Commit Graph

1124 Commits

Author SHA1 Message Date
Guangcong Luo
518ac11520 Validate Max Team Size
Fixes #8286
2021-05-13 23:45:55 -07:00
Karthik
ec2df7ceb4
Fix validator message for LGPE Pokemon (#8298) 2021-05-12 14:15:59 -04:00
Annika
62571c4907
Validator: Improve Gen 1 level validation (#8294) 2021-05-12 02:59:12 -07:00
Guangcong Luo
7e965b41a7 Revert timing for adding rules to field in #8274
It turns out rules need to be added before sides are initialized,
so that they can hook `ModifySpecies` during side initialization.

The proper way to fix this is pretty complex so this is just a hack.
2021-05-11 23:02:01 -07:00
Guangcong Luo
638c1e3ae8 Add "Max Move Count" value rule
Also stop enforcing 4 moves limit and 6 pokemon limit in `-Nonstandard`,
for the same reason we stopped enforcing the level 100 limit; any format
that explicitly wants it higher should automatically override it.
2021-05-07 02:16:24 -07:00
Guangcong Luo
880a5d9c06 Suppress crash when forfeiting after crash 2021-05-07 00:44:15 -07:00
Guangcong Luo
df42a795f9 Remove max level check from -Nonexistent
Anyone who sets a max level above 100 is opting in, so there's no
need to add a redundant check on top of that.
2021-05-06 21:19:04 -07:00
Guangcong Luo
36295dc27a
Simplify Team Preview events (#8274)
In format events:

`onFieldTeamPreview` has been renamed back to `onTeamPreview`. It's now
a custom event (like `onBegin`), rather than a field event.

Team Preview data has been entirely moved from `onBegin` into
`onTeamPreview`.

`onFieldStart` for formats/rules now happens after Team Preview, rather
than before. Use `onBegin` for things that happen before Team Preview.
2021-05-06 18:53:58 -07:00
Guangcong Luo
16e9a0eeec Fix bugs in value rule refactor 2021-05-06 07:49:17 -04:00
Guangcong Luo
55980d416c
Support value rules (#8267)
`teamLength`, `maxLevel`, `cupLevelLimit`, and `minSourceGen` no longer
exist as properties of `Format`. Instead, they're value rules that
become properties of `RuleTable`, and can be specified as custom rules
and inherited through rulesets like anything else.

See the PR for a full reckoning of changes:

https://github.com/smogon/pokemon-showdown/pull/8267
2021-05-06 01:16:16 -07:00
Guangcong Luo
1bf172fe7e Refactor: Move getTagRules inside RuleTable 2021-05-06 00:30:07 -07:00
Leonard Craft III
771c60d4b9
Improve self-hit confusion damage (#8264) 2021-05-04 13:44:13 -04:00
Guangcong Luo
edb45ebecc Refactor rule iteration 2021-05-04 04:50:58 -07:00
Guangcong Luo
c11dccb032
Rename and fix maxTeamSize (#8266)
`maxTeamSize` is a bad variable name (not that `teamLength.battle` is
any better, but that'll get fixed in a future refactor).

- Rename `maxTeamSize` to `chosenTeamSize`, to better indicate that
  this is the size after Team Preview, and that it is also the minimum
  size after Team Preview.

- Don't limit team sizes to 6 if `teamLength.battle` isn't specified.
  This removes an unnecessary `teamLength.battle` requirement in all
  Custom Game formats.

- Stop requiring `maxTeamSize` as a parameter for `battle.getRequests`.
  It's not even used except as a hint to the Preact client, and was
  never state in the first place.

- Stop supporting partial `side.chooseTeam`. This is an unused feature
  and removing it massively simplifies the code and fixes a bug in
  `cupLevelLimit` which definitely was not written with the
  understanding that `chooseTeam` could be partial.

- Fix a bug in #7929 which seemed to misunderstand what `teamsize` was
  for.
2021-05-04 00:31:05 -07:00
Marty-D
f853d63653 Revert "Don't check for a winner mid-attack"
This reverts commit 658b122ca8.
2021-05-01 19:25:47 -04:00
Guangcong Luo
f253af89df Fix crash in Sketchmons validator 2021-05-01 15:40:04 -07:00
Marty-D
658b122ca8 Don't check for a winner mid-attack 2021-05-01 18:21:34 -04:00
Guangcong Luo
230a9427c9 Fix crash in isBannedSpecies 2021-05-01 13:56:25 -07:00
Daniel Wan
b58cfbae5d
Fix interaction of Destiny Bond and Red Card (#8219) 2021-05-01 14:02:34 -04:00
Instruct
a9d4374e59
Tag Mythical and Legendary pokemon (#8142) 2021-04-30 21:34:17 -07:00
Guangcong Luo
70bef9b1ae Improve error message for nonexistent pokemon 2021-04-30 20:12:18 -07:00
Guangcong Luo
b82ee0588e Fix bug in ban reason message 2021-04-30 20:07:40 -07:00
Guangcong Luo
4d70b0a46a
Use data/tags for validator (#8218)
Previously, the validator had its own hardcoded tag system. This
removes the hardcoding and makes it so any pokemon tag in `tags.ts`
can be banned or unbanned.
2021-04-30 18:20:30 -07:00
Kris Johnson
5b8dfc7d8e [Gen 1] Japanese OU: Allow Japanese event moves 2021-04-30 01:55:06 -06:00
Guangcong Luo
a1b52d4223 Fix bug in mega-evo speed tie code
(thanks @urkerab for review)
2021-04-29 02:33:49 -07:00
Guangcong Luo
7d235af30f Fix speed ties after mega evolution 2021-04-29 00:23:55 -07:00
pyuk-bot
fa974427ef
Migrate terrains from onTerrain to onResidual (#8232) 2021-04-25 13:00:37 -07:00
Guangcong Luo
f9fdc73133
Support per-pokemon Residual handlers in Side/Field conditions (#8222)
For side conditions, `onStart`/`onRestart`/`onResidual`/`onEnd`
have been renamed `onSideStart`/`onSideRestart`/`onSideResidual`/`onSideEnd`,
with the `onResidualOrder` properties renamed `onSideResidualOrder`.

For field conditions, `onStart`/`onRestart`/`onResidual`/`onEnd`
have been renamed `onFieldStart`/`onFieldRestart`/`onFieldResidual`/`onFieldEnd`,
with the `onResidualOrder` properties renamed `onFieldResidualOrder`.

(The `onField` and `onSide` part helps make it clear to the type system
that the first argument is a Field or Side, not a Pokemon.)

Side and field conditions can now use `onResidual` to tick separately
on each pokemon in Speed order. `onResidualOrder` (the per-pokemon
tick) can be timed separate from `onSideResidualOrder` (the
per-condition tick), allowing conditions to end at a different priority
than they tick per-pokemon.

Relatedly, `onTeamPreview` and `onStart` in formats now need to be
`onFieldTeamPreview` and `onFieldStart`.

Unrelatedly, `effectData` has been renamed `effectState`, and the
corresponding state containers (`pokemon.statusData`,
`pokemon.speciesData`, `pokemon.itemData`, `pokemon.abilityData`,
`field.weatherData`, `field.terrainData`) have been similarly renamed. I
renamed the types a while ago, but I was holding off renaming the fields
because it would be a breaking change. But this is a breaking change
anyway, so we might as well do it now.

Note: `onResidual` will tick even on `onSideEnd` turns, although
`onSideResidual` won't. When refactoring weather, remember to
check `this.state.duration` so you don't deal weather damage on the
ending turn.

Intended as a better fix for #8216
2021-04-25 10:55:54 -07:00
pyuk-bot
66c547432b
Fix Parental Bond to modify damage, not base power (#8226) 2021-04-25 12:06:27 -04:00
InAShellnut
9ab4c86fe3
Add Stadium 2, Nintendo Cup 1997, and Nintendo Cup 2000 (#8195)
An implementation of Nintendo Cup 1997, Nintendo Cup 2000, and Pokemon Stadium 2, for Pokemon Showdown. The only thing which has not been implemented was showing the exact health of both Pokemon in Pokemon Stadium 2, however implementing that requires changes to the showdown client. The Nintendo Cup 1997 code was done by Enigami, and the rest was by myself (Shellnuts).

This should fulfill the requirements asked by the following accepted suggestions:
https://www.smogon.com/forums/threads/please-add-a-pok%C3%A9mon-stadium-2-simulator-in-showdown.3679486/
https://www.smogon.com/forums/threads/add-nintendo-cup-1997-and-2000-as-challenge-only-formats.3653454/
2021-04-22 00:54:14 -07:00
pyuk-bot
3639079d1f
Protective Pads should not apply to Gulp Missile (#8207)
Co-authored-by: Leonard Craft III <leonardcraft64@gmail.com>
2021-04-19 12:39:33 -04:00
Leonard Craft III
4818c50374
Fix Transform source Ability leak (#8204) 2021-04-17 15:06:40 -07:00
Kris Johnson
fc60b76c48 Add new Pet Mod of the Season 2021-04-13 20:55:47 -06:00
Annika
a59296cbbb Fix crash in simulator runner 2021-04-11 23:31:58 -07:00
Guangcong Luo
5c3d0f5eae Fix deterministic speed ties
We have apparently been sorting everything by switch-in order this
entire time, not just move redirection. This appears to be a mistake
in #5216

The actual bug fix is just the single line in `comparePriority`,
everything else is just documentation, and a bit of optimization of
how speed ties are resolved.

Fixes #6319
2021-04-10 09:41:22 -07:00
Leonard Craft III
f8cfe3a242 Validator: Don't enforce 3 IV minimum in Hackmons 2021-04-09 23:40:16 -05:00
Leonard Craft III
ba66ffde0f Validator: Fix Behemoth moves 2021-04-09 21:10:38 -05:00
Guangcong Luo
9ee76d7415 Fix crash in FFA forfeiting before Team Preview 2021-04-09 06:13:20 -07:00
Guangcong Luo
6658d65c40 Properly fix Keldeo-R 2021-04-08 14:48:03 -04:00
Guangcong Luo
1ae9f90393 Possibly fix a format corruption issue 2021-04-08 08:07:30 -07:00
Guangcong Luo
73353990ad Add some safety for formats
A weird bug with OU lacking Team Preview might be caused by this.
2021-04-08 07:23:15 -07:00
Guangcong Luo
fc2c43e1ea Fix crash when forfeiting before battle start 2021-04-08 07:13:31 -07:00
Guangcong Luo
5233559183 Refactor Dex types 2021-04-08 07:08:56 -07:00
Guangcong Luo
34880b65e1 Sim: Revert AfterBoost event change
It turns out I accidentally had whole word matching turned on when
I searched the codebase for `AfterBoost`, so I missed all the
`onAfterBoost` uses. :[
2021-04-08 06:22:31 -07:00
Guangcong Luo
2a5c80e707 Sim: Only run AfterBoost when boosts succeed 2021-04-08 06:08:43 -07:00
Guangcong Luo
05e28925a7 Fix Mega Rayquaza and Keldeo-R validation 2021-04-08 06:02:43 -07:00
Guangcong Luo
53924a9ca5 Fix Pokébilities and Shared Power
This fixes `pokemon.addVolatile('ability:intimidate')` to be able to
add abilities as volatile statuses, for use in OMs that want to have
more than one ability at a time.

Items are now also supported, for instance as
`pokemon.addVolatile('item:choiceband')`.

As usual, abilities and items are not written with this functionality
in mind, so it's the OM's job to fix any crashes caused by
abilities/items not expecting to be used as volatiles.
2021-04-08 05:38:36 -07:00
Guangcong Luo
13189fdb02
Update Dex API (#8181)
This is the change that renames:

- `Dex.getMove` -> `Dex.moves.get`
- `Dex.getAbility` -> `Dex.abilities.get`
- `Dex.getItem` -> `Dex.items.get`
- `Dex.getSpecies` -> `Dex.species.get`
- `Dex.getEffect` -> `Dex.conditions.get`
- `Dex.getNature` -> `Dex.natures.get`
- `Dex.getType` -> `Dex.types.get`
- `Dex.getFormat` -> `Dex.formats.get`

In addition, some other APIs have been updated:

- `getByID` methods have also been added to every other table.
- `Dex.moves.all()` now gets an array of all moves
  - Plus equivalent methods for `abilities`, `items`, `species`, `formats`, `natures`, `types`
  - Note: there's no `Dex.conditions.all()`
- new API: `Dex.stats` for naming/iterating stats
- `Dex.getEffectByID` -> `Dex.conditions.getByID`
- `Dex.getType` -> `Dex.types.get`
- `Dex.data.Formats` -> `Dex.data.Rulesets`
- `Dex.formats` -> now an array `Dex.formats.all()`
- `Dex.getRuleTable` -> `Dex.formats.getRuleTable`
- `Dex.validateFormat` -> `Dex.formats.validate`

Team functions have been split off into a new `sim/teams` package:

- `Dex.packTeam` -> `Teams.pack`
- `Dex.fastUnpackTeam` -> `Teams.unpack`
- `Dex.generateTeam` -> `Teams.generate`
- `Dex.stringifyTeam` -> `Teams.export`

`Teams.export` has also been rewritten to better match how it works in client.

This implements #8178
2021-04-08 03:00:37 -07:00
pyuk-bot
636ebdd7f8
FFA: Apply GMax side conditions to all foes' sides (#8184)
Co-authored-by: Guangcong Luo <guangcongluo@gmail.com>
2021-04-06 20:55:43 -07:00
pyuk-bot
912a2c6677
Send ally request data in multi battles (#8175) 2021-04-03 23:02:44 -07:00
Guangcong Luo
7072a87010 Fix canceling in 4-player games 2021-04-03 19:14:09 -07:00
pyuk-bot
817addfd62
Fix Follow Me, etc. in FFA (#8173) 2021-04-03 15:16:27 -07:00
HoeenHero
47d8bd4d82
Fix hazards not applying if the target side is fainted (#8171)
Co-authored-by: pyuk-bot <msaimrkon@gmail.com>
2021-04-03 15:15:13 -07:00
pyuk-bot
2b9bb1c4c4
Multi Battle: Run residuals on p3 and p4 (#8170) 2021-04-03 02:44:38 -07:00
pyuk-bot
19111bda58
FFA: Don't retarget from a fainted target (#8166) 2021-04-03 01:50:00 -07:00
pyuk-bot
956daf89b6
FFA: Properly set hazards against all foes' sides (#8165) 2021-04-02 23:15:19 -07:00
Guangcong Luo
ef16d0f4d4 Fix FFA games not ending on some forfeits 2021-04-03 02:02:40 -04:00
Guangcong Luo
694e79eea8 Add form for inviting players
(This makes it so you don't need to use console commands)
2021-04-02 23:00:30 -07:00
urkerab
d4e6fb227c
Fix Aromatherapy failing if the right slot has a Substitute (#8151) 2021-04-02 17:35:04 -04:00
Guangcong Luo
1acffa98b3 Fix forfeiting in FFA 2021-04-01 14:46:00 -07:00
Guangcong Luo
86df524adc Support forfeiting in free-for-all battles
I honestly don't understand HOW it works, but it definitely works.
2021-04-01 04:44:16 -07:00
Guangcong Luo
44ef998ecc Implement free-for-all
This involves a huge refactor for how battles are constructed, but
it's totally worth it.

Currently, tournaments, challenges, and laddering are unsupported; only
unrated searches work. But it does work, and it's beautiful.
2021-04-01 04:44:16 -07:00
Guangcong Luo
622645cd04 Fix crash in addSideCondition 2021-03-31 22:38:24 -07:00
Spandan Punwatkar
b77d6cb20f
Add simulator support for multi battle (#7929)
This doesn't include matchmaking support (which had to be removed
for reworking), but it includes everything else.

Co-authored-by: Spandamn <spandan.punwatkar@gmail.com>
Co-authored-by: MacChaeger <msaimrkon@gmail.com>
Co-authored-by: Guangcong Luo <guangcongluo@gmail.com>
2021-03-31 22:22:25 -07:00
Guangcong Luo
39f5717c25 Fix repeate mega evolution bug 2021-03-31 22:16:06 -07:00
Guangcong Luo
3b5e8cbfc2
Refactor for multi battles (#8152) 2021-03-31 20:27:07 -07:00
Guangcong Luo
46ad7ad716 Add some basic documentation on team formats 2021-03-30 18:47:02 -07:00
Guangcong Luo
d4b6ba4c0f Allow passing teams to random formats
The team validator will now complain if try to bring a team to a random
format. Also, if you bypass the validator (such as with
`/importinputlog` or using the JS API directly), you can now use custom
teams in random formats.

Fixes #8144
2021-03-29 10:28:00 -07:00
Guangcong Luo
d18c0a4e1f Refactor more things to use pokemon.allies/foes
(This will make multi battles easier to implement.)
2021-03-28 20:06:18 -07:00
Guangcong Luo
ed454ef76a
Refactor scripts to battle-actions (#8138)
This introduces a new class, BattleActions, available as `battle.actions`,
moving all functions from `data/scripts.ts` to `sim/battle-actions.ts`.

This makes it so that "go to definition" will now work correctly for
functions previously in scripts; we no longer need UnimplementedError,
and there's now a clean conceptual separation between `battle` and
`battle-actions` (whereas the previous distinction between `battle` and
`scripts` was basically nonexistent).

This will be a difficult migration if you maintain a fork with custom
scripted mods. I'm sorry! Migration instructions are here:

https://github.com/smogon/pokemon-showdown/pull/8138
2021-03-28 12:01:38 -07:00
Marty-D
afb15b82f0 Validator: Fix blank mismatched forme message 2021-03-26 16:29:34 -04:00
urkerab
82b8b90038
Make Scalemons apply before Tier Shift when they are mashed up (#8051) 2021-03-23 23:17:08 -06:00
Kris Johnson
5e6c259dec
Gen 3/4: Remove HAs in getSpecies (#8134) 2021-03-23 10:19:50 -07:00
HematiteH2O
654a106df4
Megas for All: Slates 30 and 31, balance/bugfixes (#8114)
* Megas for All: Slate 30 and balance/bugfixes

Adding all four new Abilities from Slate 30 (Pool Floaties, Red Licorice, Stygian Shades and Long Whip), but also fixing issues with various other Abilities, including minor balance changes to Savage, Heavenly Techniques, Body of Water and Forgery, and bugfixes to Forgery (again), Seismic Scream and Settle.

* Megas for All: Slate 30 ability (Long Whip)

This is so convoluted, but it has to be able to stack with itself as many as five times over, so I hope this is okay. Let me know if there's a way to streamline this! (and same for Settle, for that matter)

* Megas for All: Slate 30

* Megas for All: Add slate 30 stones

* Megas for All: Update Court Change

* Megas for All: Add slate 30 Mega Evolutions

* Megas for All: Slate 30 and balance changes

Forgery can no longer fake a Z-Crystal, so the entire section dedicated to making that work is no longer necessary. However, there's a new form of non-groundedness that needs to be added (the new 'poolfloaties' volatile), and I also modified the damage section slightly because Settle and Body of Water have some weird interactions, and this was the best way I could find to handle them with perfect accuracy. (For reference, Settle is meant to use the user's physical Attack stat without actually becoming a physical move for any other intents or purposes, while Body of Water is now about halfway to the Body Press effect but keeps the user's offensive stat changes rather than its defensive ones.)

* Megas for All: Add two new move modifiers

* Megas for All: Add missing trailing comma

* Megas for All: Improve Red Licorice ability

* Update abilities.ts

Okay I do think this was at least part of the problem so I'm gonna address that first

* Update scripts.ts

* Megas for All: Fix Cinccino and Falinks

Just fixing two minor errors that came up since the last time I touched this patch

* Update data/mods/megasforall/abilities.ts

Co-authored-by: Annika <annika0uwu@gmail.com>

* Megas for All: Define bladeMoves only once

(okay I was so tired when I worked on this code and I'm actually very embarrassed to see that there are three of these in quick succession and I only changed two of them ._.
so uh! clearly Annika's suggestion not to define it three separate times in the first place is the right call XP)

* Update data/mods/megasforall/abilities.ts

Co-authored-by: Annika <annika0uwu@gmail.com>

* Update scripts.ts

* Megas for All: Abilities for slate 31 and bugfixes

* Revise some shortDescs so they can fit better
* Accommodate for Illusion in some messages (previously, they gave away the Pokémon's real name)
* Revise Forgery (again) - it can no longer copy Mega Stones, and it no longer wears off when the user is hit
* Improve the functionality of Clairvoyance (for consistency with Future Sight and other delayed moves)
* Preserve type change indicators for SOS and Stance Change (established convention is for every Mega in the mod to have these regardless of whether it has changed type, but they disappear when changing form)
* Make sure Sticky Gel doesn't ignite more than once at a time (has been happening)
* Add an activation message to Stygian Shades to reduce confusion
* Overhaul Long Whip (now compatible with the varying base powers of Triple Axel and Triple Kick; now decides accuracy at the start and guarantees that every subsequent hit will land; now persists after the source faints and behaves more similarly to other delayed moves)
* Add new Abilities from slate 31, the very over-the-top complicated Gravitational Pull and the refreshingly simple Chakra Lock

* Megas for All: Improve functionality of Long Whip

* Megas for All: Slate 31

* Megas for All: Slate 31 stones

* Megas for All: Slate 31 compatibility

Modify all entry hazards to account for Gravitational Pull and Triple Axel and Triple Kick to account for Long Whip

* Megas for All: Add slate 31 forms

Add Mega Torterra, Mega Infernape and Mega Empoleon and revise Mega Zoroark's stats

* Megas for All: Slate 31 moves and balance changes

* Megas for All: Minor Ability corrections

* Megas for All: longWhipBoost

* Update moves.ts

* Megas for All: Fix Long Whip

* Megas for All: Fix Alchemist

SHOOT sorry I skipped over this
Meant to do it in the same commit
That was just a copying error

* Apply suggestions from code review

Aaaaa thank you so much! ;u;

Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>

* Megas for All: Condense Long Whip conditions

WOW this saves so much space I never knew you could do that

* Update conditions.ts

Co-authored-by: Annika <annika0uwu@gmail.com>
Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>
2021-03-23 02:34:41 -06:00
ACakeWearingAHat
333371b709
Add [Gen 8] Random Battle (No Dynamax) (#8111) 2021-03-10 17:19:50 -08:00
Marty-D
d1c80dc60f Validator: Fix Diancie exception
Thanks Anubis!
2021-03-08 12:57:53 -05:00
Kris Johnson
82e81f9b39
Let "Allow Tradeback" operate for any generation (#8086) 2021-03-03 03:24:53 -08:00
Kris Johnson
a8369b779f Fix The Loser's Game 2021-03-01 11:08:57 -07:00
Kris Johnson
72650f7762 Add March 2021 OMotM/LCotM/RoA Spotlight 2021-02-28 21:54:10 -07:00
Annika
c2e97aaaed
Use optional chaining in more places (#8063) 2021-02-22 11:42:05 -08:00
Leonard Craft III
3696796ca6
Use HP 100ths in Gen 8 formats (#8054) 2021-02-21 15:14:26 -08:00
Guangcong Luo
1b281650c6 Rename Stadium to Gen 1 Stadium
This is required to add support for Stadium in unit tests. A lot of the
codebase assumes that all mods start with "gen" followed by a number,
but I don't want to touch the others at the moment.
2021-02-15 21:03:47 -08:00
Instruct
e7695c4b78
Gen 3: Add Deoxys Forme Clause and Deoxys Camouflage Mod (#8024) 2021-02-15 01:37:58 -08:00
pyuk-bot
ccb92de32b
Set abilityOrder before entrance effects activate (#8010) 2021-02-11 16:14:59 -05:00
pyuk-bot
e939d9cd6d
Actually don't allow Struggling Pokemon to Dynamax (#8011) 2021-02-10 17:10:41 -05:00
Leonard Craft III
220cac3aa7
Convert modifiers from hex to decimal (#8003) 2021-02-10 17:02:18 -05:00
The Immortal
43daacb8d1 Fix Gigantamax Melmetal crash 2021-02-04 17:06:43 +04:00
Guangcong Luo
3835c3cfeb Add a comment warning about eval inputlogs 2021-02-02 15:27:14 -08:00
Guangcong Luo
782f316dd9
Merge BattleStream and RoomBattleStream commands (#7988)
RoomBattleStream originally overrode `_writeLine` in #5428 because
`>eval` had a dependency on `Chat.stringify`, and we were trying to
separate sim and server.

`Chat.stringify` is now `Utils.visualize`, so there's no more reason
for the separation. In addition, the separation is actively bad,
because it makes it impossible to import certain inputlogs outside
of the simulator.
2021-02-02 15:03:03 -08:00
Guangcong Luo
796be8da60 Implement /ebat reseed
Fixes #7963
2021-02-02 13:45:34 -08:00
Mia
76c10841ea
Lib: Add an index file for all exports (#7972) 2021-01-31 18:00:19 -08:00
urkerab
edafebbbd8
Fix Magnet Rise in Inverse Battles (#7943)
* Make Magnet Rise work in Inverse Battles

* Improve Inverse Battle tests

Co-authored-by: Leonard Craft III <leonardcraft64@gmail.com>
2021-01-26 20:08:50 -06:00
Guangcong Luo
22f323dfed Fix National Dex validation
The "Standard NatDex" rule didn't apply all NatDex rules, because some
were hardcoded to apply to formats with "National Dex" in their name.
This has been fixed; now all validation relies on the "Standard NatDex"
rule.

Refs a problem discussed in #7909
2021-01-13 00:31:14 -08:00
urkerab
26eeaa1fa3
Unnerve should activate before hazards after phazing (#7911) 2021-01-12 19:54:46 -08:00
The Immortal
3ae56399bd Label Pokemon banned from LC as NFE 2021-01-11 00:29:18 +04:00
HematiteH2O
111ab3788f
Add Megas For All and Double Trouble (#7893)
Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>
2021-01-09 00:41:06 -08:00
Adam Tran
2c65de1a16
Fix various Future Sight / Doom Desire issues (#7884) 2021-01-07 19:20:30 -05:00
urkerab
2c0bd53966
Grassy Terrain should heal before Leftovers (#7882) 2021-01-07 19:17:48 -05:00
urkerab
80d652d59b Sturdy should trigger before Focus Sash but after False Swipe 2021-01-05 16:58:03 +00:00
urkerab
845b4386c4 Pressure should not deduct additional PP from Sticky Web 2021-01-05 13:14:56 +00:00
Guangcong Luo
73c7d5e5d8 Fix bug in Sketch validation
Earlier today, I tried to remove the hardcode for Smeargle without
realizing what it was for (Smeargle gets Spore as an event move, which
shouldn't override its ability to Sketch Spore).

It turns out, 7 years ago when I added the Smeargle hardcode, I wrote
a TODO to fix it which I never got around to:

2e1ab04eb6

Anyway, this commit fixes it properly.
2021-01-03 23:52:33 -08:00
Guangcong Luo
6b3a3070c9 Refactor team validator for readability
`checkLearnset` has been renamed `checkCanLearn`.

`reconcileLearnset` has been replaced with `validateMoves`, which
bundles the actual `checkCanLearn` calls with the old
`reconcileLearnset`, making for a better name.
2021-01-03 23:26:20 -08:00
The Immortal
4ba7045bda Validator: Remove extra space from cantLearnReason 2021-01-04 00:58:04 +04:00
Guangcong Luo
91c134fcf3 Remove unused variable 2021-01-03 10:19:54 -08:00
Guangcong Luo
ad656f67e4 Keep track of why moves can't be learned
The validator will now always know and be able to report exactly why
a move can't be learned, instead of sometimes not being able to figure
it out.
2021-01-03 09:53:04 -08:00
The Immortal
d9c2ee8d39 Lum Berry activates after Synchronize
Thanks @DaWoblefet!
2020-12-31 21:58:36 +04:00
MacChaeger
bb8aca0905
Fix move-disabling mechanics for Dynamaxed Pokemon (#7853) 2020-12-30 18:08:53 -05:00
LegoFigure11
cad1d25c4d
Add Gen 8 BSS Factory (#7843) 2020-12-31 02:09:29 +04:00
Adam Tran
d6e05d0a98
Fix Metal Burst interaction with called moves (#7835) 2020-12-30 14:36:06 -05:00
Adam Tran
674eb1449f
Fix Conversion 2 interaction with called moves (#7813) 2020-12-30 11:50:04 -05:00
Adam Tran
2f5fbad4e7
Fix Pursuit interaction with pivot moves (#7819) 2020-12-30 11:48:26 -05:00
Instruct
5b441c2013
Super Staff Bros 4 (#7793)
Collaborative Project lead by @xInstruct with many contributors.

See the Special Thanks section of https://www.smogon.com/articles/super-staff-bros-4
2020-12-24 11:21:02 -05:00
Mia
e601a5eb1f
Suspect tests: Move functionality out of sim/ (#7769) 2020-12-21 13:32:19 +04:00
urkerab
74ae95a91c
Update accuracy calculation for latest Gen 7 research (#7806) 2020-12-15 18:37:24 -05:00
Marty-D
9110419113
Gen III-IV: Stop suppressing weather when fainted 2020-12-14 17:07:26 -05:00
MacChaeger
da64d93765 Runners: Support 4P (and max games) (#7700) 2020-12-13 20:26:39 +00:00
Guangcong Luo
465d28171e Refactor PRNG for readability
Closes #7787
2020-12-12 21:56:03 +00:00
MacChaeger
58ee2f2130
Activate Jaboca and Rowap Berry on KO (#7779) 2020-12-08 15:15:41 -05:00
urkerab
6daa05781b
Protean should affect the victim of Snatch rather than the user (#7768) 2020-12-07 09:43:55 +04:00
MacChaeger
ef4132edb8
Fix two-turn submoves + Ally Switch in Doubles (#7654) 2020-11-25 15:21:23 -05:00
MacChaeger
ffc632cbf1
Fix Burning Jealousy/Lash Out vs. "turn 0" effects (#7730) 2020-11-25 13:30:03 +04:00
MacChaeger
3dfa1bdd91
Fix Emergency Exit/Wimp Out false positives (#7719) 2020-11-24 05:42:55 -08:00
May Evans
94e9ca7aee
Gen 1: Fix Counter vs Hyper Beam (#7707)
Fixes this issue, which was brought to my attention by EB0LA: 

https://replay.pokemonshowdown.com/gen1ou-1226178707-boclvwycxq72syl17qt9a3729l1tprkpw
https://replay.pokemonshowdown.com/gen1randombattle-1224344866-9ha6ocg38ru2ontlnf0iak467r2nzu0pw

Thanks to Zarel for helping me figure out what to do ^^;
2020-11-18 05:55:18 -08:00
Guangcong Luo
3336decb79 Implement Desync Clause Mod for Gen 1 Counter 2020-11-15 02:18:37 +00:00
Marty-D
826dd94eae Validator: Fix Ability attribution from Virtual Console 2020-11-13 11:28:10 -05:00
Marty-D
b098b54187 Validator: Fix Ability attribution from Dream World 2020-11-12 18:13:58 -05:00
urkerab
ec8cd25d59
Properly update Diamond Storm boosts for Gen 7 (#7638) 2020-11-12 10:27:18 -05:00
The Immortal
cc27e0b2fc species.prevo is a name 2020-11-12 06:59:47 +04:00
The Immortal
fff0f6c806 Release Gigantamax Melmetal
Also added necessary validation for it as its event is a special case.
2020-11-12 05:41:24 +04:00
Kris Johnson
890b4d9f59
Refactor text files (#7680) 2020-11-11 14:40:55 -08:00
Guangcong Luo
8543fc291a Fix Gen 2 evo/tradeback validation 2020-11-09 04:12:59 +00:00
Guangcong Luo
1e39e19f00 Refactor chat to use Utils.splitFirst 2020-11-08 18:31:38 +00:00
Guangcong Luo
ca96d7bf49 Fix crash in tests
It turns out `sentLogPos` isn't incremented in unit tests (no actual
use-case was affected). This is the simplest fix, although at some point
we should revisit how battles send and receive data.
2020-11-08 02:14:30 +00:00
Guangcong Luo
1e9b506ee5 Add detector for infinite event loops
This has happened a few times in the past, so this helps prevent them
from spinlocking entire processes.
2020-11-07 22:56:37 +00:00
Guangcong Luo
9b5217ab70
Split up dex-data into more files (#7634)
* Split up dex-data over individual files

This commit introduces:
- `dex-abilities.ts`
- `dex-conditions.ts`
- `dex-formats.ts`
- `dex-items.ts`
- `dex-moves.ts`
- `dex-species.ts`

These files centralize definitions from `dex-data` and `global-types`.

* Inherit ItemData from Item etc

Previously, Condition inherited from ConditionData. Now, ConditionData
inherits from Condition. The advantage of the new approach is that now,
Condition and DataCondition no longer need to be separate types, and
there should be much less duplication of type definitions in general.

This has also been done for

- ItemData/Item/DataItem
- AbilityData/Ability/DataAbility
- FormatData/Format/DataFormat

Species and DataSpecies was already merged, but this also reverses
their inheritance (saving a lot of duplicated definitions in the
process!)

The only one left is MoveData, which is just super complicated and
will need its own commit.
2020-11-05 05:00:13 -08:00
Leonard Craft III
920af21aac
Abilities: Add isPermanent flag (#7614) 2020-11-03 10:31:11 -05:00
The Immortal
7d9eb43ef7 Remove unused definitions 2020-11-02 01:30:16 +04:00
Kris Johnson
909419ca27 Fix /randbats interaction with Gen 2 sets 2020-11-01 14:23:40 -07:00
Guangcong Luo
8b68cdd736 Fix Streams bug
It turns out 001f98b4f2 was wrong.

When urkerab asked why it `peek` wasn't awaited:

e91c4c5260 (commitcomment-41364837)

The answer was because clearing the buffer after peeking needed to
happen synchronous: if the buffer is written to after peeking but
before the buffer is cleared, that write is lost forever.

This just goes to show, if you do something subtle enough to require
type assertions, you should probably add a comment about what's going
on.

Fixes #7605

This also removes `BattleStream#start()` which is completely useless
API complication. A better implementation would properly forward
crashes between streams (maybe `pipeTo` should do this) but as it
stands, it's not doing anything.
2020-11-01 02:06:24 +00:00
The Immortal
42f491a092 Fix Ripen 2020-10-30 14:03:35 +04:00
Kris Johnson
a641cfcce8
Fix Overflow Stat Clause and turn it into a mod (#7604) 2020-10-30 10:59:38 +04:00
Guangcong Luo
e90658c038 Validate Natures in tests
(There's no need to validate natures somewhere that has an actual
performance impact.)
2020-10-29 16:19:07 +00:00
Kris Johnson
ab6e173e24
Move natures into their own file (#7601) 2020-10-29 08:38:03 -07:00
Guangcong Luo
e546236221 Improve error for Japan-only event moves
Thanks Plague Von Karma for help with wording!

Refs #7581
2020-10-29 12:06:36 +00:00
The Immortal
2e6ccdd738 Random Doubles: Fix Regieleki 2020-10-28 22:47:43 +04:00
Guangcong Luo
3b4a3ba7e0 Improve custom rule validation
Stray spaces are now consistently allowed in `/tour rules` and
`/challenge`, but are not allowed in `formats.ts`.

Improves #6811
2020-10-28 02:18:52 +00:00
PartMan
062e42402d
Fix Custom Rules Error (#6811)
`/challenge [Gen 8] OU @@@ +Reshiram` failed earlier, since the rule wasn't trimmed.
2020-10-27 19:00:05 -07:00
Guangcong Luo
a38f0597f8 Remove last vestiges of tslint 2020-10-27 22:49:00 +00:00
Guangcong Luo
c9759954b9 Remove sim/global-variables.d.ts
The sim no longer uses any global variables, so this can and should be
removed.

`server/global-variables` has also been cleaned up, since I'm working
on this.
2020-10-27 22:03:14 +00:00
Guangcong Luo
7eafea8ee1 Add client text data
This syncs data/text to exactly match the client's data/text, in
preparation for them to be merged. The server's data/text will be
canonical, moving forward:

Relevant changes:

- A new file `data/text/default` has been added, for battle messages
  not associated with a move/item/ability.

- As One (Glastrier) and As One (Spectrier) should not have a start
  message; only As One itself.

- Hidden Power's `realMove` property does not belong in data/text
  and has been removed (it's still in data/moves where it belongs).
2020-10-27 16:56:08 +00:00