Commit Graph

27 Commits

Author SHA1 Message Date
Annika
d09e2d8354 Random Battles: April 2022 patch 2022-04-04 16:22:31 -07:00
Annika
4d73b897b6 Random Battles: Support more value rules
This adds support for `Max Move Count` and `Adjust Level`
2022-03-30 21:56:43 -07:00
Annika
ae84fefa4a Random Battles: Fix item generation for Arceus 2021-11-26 12:10:42 -08:00
Annika
d3a2911c27 Random Battles: Use correct Dex APIs 2021-10-08 19:50:52 -07:00
Annika
c134195915
Use ts-node instead of Sucrase (#8369) 2021-07-09 19:59:22 -07:00
Annika
d8988bb250 Random Battles: Fix double-Hidden Power bug 2021-06-05 12:24:08 -07:00
Annika
071e21da5c
Random Battles: Refactor to use Sets and Multisets more (#8292) 2021-05-11 09:16:28 -07:00
Annika
5d177a8384 Random Battles: Remove wrongly-implemented rules 2021-05-07 10:19:45 -07:00
Annika
2b3741ec2f Random Battles: Support more Value Rules
Specifically, randomized formats will now support Max Team Size, Min Source Gen, Adjust Level, Adjust Level Down, and Force Monotype.

This fixes the issue with randomly-generated Multi Battle teams containing six Pokémon, instead of three as desired.
2021-05-06 22:45:08 -07:00
Guangcong Luo
486f292904
Refactor everything to use Utils.sortBy (#8220)
A few uses of `array.sort()` have been left alone:

- sorting in `data/` because they aren't supposed to import anything

- `set-importer` because I still have no clue what that's for and what
  dependencies it is/isn't allowed to have

- `sort()` with no arguments used as a lexical sort (at which point
  `sortBy` offers no benefits)

All other cases have been replaced with `Utils.sortBy`, which should
be a massive increase in readability.

Sort orders should be much more readable now, without needing to puzzle
through sign issues. The order is always low-to-high, A-to-Z,
true-to-false.
2021-04-23 22:41:00 -07:00
Guangcong Luo
13189fdb02
Update Dex API (#8181)
This is the change that renames:

- `Dex.getMove` -> `Dex.moves.get`
- `Dex.getAbility` -> `Dex.abilities.get`
- `Dex.getItem` -> `Dex.items.get`
- `Dex.getSpecies` -> `Dex.species.get`
- `Dex.getEffect` -> `Dex.conditions.get`
- `Dex.getNature` -> `Dex.natures.get`
- `Dex.getType` -> `Dex.types.get`
- `Dex.getFormat` -> `Dex.formats.get`

In addition, some other APIs have been updated:

- `getByID` methods have also been added to every other table.
- `Dex.moves.all()` now gets an array of all moves
  - Plus equivalent methods for `abilities`, `items`, `species`, `formats`, `natures`, `types`
  - Note: there's no `Dex.conditions.all()`
- new API: `Dex.stats` for naming/iterating stats
- `Dex.getEffectByID` -> `Dex.conditions.getByID`
- `Dex.getType` -> `Dex.types.get`
- `Dex.data.Formats` -> `Dex.data.Rulesets`
- `Dex.formats` -> now an array `Dex.formats.all()`
- `Dex.getRuleTable` -> `Dex.formats.getRuleTable`
- `Dex.validateFormat` -> `Dex.formats.validate`

Team functions have been split off into a new `sim/teams` package:

- `Dex.packTeam` -> `Teams.pack`
- `Dex.fastUnpackTeam` -> `Teams.unpack`
- `Dex.generateTeam` -> `Teams.generate`
- `Dex.stringifyTeam` -> `Teams.export`

`Teams.export` has also been rewritten to better match how it works in client.

This implements #8178
2021-04-08 03:00:37 -07:00
Annika
9e7074572e Random Battles update 2021-03-26 15:45:59 -07:00
Annika
550a4df374
Random Battles: Refactor Gen 5-7 (#8106) 2021-03-09 19:49:47 -08:00
ACakeWearingAHat
d0eeeac7f0
Random Battles: Improve documentation (#8096) 2021-03-05 14:18:00 -08:00
Annika
13a870a4a3
Random Battles: Refactor Generation 4 (#8087) 2021-03-03 13:16:50 -08:00
ACakeWearingAHat
c9e431ed48
Random Battles: Bugfixes for Doubles and old generations (#8058) 2021-02-19 16:08:27 -08:00
Annika
bb4cbf3394
Random Battles: Refactor for code standards and readability (#8021)
This PR
- Brings all Random Battles code up to the standard 120-charaacter line length limit
- Improves readability for all Random Battles code
- Refactors current-gen Random Battles team generation to be more modular and readable

Documentation thanks to @ACakeWearingAHat!
2021-02-12 15:50:04 -08:00
The Immortal
396b46b92c Random Battle fixes 2021-02-01 08:00:44 +04:00
The Immortal
28db0e0438 Gen 4: Update Random Battle 2021-01-10 21:02:52 +04:00
The Immortal
2bd9e757c4 Past gens: Random Battle improvements 2021-01-10 19:19:33 +04:00
Kris Johnson
7877b95e67 Random Battle: Fix typo and remove redundant check 2020-11-16 22:40:48 -07:00
Kris Johnson
4ea47cb308
Gen 4: Move Arceus to AG (#7511) 2020-10-12 03:01:50 +04:00
Mia
deeed6c789
Remove sim/ and data/'s globals (#7091) 2020-08-07 06:44:15 -07:00
The Immortal
f9791abba9 Random Battles: Fix cosmetic formes 2020-06-04 03:06:07 +04:00
Leonard Craft III
3496491d4f
Fix Farfetch'd / Sirfetch'd with new apostrophe (#6721)
Also fixes Stick's behavior
2020-05-19 21:56:35 -07:00
The Immortal
9bb97f0228 Random Battle: Update forme generation 2020-05-01 08:18:29 +04:00
Kris Johnson
28bf388b98
Typescript data (#6553) 2020-04-23 09:16:09 -07:00