Commit Graph

159 Commits

Author SHA1 Message Date
Karthik
49149ea8fb
Properly handle Zacian/Zamazenta Crowned forms (#8753) 2022-05-09 14:23:15 -05:00
Leonard Craft III
f033714eda
Implement held Poke Ball legality (#8722) 2022-04-18 12:16:58 -04:00
Annika
4d73b897b6 Random Battles: Support more value rules
This adds support for `Max Move Count` and `Adjust Level`
2022-03-30 21:56:43 -07:00
Annika
dce7f33b65 Random Battles: March 2022 balance patch 2022-03-03 18:26:01 -08:00
Karthik
2cbfac9b68
Fix Heal Bell/Aromatherapy in Multi Battles (#8671) 2022-02-21 14:22:52 -05:00
pyuk-bot
32892af464
Fix National Dex Eviolite checks (#8650) 2022-02-01 13:51:04 -05:00
Annika
70aac0296e Random Battle: Account for nonexistent evolutions 2022-01-30 18:02:29 -08:00
Tarrembeau
c755b6b818
Random Battle: Give Glaceon Toxic in Gen 5 (#8635) 2022-01-23 17:47:01 -08:00
Kris Johnson
eee902e98e BW2: Fix Mr. Mime's tier 2022-01-16 20:58:25 -07:00
Tarrembeau
45aa870868
[Gen 5] Random Battle: Properly level Pokémon in the '(PU)' tier (#8626) 2022-01-13 10:42:12 -08:00
Annika
ed8948153d Random Battle: Make [Gen 5] PUBL Pokémon level 88 2022-01-12 09:55:31 -08:00
Kris Johnson
ad774d25a9 Fix ZUBL Pokemon tiers 2022-01-11 12:14:54 -07:00
Marty-D
540d7c5bde
Gen 5 OU: Drop Hippowdon into OU by technicality
https://www.smogon.com/forums/posts/9080453/
2022-01-11 14:09:45 -05:00
Kris Johnson
070d1a6ddb
BW PU/ZU: Add proper tiering (#8621) 2022-01-11 10:43:02 -05:00
WeWuzNidokangz
7097a9ac75
Hackmons Cup: Support custom team bans/unbans (#8607) 2022-01-09 14:46:41 -08:00
Annika
e082ce9434 Random Battles: Alphabetize move arrays 2022-01-02 21:09:20 -08:00
Annika
746ef6f8bd Random Battles: Fix Gen 5 Arceus 2021-11-26 21:07:16 -08:00
Annika
d3a2911c27 Random Battles: Use correct Dex APIs 2021-10-08 19:50:52 -07:00
pacmanboss256
23b35498f6
Rename the "mystery" and "authentic" move flags (#8445)
* mystery -> allyanim
* authentic -> bypasssub
2021-08-30 23:07:50 -07:00
Annika
c134195915
Use ts-node instead of Sucrase (#8369) 2021-07-09 19:59:22 -07:00
Marty-D
217979d2e5
Gen 5 OU: Drop Infernape into OU by technicality
https://www.smogon.com/forums/posts/8906068/
2021-07-03 14:24:43 -04:00
Annika
82d21aa33c Random Battles: Fix Venusaur bug in Gen 5 2021-07-02 19:49:43 -07:00
Karthik
cbec7757dd
Gen 5: Blue Basculin should be able to have Reckless (#8377) 2021-06-29 10:30:14 -04:00
Karthik
9e19fea383
Gen 5: Reveal Mail in Team Preview (#8363) 2021-06-12 18:02:36 -07:00
Annika
6363a1854c Random Battles: Don't allow unreleased HAs 2021-06-07 18:45:22 -07:00
Annika
d8988bb250 Random Battles: Fix double-Hidden Power bug 2021-06-05 12:24:08 -07:00
Instruct
da8c1580ea
Gen 5: Refactor to use unreleasedHidden (#8349) 2021-06-05 09:00:15 -07:00
Leonard Craft III
4543abfb9c Fix more regressions from residual factor 2021-05-27 17:38:59 -05:00
Leonard Craft III
d946308900
Fix the order of many end-turn resolution effects (#8307)
Co-authored-by: Marty-D <Marty-D@users.noreply.github.com>
2021-05-17 11:53:52 -04:00
Annika
071e21da5c
Random Battles: Refactor to use Sets and Multisets more (#8292) 2021-05-11 09:16:28 -07:00
pyuk-bot
a76052af54
Scale team limits in Random Battles to maxTeamSize (#8281) 2021-05-07 23:52:20 -07:00
Annika
5d177a8384 Random Battles: Remove wrongly-implemented rules 2021-05-07 10:19:45 -07:00
Annika
0b4c904331 Random Battles: Fix crash 2021-05-06 23:27:48 -07:00
Annika
2b3741ec2f Random Battles: Support more Value Rules
Specifically, randomized formats will now support Max Team Size, Min Source Gen, Adjust Level, Adjust Level Down, and Force Monotype.

This fixes the issue with randomly-generated Multi Battle teams containing six Pokémon, instead of three as desired.
2021-05-06 22:45:08 -07:00
Guangcong Luo
f9fdc73133
Support per-pokemon Residual handlers in Side/Field conditions (#8222)
For side conditions, `onStart`/`onRestart`/`onResidual`/`onEnd`
have been renamed `onSideStart`/`onSideRestart`/`onSideResidual`/`onSideEnd`,
with the `onResidualOrder` properties renamed `onSideResidualOrder`.

For field conditions, `onStart`/`onRestart`/`onResidual`/`onEnd`
have been renamed `onFieldStart`/`onFieldRestart`/`onFieldResidual`/`onFieldEnd`,
with the `onResidualOrder` properties renamed `onFieldResidualOrder`.

(The `onField` and `onSide` part helps make it clear to the type system
that the first argument is a Field or Side, not a Pokemon.)

Side and field conditions can now use `onResidual` to tick separately
on each pokemon in Speed order. `onResidualOrder` (the per-pokemon
tick) can be timed separate from `onSideResidualOrder` (the
per-condition tick), allowing conditions to end at a different priority
than they tick per-pokemon.

Relatedly, `onTeamPreview` and `onStart` in formats now need to be
`onFieldTeamPreview` and `onFieldStart`.

Unrelatedly, `effectData` has been renamed `effectState`, and the
corresponding state containers (`pokemon.statusData`,
`pokemon.speciesData`, `pokemon.itemData`, `pokemon.abilityData`,
`field.weatherData`, `field.terrainData`) have been similarly renamed. I
renamed the types a while ago, but I was holding off renaming the fields
because it would be a breaking change. But this is a breaking change
anyway, so we might as well do it now.

Note: `onResidual` will tick even on `onSideEnd` turns, although
`onSideResidual` won't. When refactoring weather, remember to
check `this.state.duration` so you don't deal weather damage on the
ending turn.

Intended as a better fix for #8216
2021-04-25 10:55:54 -07:00
Guangcong Luo
486f292904
Refactor everything to use Utils.sortBy (#8220)
A few uses of `array.sort()` have been left alone:

- sorting in `data/` because they aren't supposed to import anything

- `set-importer` because I still have no clue what that's for and what
  dependencies it is/isn't allowed to have

- `sort()` with no arguments used as a lexical sort (at which point
  `sortBy` offers no benefits)

All other cases have been replaced with `Utils.sortBy`, which should
be a massive increase in readability.

Sort orders should be much more readable now, without needing to puzzle
through sign issues. The order is always low-to-high, A-to-Z,
true-to-false.
2021-04-23 22:41:00 -07:00
Guangcong Luo
5233559183 Refactor Dex types 2021-04-08 07:08:56 -07:00
Guangcong Luo
13189fdb02
Update Dex API (#8181)
This is the change that renames:

- `Dex.getMove` -> `Dex.moves.get`
- `Dex.getAbility` -> `Dex.abilities.get`
- `Dex.getItem` -> `Dex.items.get`
- `Dex.getSpecies` -> `Dex.species.get`
- `Dex.getEffect` -> `Dex.conditions.get`
- `Dex.getNature` -> `Dex.natures.get`
- `Dex.getType` -> `Dex.types.get`
- `Dex.getFormat` -> `Dex.formats.get`

In addition, some other APIs have been updated:

- `getByID` methods have also been added to every other table.
- `Dex.moves.all()` now gets an array of all moves
  - Plus equivalent methods for `abilities`, `items`, `species`, `formats`, `natures`, `types`
  - Note: there's no `Dex.conditions.all()`
- new API: `Dex.stats` for naming/iterating stats
- `Dex.getEffectByID` -> `Dex.conditions.getByID`
- `Dex.getType` -> `Dex.types.get`
- `Dex.data.Formats` -> `Dex.data.Rulesets`
- `Dex.formats` -> now an array `Dex.formats.all()`
- `Dex.getRuleTable` -> `Dex.formats.getRuleTable`
- `Dex.validateFormat` -> `Dex.formats.validate`

Team functions have been split off into a new `sim/teams` package:

- `Dex.packTeam` -> `Teams.pack`
- `Dex.fastUnpackTeam` -> `Teams.unpack`
- `Dex.generateTeam` -> `Teams.generate`
- `Dex.stringifyTeam` -> `Teams.export`

`Teams.export` has also been rewritten to better match how it works in client.

This implements #8178
2021-04-08 03:00:37 -07:00
Guangcong Luo
3b5e8cbfc2
Refactor for multi battles (#8152) 2021-03-31 20:27:07 -07:00
Guangcong Luo
d18c0a4e1f Refactor more things to use pokemon.allies/foes
(This will make multi battles easier to implement.)
2021-03-28 20:06:18 -07:00
Guangcong Luo
ed454ef76a
Refactor scripts to battle-actions (#8138)
This introduces a new class, BattleActions, available as `battle.actions`,
moving all functions from `data/scripts.ts` to `sim/battle-actions.ts`.

This makes it so that "go to definition" will now work correctly for
functions previously in scripts; we no longer need UnimplementedError,
and there's now a clean conceptual separation between `battle` and
`battle-actions` (whereas the previous distinction between `battle` and
`scripts` was basically nonexistent).

This will be a difficult migration if you maintain a fork with custom
scripted mods. I'm sorry! Migration instructions are here:

https://github.com/smogon/pokemon-showdown/pull/8138
2021-03-28 12:01:38 -07:00
ACakeWearingAHat
00bd42826f
Random Battles: Updates to Gen 5 (#8127) 2021-03-20 17:31:36 -07:00
Mia
4f710d3ce8 Remove random Monitor.slow() from random-teams 2021-03-10 08:41:27 -06:00
Annika
550a4df374
Random Battles: Refactor Gen 5-7 (#8106) 2021-03-09 19:49:47 -08:00
ACakeWearingAHat
c9e431ed48
Random Battles: Bugfixes for Doubles and old generations (#8058) 2021-02-19 16:08:27 -08:00
Annika
864a37f66d Random Battles: Fix Gen 5 STAB move regression 2021-02-13 12:08:19 -08:00
Annika
bb4cbf3394
Random Battles: Refactor for code standards and readability (#8021)
This PR
- Brings all Random Battles code up to the standard 120-charaacter line length limit
- Improves readability for all Random Battles code
- Refactors current-gen Random Battles team generation to be more modular and readable

Documentation thanks to @ACakeWearingAHat!
2021-02-12 15:50:04 -08:00
Leonard Craft III
220cac3aa7
Convert modifiers from hex to decimal (#8003) 2021-02-10 17:02:18 -05:00
The Immortal
396b46b92c Random Battle fixes 2021-02-01 08:00:44 +04:00
The Immortal
7d5f9b455d Gen 5: Random Battle updates
- Various movepool improvements
- Prevent Toxic with setup or Trick Room
- Prevent Rain Dance with RestTalk
- Force Seed Flare and Horn Leech
- Reject Keen Eye
- Reject Intimidate so Shed Skin is rolled
- Fix Toxic/Flame Orb selection
- Improve Leftovers and Life Orb selection
2021-01-30 23:42:08 +04:00