This is the change that renames:
- `Dex.getMove` -> `Dex.moves.get`
- `Dex.getAbility` -> `Dex.abilities.get`
- `Dex.getItem` -> `Dex.items.get`
- `Dex.getSpecies` -> `Dex.species.get`
- `Dex.getEffect` -> `Dex.conditions.get`
- `Dex.getNature` -> `Dex.natures.get`
- `Dex.getType` -> `Dex.types.get`
- `Dex.getFormat` -> `Dex.formats.get`
In addition, some other APIs have been updated:
- `getByID` methods have also been added to every other table.
- `Dex.moves.all()` now gets an array of all moves
- Plus equivalent methods for `abilities`, `items`, `species`, `formats`, `natures`, `types`
- Note: there's no `Dex.conditions.all()`
- new API: `Dex.stats` for naming/iterating stats
- `Dex.getEffectByID` -> `Dex.conditions.getByID`
- `Dex.getType` -> `Dex.types.get`
- `Dex.data.Formats` -> `Dex.data.Rulesets`
- `Dex.formats` -> now an array `Dex.formats.all()`
- `Dex.getRuleTable` -> `Dex.formats.getRuleTable`
- `Dex.validateFormat` -> `Dex.formats.validate`
Team functions have been split off into a new `sim/teams` package:
- `Dex.packTeam` -> `Teams.pack`
- `Dex.fastUnpackTeam` -> `Teams.unpack`
- `Dex.generateTeam` -> `Teams.generate`
- `Dex.stringifyTeam` -> `Teams.export`
`Teams.export` has also been rewritten to better match how it works in client.
This implements #8178
The sim no longer uses any global variables, so this can and should be
removed.
`server/global-variables` has also been cleaned up, since I'm working
on this.
We're skipping two major typescript-eslint versions, so there are a
bunch of changes here, including:
- it's catching a lot of things it didn't catch in the past, for
reasons unclear to me
- no-unused-vars has to be explicitly disabled in global-types now
- a lot of `ts-ignore`s were never necessary and have been fixed
- Crashlogger can now handle being thrown things that aren't errors.
This has never been a problem in the past, but to satisfy TypeScript
we might as well not die in a fire on the off chance someone tries to
`throw null` or something.
Previously, if you gave e.g. roomvoice to a global moderator, that
would demote their room rank to voice. Now, they will remain a
moderator, with "voice" only appearing in `/roomauth` and `/auth`.
(Includes a refactor of Config.groups)
`server/chat-commands.js` is now a directory. It's been split into
`core`, `moderation`, and `admin`. `info` and `roomsettings` from
`chat-plugins` have also moved to `chat-commands`.
Some cleanup:
- Bot commands for inserting HTML into rooms like `/adduhtml` have been
moved from `info` into `admin`.
- `/a` has been renamed `/addline`, for clarity (and also moved from
`info` into `admin`).
- Room management commands like `/createroom` and `/roomintro` were
moved to `room-settings`
- `chat-commands/admin` has been TypeScripted
This commit changes the TypeScript global variable of `Config` from
`AnyObject` to `Config & AnyObject`.
It still falls back to `AnyObject` (hence the 'Take steps') because of
the main-specific `Config` properties that are used without being in the
`Config` object itself.
These can be added by someone with access to the PS main server.
Regardlesss, this is an improvement as IntelliSense can display and
autocomplete the known properies.
In addition, the TypeScript compiler will now report bugs
concerning the types of the properties, which I have fixed in this
commit.