ACakeWearingAHat
2f6dba6d72
Random Doubles Updates ( #7052 )
2020-07-25 15:34:26 +04:00
Guangcong Luo
2f805c93a2
Remove "Battle" prefix from data exports ( #7039 )
...
`BattlePokedex` is now `Pokedex`, `BattleItems` is now `Items`, etc.
I also renamed `Movedex` to `Moves` and `Statuses` to `Conditions`.
`TypeChart` isn't `Types` yet, because unlike the others, it's not
indexed by ID. That should probably be fixed one day.
2020-07-24 12:42:26 -07:00
The Immortal
e4e375b19b
Random Battle updates
2020-07-24 17:41:05 +04:00
Instruct
6214d79067
Random Doubles updates ( #7034 )
2020-07-24 17:39:43 +04:00
Kris Johnson
00b88b521d
Handle Gigantamaxing properly ( #7001 )
2020-07-23 13:27:42 -07:00
The Immortal
89315b7cee
Random Battle improvements
2020-07-20 13:50:49 +04:00
The Immortal
5312943a2f
Random Battle updates
2020-07-18 14:53:14 +04:00
The Immortal
342a8da614
Random Battle improvements
2020-07-13 19:22:04 +04:00
ACakeWearingAHat
f9699c1be0
Random Doubles Updates ( #6962 )
2020-07-06 12:48:48 +04:00
The Immortal
a77059c0ef
Random Battle: Fix Heracross and Clawitzer
2020-07-02 23:23:09 +04:00
The Immortal
734edb3c61
Randoms: Improve Altaria/Lugia and fix Hitmonlee
2020-07-01 15:30:45 +04:00
The Immortal
25198a6917
Randoms: Fix Miltank, Stoutland, and Rillaboom
2020-06-29 18:30:21 +04:00
The Immortal
36cac2339a
Random Battle updates
2020-06-29 00:05:46 +04:00
ACakeWearingAHat
e0ce96fa46
Random Doubles Update ( #6909 )
2020-06-25 14:55:24 +04:00
The Immortal
fb2ac9502a
Random Battle updates
2020-06-22 15:24:43 +04:00
The Immortal
ed7cb06d22
Random Battle improvements
2020-06-20 14:26:42 +04:00
The Immortal
58206586e5
Random Battle updates
2020-06-19 18:00:51 +04:00
ACakeWearingAHat
e72b3ae165
Gen 7 Random Doubles Battle Updates ( #6810 )
2020-06-18 16:33:41 +04:00
The Immortal
f37d7471c3
Random Battle: Set improvements
2020-06-17 22:09:03 +04:00
The Immortal
c7fdeb9867
Random Battle updates
2020-06-11 13:11:44 +04:00
Mia
6839a1f4db
Add a library for utility functions ( #6817 )
2020-06-09 22:06:43 -07:00
Guangcong Luo
287743c83b
Fix Pumpkaboo CC1v1 crash
...
This will probably need to be less hardcoded in the future, but
for now this is fine.
A better solution would involve revising `getLearnsetData` to be
able to do these things.
2020-06-04 12:21:25 -04:00
The Immortal
a258a24ff9
Challenge Cup: Fix Pumpkaboo-Super and Zygarde-10%
2020-06-04 20:18:16 +04:00
The Immortal
f9791abba9
Random Battles: Fix cosmetic formes
2020-06-04 03:06:07 +04:00
The Immortal
71d31692af
Random Battle updates
2020-06-03 00:31:07 +04:00
ACakeWearingAHat
8e509a8f83
Random Singles & Doubles updates ( #6769 )
2020-05-30 12:30:08 +04:00
The Immortal
4091fe65ce
Random Battle updates
2020-05-29 03:16:24 +04:00
The Immortal
2f4c728b69
Random Battle improvements
2020-05-28 06:49:00 +04:00
ACakeWearingAHat
527815bfcc
Random Doubles Update ( #6741 )
2020-05-28 01:31:12 +04:00
Sigmatecture
18b8d019ed
Set Random Battle singles levels by species ( #6706 )
2020-05-27 00:31:41 +04:00
Leonard Craft III
3496491d4f
Fix Farfetch'd / Sirfetch'd with new apostrophe ( #6721 )
...
Also fixes Stick's behavior
2020-05-19 21:56:35 -07:00
The Immortal
4fb3bc7d98
Fix Hackmons Cup
2020-05-16 09:27:45 +04:00
The Immortal
f8065cc9bb
Improve ec4bb6cb4
...
Removed the unnecessary arrays in moves. Also fixed the thread link.
2020-05-16 08:45:18 +04:00
The Immortal
ec4bb6cb4d
Add CAP 1v1 format
2020-05-16 08:11:54 +04:00
The Immortal
4dfb21c2e8
Random Doubles: Fix rejections
2020-05-14 08:48:35 +04:00
The Immortal
1810c8e7b7
Random Battle: Improve Toxicroak
2020-05-14 07:51:35 +04:00
ACakeWearingAHat
54fb0bea04
Random Doubles updates ( #6654 )
2020-05-14 01:42:04 +04:00
The Immortal
281106bac1
Random Doubles updates
2020-05-03 02:50:01 +04:00
The Immortal
fc62da963a
Random Battle: Adjust Pokemon rates
2020-05-03 02:31:15 +04:00
The Immortal
864bddfaf2
Challenge Cup: Fix Hidden Power check
2020-05-01 21:11:13 +04:00
Guangcong Luo
7aa42b1212
Remove Dex.getOutOfBattleSpecies
...
Literally every current use is a bug.
2020-04-30 23:29:20 -07:00
The Immortal
9bb97f0228
Random Battle: Update forme generation
2020-05-01 08:18:29 +04:00
Guangcong Luo
826e544b65
Refactor random set generation
...
The whole `checkBattleForme` system, introduced in 4410843e5a
and currently used in Gen 6 and 7, seems to have always been bugged.
As TI mentions in #5970 , we already use `getPokemonPool` for alternate
forme handling.
I've replaced it with a roll for cosmetic formes.
2020-04-30 17:52:04 -07:00
Kris Johnson
979be98574
Refactor inheritsFrom to changesFrom ( #6611 )
2020-04-26 14:44:25 -07:00
ACakeWearingAHat
c7431fb8cd
Random Doubles update ( #6618 )
2020-04-26 06:01:10 +04:00
Guangcong Luo
549ef7edb1
Fix MoveData interface definition
...
For historical reasons, move property definitions have been very blurry
across `EffectData`. Fortunately, recent refactors have made it
possible to put them all where they're supposed to be.
2020-04-25 12:57:46 -07:00
The Immortal
d2bd85aede
Random Battle improvements
2020-04-25 16:14:50 +04:00
The Immortal
7441eb6ea6
Random Doubles: Update level formula
2020-04-25 15:03:18 +04:00
Literally who
4ea14070b9
Gen 8 Random Doubles Update ( #6596 )
2020-04-24 21:45:59 +04:00
The Immortal
a59bf5e270
Random Battle: Fix Noctowl
2020-04-24 20:07:05 +04:00
The Immortal
f7e1a1d253
Hackmons Cup: Fix G-Max moves being rolled
2020-04-24 01:57:53 +04:00
The Immortal
171233b6de
Random Battle: Reject Steadfast
2020-04-24 01:29:44 +04:00
Kris Johnson
28bf388b98
Typescript data ( #6553 )
2020-04-23 09:16:09 -07:00