* Lint arrow-body-style
* Lint prefer-object-spread
Object spread is faster _and_ more readable.
This also fixes a few unnecessary object clones.
* Enable no-parameter-properties
This isn't currently used, but this makes clear that it shouldn't be.
* Refactor more Promises to async/await
* Remove unnecessary code from getDataMoveHTML etc
* Lint prefer-string-starts-ends-with
* Stop using no-undef
According to the typescript-eslint FAQ, this is redundant with
TypeScript, and they're not wrong. This will save us from needing to
specify globals in two different places which will be nice.
This is mostly just a follow up to #6342.
`prefer-optional-chaining` was turned on and fixed in every location it
complained in. The transformed function [0] looks expensive from a
glance but from skimming through the replaced sites it doesn't appear
to be ran in any important place, so it should be OK.
The linter improvements are:
- Increase linter performance
- Make `full-lint` and `lint` write to different caches so we
avoid overwriting their caches since they're different configs
- Change husky's hook to `npm run lint` so as to write to the
same cache
- Remove `@typescript-eslint/eslint-plugin-tslint` which is
essentially a wrapper to TSLint because the rules aren't worth
running another linter
- Convert `.eslintrc.json` and `.eslintrc-syntax.json` to two spaces
rather than four tabs to respect PS' `.editorconfig`
- Rename `fulllint` to `full-lint` to ease spelling it
[0] - https://pastie.io/mmtxpf.js (prettified)
If the remote ladder's update rating method dosen't receive
a response from the login server, it will not change the user's
mmrCache for the format, resulting in future ladder matches using
an outdated ELO until the server receives a response at the end of
a future match.
This is the cause of issues such as users with 1400 ELO being matched
with users with 1000 ELO with a 10 second wait time in current gen OU.
Ensuring the rating is up to date was discussed, but for cases such as
a user searching for a new match before a response is received (or an
error occurs) we decided to accept the mmrCache being at most 1 game
behind, which this change.
Global types are defined differently for `.ts` files than for `.js`
files, leading to some confusion for past refactors.
This commit defines them correctly.
I'm also considering making certain global types only available under
namespaces, but I don't want to do that to `User` or `Room`, so for
now, there are no changes there, besides putting streams in the
`Streams` namespace (so `WriteStream` is now `Streams.WriteStream`).
`import =` and `export =` are really only intended for backwards
compatibility with CommonJS. While I really don't like the new module
system TC39 has designed for us, it's what we should be using, and
consistency is important.