I also made it such that unbans are no longer inherited. This makes it simpler to follow Smogon's system of tier transitivity, and suspect tests without suspect ladders.
Four years ago, Slayer95 added an error for invalid data files.
c1e452ea59 (diff-498e7bc80cf67d246be8aa3f2bbbb653R88)
To bypass the try/catch, he returned the error, and then checked for
the result being `instanceof Error`.
Three years ago, I refactored `tryRequire` to `loadDataFile` and moved
the `MODULE_NOT_FOUND` check from outside the function to inside it.
2604780ec5
But I didn't notice the `return new Error` pattern, so I didn't update
that to the modern pattern, so error checking has been broken ever
since.
"TS4053: Return type of public method from exported class has or is
using name 'Nature' from external module but cannot be named."
PS misses out on these errors because its TSC is dump in checkJS
mode, but if you ever try to emit with TSC it will type check things
properly.
This is mostly just a follow up to #6342.
`prefer-optional-chaining` was turned on and fixed in every location it
complained in. The transformed function [0] looks expensive from a
glance but from skimming through the replaced sites it doesn't appear
to be ran in any important place, so it should be OK.
The linter improvements are:
- Increase linter performance
- Make `full-lint` and `lint` write to different caches so we
avoid overwriting their caches since they're different configs
- Change husky's hook to `npm run lint` so as to write to the
same cache
- Remove `@typescript-eslint/eslint-plugin-tslint` which is
essentially a wrapper to TSLint because the rules aren't worth
running another linter
- Convert `.eslintrc.json` and `.eslintrc-syntax.json` to two spaces
rather than four tabs to respect PS' `.editorconfig`
- Rename `fulllint` to `full-lint` to ease spelling it
[0] - https://pastie.io/mmtxpf.js (prettified)
Dragon Darts has a variety of mechanics that I don't care to fully
write unit tests for, but this commit should track its in-game
implementation much more closely.
If anyone still has a Dragon Darts interaction that this implementation
handles incorrectly, they should confront me about it.
Fixes#6279
- `Obtainable` and `Team Preview` are now part of `Standard`
- `minSourceGen: 8` is now a part of `-Unreleased` (which is part of
`Obtainable`) in Gen 8. Instead, it's NatDex that overrides it with
`minSourceGen: 1`. This allows `!Standard, Standard NatDex` and
`!Standard NatDex, Standard` to work as intended.
- Duplicate rules are now checked for (does not apply to subrules, so
multiple inheritance is still possible)
- It is now possible to inherit `minSourceGen` from rules.
Custom rules can now use whitelists instead of blacklists.
Whitelist rules look like:
`- all moves, + Metronome`
(Metronome Battle does not use this ruleset currently, because its
scripted check displays a better error message than a whitelist rule,
which can't actually display the whitelist as of the current
implementation.)
This merges the Glitch and Pokestar tags into a new Unobtainable tag that defines Pokemon that are only obtainable through hacking (such as Floette-Eternal and Missingno.). These Pokemon are legal in Hackmons of their specific generation only. Custom is used in future gens instead of Past because of National Dex legality.
`Dex.installFormat` has been deprecated and removed. Formats are now
directly created and cached by our unit test framework. This should
lead to fewer weird bugs.
- Centiskorch was misspelled in formats-data, causing a crash in the
egg validator
- A few validation errors were due to Gen 6 not inheriting from Gen 7,
Gen 7 not having a scripts file, and Gen 8 having a gen of 7
- Intimidate (Gen 7) wasn't inheriting from Intimidate (Gen 8), giving
it no name, causing a few validation errors
(Technically not a build error, but I also added Keen Eye to the list
of Intimidate immunities, as reported by SadisticMystic.)
- A lot of tests relied on Teleport always failing; these have been
switched to Gen 7 or swapped Teleport for Celebrate
- Inverse Mod suddenly stopped working; its implementation was a huge
hack and I can't figure out what went wrong, so I've switched it to
using the same system the other mod tests use. It's still a huge
hack, but I don't have the free time to fix it right now.
- Repealing rules now always works, regardless of rule order
(Fixes AAA validation)
- Fix a check for egg move hidden ability validation
(Fixes a Gen 4 Dragon Dance Charizard set)
- Always ban AG when banning Uber
(Fixes allowing Rayquaza-Mega in lower tiers)
- Fix ability validation in Let's Go
- Fix valid-move-combo dexsearch
In most other similar systems, like TeamValidator, we use `thing.dex` instead of having it extend `ModdedDex`. Battle has always extended `ModdedDex`, though. This changes Battle to match the others.
This should fix an issue with `Battle.data` not being cached.
This also frees up Battle to extend ObjectReadWriteStream<string> in a future update.
* Refactor validator
This is a major refactor intended to make the default rules easier to
understand, and also easier for OMs to bypass.
Removed rules:
- `Pokemon`: This is now `-Nonexistent`. Its previous name was intended
to be interpreted as "simulate the Pokémon games exactly, and only
allow what they allow". The new name should make it clearer that it
mainly bans CAPs and other nonexistent Pokémon and functionality.
- `-Illegal`: This is now `Obtainable` (see below).
- `Allow CAP`: This is now `+CAP`. Instead of having a hardcoded rule,
OMs can now be manually whitelist any pokemon/item/etc or group of
them, overriding `-Nonexistent`.
- `Ignore Illegal Abilities`: This is now `!Obtainable Abilities` (see
below).
`Obtainable` was previously `-Illegal`, and does the same thing: Makes
sure you have a regular Pokémon game with only Pokémon that can be
obtained without hacking.
But instead of being a ban, it's now a rule that does nothing by
itself, except contain more rules:
- `Obtainable Moves`
- `Obtainable Abilities`
- `Obtainable Formes`
- `Obtainable Misc`
- `-Nonexistent`
- `-Unreleased`
This allows OMs to piecemeal repeal and unban any of these individual
rules, instead of the previous approach of unbanning them all and
manually reimplementing every single validation you wanted to keep.
* Refactor PokemonSources into a class
This mostly just makes a lot of the weirder checks in the validator
substantially more readable.
This also renames `lsetData` to `setSources`, which should also help
readability.
* Validate Bottle Cap HP types
Fixes an issue reported here:
https://github.com/Zarel/Pokemon-Showdown/issues/5742#issuecomment-533850288
* Fix several move validation issues
Fixes#5742
We have a new MoveSource type: R for Restricted. R moves work like
level-up/tutor/TM moves, except you're limited to one R move.
- Shedinja move stolen from Ninjask in Gen 3-4 are now R moves instead
of event moves. This allows them to coexist with Nincada egg moves.
- Necrozma-DW/DM now inherit moves/events from Necrozma (like Rotom,
but with event validation). This allows them to be shiny.
- Pokemon can now get egg moves from their own evolutions. This fixes
some Tyrogue, Charmander, and Treecko sets mentioned in #5742
- Some more C moves were added, fixing some Hitmontop and Chatot sets
mentioned in #5742
* Improve ability/move compatibility validator
0|1|H|S saves minimal space over the ability ID and requires parsers have the data files, in addition to limiting the ability to search abilities in the teambuilder. Similar, gender can be elided most of the time and just chosen randomly if not specified.
`import =` and `export =` are really only intended for backwards
compatibility with CommonJS. While I really don't like the new module
system TC39 has designed for us, it's what we should be using, and
consistency is important.
This is actually three refactors:
- swap around thing:slot for slot:thing in MoveHitData
- add Pokemon#getSlot
- remove the ActiveMove class; it's back to being an interface
The modern `__esModule` fallback isn't compatible with Node, and also
entirely unnecessary in practice.
The approach of disabling all the fallback code allows us to once again
`import * as fs`.