Commit Graph

117 Commits

Author SHA1 Message Date
Guangcong Luo
6a677e39e8 Fix Emergency Exit timing
This is a really hacky implementation of Emergency Exit, but Emergency
Exit itself is a huge mess on cart, too.

Our previous implementation:
- activated Emergency Exit at AfterMoveSecondary timing for move damage
- activated Emergency Exit immediately after dealing any other damage

This new one:
- activates Emergency Exit only in three situations:
- right after AfterMoveSecondary timing, for move damage
- right after DamagingHit timing, for DamagingHit residual damage
  (Rough Skin, Iron Barbs, Rocky Helmet)
- right after the switch update, for switch-hazard residual damage
  (Stealth Rock, Spikes)
- does not otherwise activate (so Substitute, Hail, Toxic, etc no
  longer activate Emergency Exit)

This should much accurately simulate Emergency Exit behavior, including
most famously timing it after healing berries after hazards, as
documented in:

https://www.smogon.com/forums/threads/pokemon-sun-moon-battle-mechanics-research.3586701/#post-7075354

Fixes #6309
2020-02-08 08:07:39 -08:00
Marty-D
47c8d6b52b Fix Pickpocket interaction with switches
U-turn is the only switch effect that occurs after Pickpocket resolves during an attack segment (even though the switch message and animation appear to happen before it)
2020-02-02 15:02:41 -05:00
CK Yong
f8d0f3fffd Fix Pickpocket applying when being switched out through Eject Button (#6254)
Also makes sure that dragging moves like Dragon Tail do activate Pickpocket.
2020-01-13 19:32:37 -05:00
Guangcong Luo
49e65dc803 Refactor unit test battle formats again
It turns out not creating a format on-the-fly breaks deserialization.

We now just use the same custom-rule system that tournaments use.
Some hacks are currently necessary (many tests assume that we're
playing in Anything Goes rather than Custom Game) but we'll work them
out in time.
2019-12-11 16:26:45 +09:00
The Immortal
1b0eb00ca4 Another Neutralizing Gas test 2019-12-05 17:55:10 +04:00
The Immortal
65df724480 Test Neutralizing Gas against Natural Cure 2019-12-04 23:19:35 +04:00
The Immortal
674c1a64a0 Add tests for Neutralizing Gas 2019-12-04 17:50:48 +04:00
Guangcong Luo
fe0d044d2b Fix tests to run on Gen 8 instead of Gen 7 2019-12-04 13:36:37 +09:00
Guangcong Luo
d5b4b7964e Fix mega evolution priority move interaction 2019-12-01 20:08:25 +13:00
The Immortal
eb905cbe92 Implement Disguise damage 2019-11-18 23:58:00 +04:00
Guangcong Luo
6de97db219 TypeScript event handler types 2019-11-18 07:02:32 +13:00
Guangcong Luo
2601450517 Fix Ice Face 2019-11-18 06:23:24 +13:00
Guangcong Luo
801af59b98 Fix remaining build errors
- Centiskorch was misspelled in formats-data, causing a crash in the
  egg validator

- A few validation errors were due to Gen 6 not inheriting from Gen 7,
  Gen 7 not having a scripts file, and Gen 8 having a gen of 7

- Intimidate (Gen 7) wasn't inheriting from Intimidate (Gen 8), giving
  it no name, causing a few validation errors

  (Technically not a build error, but I also added Keen Eye to the list
  of Intimidate immunities, as reported by SadisticMystic.)

- A lot of tests relied on Teleport always failing; these have been
  switched to Gen 7 or swapped Teleport for Celebrate

- Inverse Mod suddenly stopped working; its implementation was a huge
  hack and I can't figure out what went wrong, so I've switched it to
	using the same system the other mod tests use. It's still a huge
	hack, but I don't have the free time to fix it right now.
2019-11-16 06:08:48 +13:00
Guangcong Luo
7a023746ba
Refactor battle.dex out of battle (#5851)
In most other similar systems, like TeamValidator, we use `thing.dex` instead of having it extend `ModdedDex`. Battle has always extended `ModdedDex`, though. This changes Battle to match the others.

This should fix an issue with `Battle.data` not being cached.

This also frees up Battle to extend ObjectReadWriteStream<string> in a future update.
2019-10-06 07:38:08 +11:00
jmclemo6
e4ad7d894b Moves: Fix Flower Veil + Yawn interaction when ally is already under effect of Yawn 2019-07-21 14:21:42 -05:00
Jacob McLemore
7e4ebe44aa Make moves called by Dancer target properly (#5616) 2019-07-16 21:15:05 -04:00
Slayer95
ffb3678b0f Test: Update folder structure to match source code (#5436) 2019-04-14 23:57:06 +09:30