Commit Graph

29 Commits

Author SHA1 Message Date
Karthik
a77de95784
Gen 3: Fix Sleep Talk interaction with Encore/Choice Item (#8762) 2022-05-12 18:57:13 -04:00
Marty
450da1638b Gens II-IV: Correct Encore duration 2022-05-04 17:51:29 -04:00
Marty-D
675b393796 Gen II-IV: Hide Beat Up message
As per https://www.smogon.com/forums/posts/8992145/
2021-10-26 18:47:32 -04:00
Karthik
4f791ef852
Gen III-IV: Fix Uproar duration (#8450) 2021-09-05 12:46:11 -04:00
pacmanboss256
23b35498f6
Rename the "mystery" and "authentic" move flags (#8445)
* mystery -> allyanim
* authentic -> bypasssub
2021-08-30 23:07:50 -07:00
Marty-D
5281f3bac3
Gen III: Fix Beat Up fix 2021-08-15 09:35:34 -04:00
Marty-D
6e25dc78cd
Gen III: Fix Beat Up category 2021-08-14 15:24:08 -04:00
Marty-D
a5929b3076 Gen III: Make Follow Me a slot condition
Thanks, xzern!
2021-06-23 11:32:43 -04:00
Karthik
7988f15526
Gen 3: Always break the opponent's screens with Brick Break (#8325) 2021-05-25 15:39:40 -04:00
pacmanboss256
91f86530c5
Fix Gen 3 Weather Ball and Gen 4 Trick (#8314) 2021-05-24 15:07:37 -04:00
Leonard Craft III
d946308900
Fix the order of many end-turn resolution effects (#8307)
Co-authored-by: Marty-D <Marty-D@users.noreply.github.com>
2021-05-17 11:53:52 -04:00
Guangcong Luo
f9fdc73133
Support per-pokemon Residual handlers in Side/Field conditions (#8222)
For side conditions, `onStart`/`onRestart`/`onResidual`/`onEnd`
have been renamed `onSideStart`/`onSideRestart`/`onSideResidual`/`onSideEnd`,
with the `onResidualOrder` properties renamed `onSideResidualOrder`.

For field conditions, `onStart`/`onRestart`/`onResidual`/`onEnd`
have been renamed `onFieldStart`/`onFieldRestart`/`onFieldResidual`/`onFieldEnd`,
with the `onResidualOrder` properties renamed `onFieldResidualOrder`.

(The `onField` and `onSide` part helps make it clear to the type system
that the first argument is a Field or Side, not a Pokemon.)

Side and field conditions can now use `onResidual` to tick separately
on each pokemon in Speed order. `onResidualOrder` (the per-pokemon
tick) can be timed separate from `onSideResidualOrder` (the
per-condition tick), allowing conditions to end at a different priority
than they tick per-pokemon.

Relatedly, `onTeamPreview` and `onStart` in formats now need to be
`onFieldTeamPreview` and `onFieldStart`.

Unrelatedly, `effectData` has been renamed `effectState`, and the
corresponding state containers (`pokemon.statusData`,
`pokemon.speciesData`, `pokemon.itemData`, `pokemon.abilityData`,
`field.weatherData`, `field.terrainData`) have been similarly renamed. I
renamed the types a while ago, but I was holding off renaming the fields
because it would be a breaking change. But this is a breaking change
anyway, so we might as well do it now.

Note: `onResidual` will tick even on `onSideEnd` turns, although
`onSideResidual` won't. When refactoring weather, remember to
check `this.state.duration` so you don't deal weather damage on the
ending turn.

Intended as a better fix for #8216
2021-04-25 10:55:54 -07:00
Marty-D
94840470c3 Make sure Bide actually ends 2021-04-12 10:52:46 -04:00
Guangcong Luo
13189fdb02
Update Dex API (#8181)
This is the change that renames:

- `Dex.getMove` -> `Dex.moves.get`
- `Dex.getAbility` -> `Dex.abilities.get`
- `Dex.getItem` -> `Dex.items.get`
- `Dex.getSpecies` -> `Dex.species.get`
- `Dex.getEffect` -> `Dex.conditions.get`
- `Dex.getNature` -> `Dex.natures.get`
- `Dex.getType` -> `Dex.types.get`
- `Dex.getFormat` -> `Dex.formats.get`

In addition, some other APIs have been updated:

- `getByID` methods have also been added to every other table.
- `Dex.moves.all()` now gets an array of all moves
  - Plus equivalent methods for `abilities`, `items`, `species`, `formats`, `natures`, `types`
  - Note: there's no `Dex.conditions.all()`
- new API: `Dex.stats` for naming/iterating stats
- `Dex.getEffectByID` -> `Dex.conditions.getByID`
- `Dex.getType` -> `Dex.types.get`
- `Dex.data.Formats` -> `Dex.data.Rulesets`
- `Dex.formats` -> now an array `Dex.formats.all()`
- `Dex.getRuleTable` -> `Dex.formats.getRuleTable`
- `Dex.validateFormat` -> `Dex.formats.validate`

Team functions have been split off into a new `sim/teams` package:

- `Dex.packTeam` -> `Teams.pack`
- `Dex.fastUnpackTeam` -> `Teams.unpack`
- `Dex.generateTeam` -> `Teams.generate`
- `Dex.stringifyTeam` -> `Teams.export`

`Teams.export` has also been rewritten to better match how it works in client.

This implements #8178
2021-04-08 03:00:37 -07:00
Guangcong Luo
3b5e8cbfc2
Refactor for multi battles (#8152) 2021-03-31 20:27:07 -07:00
Guangcong Luo
ed454ef76a
Refactor scripts to battle-actions (#8138)
This introduces a new class, BattleActions, available as `battle.actions`,
moving all functions from `data/scripts.ts` to `sim/battle-actions.ts`.

This makes it so that "go to definition" will now work correctly for
functions previously in scripts; we no longer need UnimplementedError,
and there's now a clean conceptual separation between `battle` and
`battle-actions` (whereas the previous distinction between `battle` and
`scripts` was basically nonexistent).

This will be a difficult migration if you maintain a fork with custom
scripted mods. I'm sorry! Migration instructions are here:

https://github.com/smogon/pokemon-showdown/pull/8138
2021-03-28 12:01:38 -07:00
Annika
c2e97aaaed
Use optional chaining in more places (#8063) 2021-02-22 11:42:05 -08:00
Marty-D
1ed4d58b7e
Gen III: Fix Weather Ball
I realize this isn't actually correct, but at least it's less incorrect for now.
2020-11-20 18:24:29 -05:00
Marty-D
2d0e06e497 Past Gens: Fix Fury Cutter 2020-11-09 18:10:05 -05:00
urkerab
bcc6fddff5
Remove duplicate fail message from Encore (#7339) 2020-09-09 04:32:28 +04:00
Guangcong Luo
ea8f52ce97
Move descriptions to data/text/ files (#7036)
This adds some new `data/text/` files, which are the new home for
item/move/ability descriptions, as well as in-game messages, in one
place for ease of translation.
2020-09-06 22:00:11 -07:00
Kris Johnson
324ad0425a
Fix various GSC/ADV mechanics (#7247) 2020-08-22 01:29:41 -07:00
Guangcong Luo
4d09f7acde Rename more instances of Effect to Condition 2020-07-26 11:26:23 -07:00
Guangcong Luo
2f805c93a2
Remove "Battle" prefix from data exports (#7039)
`BattlePokedex` is now `Pokedex`, `BattleItems` is now `Items`, etc.

I also renamed `Movedex` to `Moves` and `Statuses` to `Conditions`.

`TypeChart` isn't `Types` yet, because unlike the others, it's not
indexed by ID. That should probably be fixed one day.
2020-07-24 12:42:26 -07:00
Mia
6839a1f4db
Add a library for utility functions (#6817) 2020-06-09 22:06:43 -07:00
Guangcong Luo
549ef7edb1 Fix MoveData interface definition
For historical reasons, move property definitions have been very blurry
across `EffectData`. Fortunately, recent refactors have made it
possible to put them all where they're supposed to be.
2020-04-25 12:57:46 -07:00
Guangcong Luo
31a81a91a2 Fix @type in .ts files
Some JSDoc type assertions failed to get converted during various .ts
refactors. This commit takes care of them.
2020-04-24 14:19:08 -07:00
Marty-D
e03d6e9020
Gen III: Remove obsolete code 2020-04-24 15:03:04 -04:00
Kris Johnson
28bf388b98
Typescript data (#6553) 2020-04-23 09:16:09 -07:00