* Lint arrow-body-style
* Lint prefer-object-spread
Object spread is faster _and_ more readable.
This also fixes a few unnecessary object clones.
* Enable no-parameter-properties
This isn't currently used, but this makes clear that it shouldn't be.
* Refactor more Promises to async/await
* Remove unnecessary code from getDataMoveHTML etc
* Lint prefer-string-starts-ends-with
* Stop using no-undef
According to the typescript-eslint FAQ, this is redundant with
TypeScript, and they're not wrong. This will save us from needing to
specify globals in two different places which will be nice.
- `ip` and `ipself` are now separate permissions. This means that `ip`
is now a generalized permission for viewing IPs (no more need to use
`globalban`, since `ipself` now controls the ability to see your own
IP address)
- `alts` and `altsself` are now also separate (all users used to be
able to `altsself`).
- `modchat`, `modchatall`, and `manageroom` are now just one `modchat`
permission whose jurisdiction controls how high you can set modchat.
Permissions have gotten out-of-date, so this commit syncs them.
Default permissions are now matched with Main, in particular including
the new & rank as admin (removing the old Leader rank and ~ symbol).
Relevant changes:
- Admin (~) and Leader (&) have been merged into Admin (&)
- The 'ban' permission was split into 'globalban' and 'ban'
- The 'broadcast' permission was renamed 'show' (going forward,
"broadcast" should only refer to the big red/blue/green
announcement bars.)
- Bots no longer have global moderation abilities, making it
easier to give untrustworthy bots the "bot" rank.
I couldn't completely remove the global room in one commit, but this
solves basically every problem with it by making it no longer a `Room`.
In particular, this means:
- It's no longer of type `Room`
- It's no longer in the `Rooms.rooms` table
- Its class name is now `GlobalRoomState` rather than `GlobalRoom`
- It no longer tracks its own user list (online user count is now
provided by `Users.onlineCount`)
- It's no longer a socket channel (there's new syntax for "send this
message to every user")
This implements two big changes:
- All settings shared between `room.chatRoomData` and `room` have been
merged into `room.settings` (so, for instance, `room.slowchat` is now
only `room.settings.slowchat`).
This makes it so we never have to worry about them getting "out of
sync".
- Checking to see if a room is persistent is now `if (room.persist)`
instead of `if (room.chatRoomData)`
- `Rooms.global.writeChatRoomData()` is now rarely called directly;
there's a new `room.saveSettings()` which will handle it for you.
- All properties of `room.settings` are now optional (except
`title`).
- There's a new file `user-groups.ts` which handles authority.
- `room.auth` and `Users.globalAuth` are now
`Auth extends Map<ID, GroupSymbol>` objects.
- `room.auth` is now always defined, removing the need for
`room.auth?.[userid]` workarounds.
- A lot of code relating to usergroups and permission checks have
been refactored.
Co-authored-by: Guangcong Luo <guangcongluo@gmail.com>
This is mostly just a follow up to #6342.
`prefer-optional-chaining` was turned on and fixed in every location it
complained in. The transformed function [0] looks expensive from a
glance but from skimming through the replaced sites it doesn't appear
to be ran in any important place, so it should be OK.
The linter improvements are:
- Increase linter performance
- Make `full-lint` and `lint` write to different caches so we
avoid overwriting their caches since they're different configs
- Change husky's hook to `npm run lint` so as to write to the
same cache
- Remove `@typescript-eslint/eslint-plugin-tslint` which is
essentially a wrapper to TSLint because the rules aren't worth
running another linter
- Convert `.eslintrc.json` and `.eslintrc-syntax.json` to two spaces
rather than four tabs to respect PS' `.editorconfig`
- Rename `fulllint` to `full-lint` to ease spelling it
[0] - https://pastie.io/mmtxpf.js (prettified)
There is no lottery editmarkup command. The proper use is to use /lottery edit, which allows you to edit the number of max winners, the name of the lottery, and the HTML, but also requires all three parameters be included.
- Anyone can now see the amount of participants
- Max winners can't go above `Number.MAX_SAFE_INTEGER`
- `/lottery edit` can be used to edit the lottery
- "Page unavailable" is not shown to guest users, instead the not "allowing guests to join" is deferred to `/lottery join`.
- Punished users are dropped before generating winners
This seemed desirable in tested, but probably because I hadn't
refreshed. Also, the creator can wrap their content in a div and
give it a margin-bottom.