Commit Graph

17 Commits

Author SHA1 Message Date
Karthik
dfdb6e3876
Fix normal move target resolution in Triple Battles (#8735) 2022-05-04 17:29:03 -04:00
Leonard Craft III
ba07a7c75d
Add various mechanics tests (#8494) 2021-11-05 13:28:45 -05:00
Leonard Craft III
606576f453
Add various mechanics tests (#8313)
* Standardize Photon Geyser tests
* Add Gulp Missile tests
* Add Berserk Dragon Darts test
* Add Ring Target tests
* Add and improve Metronome tests
* Add Sparkling Aria tests
* Add additional Fling tests
* Standardize Mummy tests
* Add Rollout submove targeting test
* Improve Flower Veil tests
* Add Acupressure tests
* Improve Sky Drop tests
* Add Future Sight tests
* Improve Wandering Spirit tests
* Improve Rapid Spin tests
* Add Rocky Helmet victory test
* Improve Focus Punch tests
* Add a skipped Stomping Tantrum test
2021-05-20 08:43:08 -04:00
pyuk-bot
b17171a2cb
Store originally targeted slot for two-turn moves (#8280) 2021-05-12 08:51:58 -04:00
pacmanboss256
bb2d700883
Fix smart targeting with scripted moves (#8248) 2021-05-03 11:20:19 -04:00
pyuk-bot
817addfd62
Fix Follow Me, etc. in FFA (#8173) 2021-04-03 15:16:27 -07:00
Leonard Craft III
bed1f4ac99
Add various mechanics tests (#7857)
* Improve Volcalith tests readability

* Add G-Max Volcalith recoil damage order test

* Add 1 HP priority tests

* Add charge move targeting test

* Correct assertions of Ripen / Sturdy

* Skip failing tests

* Add Volcalith Black Sludge test

* Add Pressure Max / Z-move tests

* Add Pressure submove test

* Add NGas speed test

* Skip NGas speed test

* Add White Herb double Intimidate test

* Remove debug log

* Remove duplicate Pressure test

* Improve White Herb Intimidate test title

* Add Rollout Storage tests

* Add spread move Rollout storage test

* Add Magician Weakness Policy test

* Add Sleep tests

* Add Shell Bell spread move test

* Add Synchronize Lum Berry test

* oh yeah it doesn't work

* Remove duplicate test

* Add Sunsteel Strike tests

* Add Leech Seed ally switch test

* Add Primal weather Natural Gift test

* Add Emergency Exit hazards test

* Add generic hazards tests

* Add and standardize Arceus tests

* Add Transform ability test

* Add and standardize Parting Shot tests

* Add Memento tests

* Add Me First test

* Add Cursed Body Z-move test

* Add Assurance targeting test

* Clarify Assurance test description

* Add double faint switch test

* Add Receiver KO boost ability

* Add double Unnerve test

* Add Dynamax Eject Pack test

* Improve Dynamax forced switchout test

* Add Protective Pads Perish Body test

* Add Sticky Web Pressure test

* Add Speed modifier lower bound test

* Add Cloud Nine Hydration test

* Correct Cursed Body test

* Add Grassy Terrain Leftovers test

* Remove leftover debug

* Add additional Receiver and Soul-Heart tests

* Add Spite tests

* mish

* Add Shell Bell multihit test

* Add WP Dragon Tail test

Co-authored-by: The Immortal <the_immortal123@live.com>
2021-01-04 23:47:10 -08:00
MacChaeger
ef4132edb8
Fix two-turn submoves + Ally Switch in Doubles (#7654) 2020-11-25 15:21:23 -05:00
Leonard Craft
07a721dd96 Unskip passing move self-target test 2020-10-19 19:57:37 -05:00
Leonard Craft III
1081a4423f
Add various mechanics tests (#7506) 2020-10-16 21:07:05 -07:00
Leonard Craft III
c249a8f0be
Add various mechanics tests (#6714) 2020-05-18 12:19:18 -07:00
Guangcong Luo
229f5f809d Use assert in strict mode
This makes it so we can use `assert.equal` instead of
`assert.strictEqual`, which I think is more readable.
2020-02-20 00:39:31 -08:00
Guangcong Luo
e6f53a7ad2 Implement smart target tracking
(Stalwart, Propeller Tail, Snipe Shot behavior.)
2020-01-18 15:43:33 -07:00
Guangcong Luo
49e65dc803 Refactor unit test battle formats again
It turns out not creating a format on-the-fly breaks deserialization.

We now just use the same custom-rule system that tournaments use.
Some hacks are currently necessary (many tests assume that we're
playing in Anything Goes rather than Custom Game) but we'll work them
out in time.
2019-12-11 16:26:45 +09:00
HoeenHero
7957e74b75
Dynamic speed updates for Gen 8 (#6100)
In Generation 8, a Pokemon's speed updates dynamically. Meaning that it can move sooner than expected if its speed is modified by something such as tailwind or swift swim. This is different from past generations where the Pokemon's updated speed would only take effect the next turn.
2019-11-28 17:08:58 -05:00
Guangcong Luo
a00d64a092 Fix some tests to be less RNG-dependent 2019-11-28 18:16:02 +13:00
Slayer95
ffb3678b0f Test: Update folder structure to match source code (#5436) 2019-04-14 23:57:06 +09:30