325 Fix Hidden Ability validation 2020-03-24 23:55:54 -07:00
Guangcong Luo
f562a18a26 Update tests for new targeting syntax 2020-03-24 02:56:39 -07:00
Guangcong Luo
5108a62f5e Standardize on using + for move targeting
Move targets are now intended to be +1 +2 +3 for foes. The old syntax
of using 1 2 3 is still supported, but is not recommended.

(The old syntax will still be used in the old client, but the Preact
client will support the new syntax going forward.)

This makes the difference between move number and move target
clearer.

This also fixes the Conversion 2 ambiguity (although for backwards
compatibility, we do still need to special-case it).
2020-03-23 23:50:46 -07:00
Guangcong Luo
90c503724f Support and document /move max mindstorm
Dynamax and Z move decisions can now be input by naming the max move
or z-move involved.

Fix #6425
2020-03-21 23:38:04 -07:00
The Immortal
2ad5525e8b Fix Parting Shot mechanics 2020-03-20 21:23:33 +04:00
The Immortal
a0c2d72fac Add another Emergency Exit test 2020-03-20 00:36:40 +04:00
Leonard Craft III
bce32d4613
Add Mirror Armor Parting Shot test (#6452) 2020-03-17 20:38:31 -07:00
Leonard Craft III
5e320c337c
Add additional Eject Pack tests (#6453) 2020-03-17 20:38:19 -07:00
Leonard Craft III
0dabac28ef
Fix G-Max Volcalith and add tests for G-Max Wildfire/Volcalith (#6442)
* Fix G-Max Volcalith mechanics

* Add tests for G-Max Wildfire/Volcalith
2020-03-11 12:53:49 +04:00
The Immortal
5211e36778 Add another Emergency Exit test 2020-03-11 10:00:49 +04:00
Guangcong Luo
38e4af504c Fix Emergency Exit on switch-in 2020-03-08 20:16:53 -07:00
Guangcong Luo
fbc6d2a6d0 Fix Emergency Exit with residual damage
Fixes #6424
2020-03-07 15:47:44 -08:00
Guangcong Luo
ac50dc2a48 Fix Dynamax Liquid Voice 2020-03-07 14:57:54 -08:00
Guangcong Luo
185966f44d Fix G-Max Steelsurge damage against Eiscue 2020-03-07 14:52:45 -08:00
Guangcong Luo
125fe31d06 Improve eslintrc
Fixed some more code style, allowing these rules to be enabled:

- `comma-dangle`
- `function-paren-newline`
- `member-delimiter-style`
- `no-eval`
- `no-fallthrough`
- `no-misused-promises`
- `no-unused-vars`
- `operator-linebreak`
2020-03-06 22:35:55 -08:00
Guangcong Luo
8d140b4bca Fix Gmax validation
(Gmax Pokémon can't be from older gens.)
2020-03-06 10:41:33 -08:00
Guangcong Luo
1a447f7487 Add tests for Max Geyser Sand Spit 2020-02-23 22:10:49 -08:00
Guangcong Luo
9a4cf1149c Rename getRequestData functions
We now have `pokemon.getMoveRequestData()` and
`pokemon.getSwitchRequestData()`, which should make it much clearer
which one does what.
2020-02-23 22:10:49 -08:00
The Immortal
cecbf396cd Revert "Fix Moxie and Beast Boost in doubles"
This reverts commit d7af602017.
2020-02-23 13:46:18 +04:00
The Immortal
d7af602017 Fix Moxie and Beast Boost in doubles 2020-02-22 19:30:44 +04:00
The Immortal
563323f4c1 Fix Lum Berry activation 2020-02-22 05:39:37 +04:00
urkerab
98edf3e025
Refactor Dragon Darts (#6378) 2020-02-21 06:36:41 -08:00
The Immortal
79af87374a Fix Wandering Spirit 2020-02-21 18:18:51 +04:00
Guangcong Luo
f89f44f209 Max Guard is disabled by Assault Vest 2020-02-21 00:46:28 -08:00
Alexander B
88fa845350 Add Gen 8 unit tests
Closes #5952

(Bugs in PR fixed by Zarel)
2020-02-21 00:46:28 -08:00
The Immortal
bf2665ca1d Add tests for Lum Berry 2020-02-21 05:27:35 +04:00
Guangcong Luo
1d09dd1174 Fix Dragon Darts bugs
- should not stop after one faint
- should not show miss message for first miss
2020-02-20 15:58:36 -08:00
Guangcong Luo
8cb6c1f58f Fix Ally Switch Dragon Darts 2020-02-20 01:27:07 -08:00
Guangcong Luo
229f5f809d Use assert in strict mode
This makes it so we can use `assert.equal` instead of
`assert.strictEqual`, which I think is more readable.
2020-02-20 00:39:31 -08:00
Guangcong Luo
0df0d234f2 Fix Dragon Darts
Dragon Darts has a variety of mechanics that I don't care to fully
write unit tests for, but this commit should track its in-game
implementation much more closely.

If anyone still has a Dragon Darts interaction that this implementation
handles incorrectly, they should confront me about it.

Fixes #6279
2020-02-20 00:14:58 -08:00
Guangcong Luo
e3c9cf22ab Fix Max move Lightningrod redirection
Max moves can be redirected to allies, even though they can't
normally hit allies.

Fixes #6375
2020-02-19 01:01:58 -08:00
Guangcong Luo
6778bc585d Fix Yawn Safeguard 2020-02-18 13:18:39 -08:00
Guangcong Luo
206b5c2b26 Fix multihit moves vs Emergency Exit 2020-02-18 01:13:10 -08:00
Guangcong Luo
518d4b796a Fix Rapid Spin not activating against Sub 2020-02-17 14:10:29 -08:00
The Immortal
a05bd59720 Update Rapid Spin test 2020-02-17 16:41:59 +04:00
The Immortal
45e4e64f5f Add another Emergency Exit test 2020-02-16 04:45:57 +04:00
Guangcong Luo
eee403fbea Properly fix Pledge moves
I had this fixed and forgot to commit + push it. :(
2020-02-15 15:40:59 -08:00
Guangcong Luo
1fa9e141f6 Fix Pledge moves 2020-02-15 13:38:58 -08:00
Guangcong Luo
09e563f9fc Fix some moves triggering abilities twice 2020-02-15 08:54:14 -08:00
The Immortal
62f3c0f4fd Change Aftermath test 2020-02-15 18:26:49 +04:00
The Immortal
1b20253547 Add Rocky Helmet test 2020-02-15 15:37:19 +04:00
The Immortal
a6100c5978 Add Rapid Spin tests 2020-02-15 02:20:54 +04:00
Russell Jones
4615693685
Fix Gyro Ball/Electro Ball divide-by-0 edge cases (#5805) 2020-02-14 10:39:54 -08:00
Guangcong Luo
1914a37aba Fix Eject Pack to activate for self-boosting 2020-02-11 11:16:46 -08:00
Guangcong Luo
ee4435716f Fix crash in Knock Off + Substitute
(This also fixes a bug where hitting Substitute procced DamagingHit
events.)
2020-02-10 15:37:34 -08:00
Guangcong Luo
6a677e39e8 Fix Emergency Exit timing
This is a really hacky implementation of Emergency Exit, but Emergency
Exit itself is a huge mess on cart, too.

Our previous implementation:
- activated Emergency Exit at AfterMoveSecondary timing for move damage
- activated Emergency Exit immediately after dealing any other damage

This new one:
- activates Emergency Exit only in three situations:
- right after AfterMoveSecondary timing, for move damage
- right after DamagingHit timing, for DamagingHit residual damage
  (Rough Skin, Iron Barbs, Rocky Helmet)
- right after the switch update, for switch-hazard residual damage
  (Stealth Rock, Spikes)
- does not otherwise activate (so Substitute, Hail, Toxic, etc no
  longer activate Emergency Exit)

This should much accurately simulate Emergency Exit behavior, including
most famously timing it after healing berries after hazards, as
documented in:

https://www.smogon.com/forums/threads/pokemon-sun-moon-battle-mechanics-research.3586701/#post-7075354

Fixes #6309
2020-02-08 08:07:39 -08:00