- Disabling ladder no longer prevents other login server requests.
- Two modes for whether a full disable is wanted, or if we are happy with
users with a populated MMR cache searching (unrated) battles.
- Toggling the ladder on/off notifies all rooms and users (just like a global declare).
The new FS module is an abstraction layer over the built-in fs module.
The main reason it exists is because I need an abstraction layer I can
disable writing from. But that'll be in another commit.
Currently, mine is better because:
- paths are always relative to PS's base directory
- Promises (seriously wtf Node Core what are you thinking)
- PS-style API: FS("foo.txt").write("bar") for easier argument order
- mkdirp
This also increases the minimum supported Node version from v6.0 to
v7.7, because we now use async/await. Sorry for the inconvenience!
This also drops the mock-fs-require-fix dependency
mock-fs-require-fix was always kind of a huge hack. It's no longer
necessary, with an FS API that does everything it used to.
This removes a lot of other hacks from test/main.js, which is nice.
This is a surprisingly minor refactor considering how many files it
touches, but most of this is only renames.
In terms of file renames:
- `tools.js` is now `sim/dex.js`
- `battle-engine.js` is now `sim/index.js` and its three classes are
in `sim/battle.js`, `sim/side.js`, and `sim/pokemon.js`
- `prng.js` is now `sim/prng.js`
In terms of variable renames:
- `Tools` is now `Dex`
- `BattleEngine` is now `Sim`
- `BattleEngine.Battle` is now `Sim.Battle`
- `BattleEngine.BattleSide` is now `Sim.Side`
- `BattleEngine.BattlePokemon` is now `Sim.Pokemon`
Currently TypeScript is validating tools.js and is not particularly
strict about anything and we use 'any' a lot and it's not part of
'npm test' yet, but everything has to start somewhere!
tools.js has also been refactored majorly to use accessors rather
than loader functions. This basically means you don't need to do
Tools.includeData() or anything like that anymore. The new system is
also easier to make TypeScript-compatible.
See #3278
We had a lot of discussion in Dev and a somewhat-close poll, but in
the end "Chat" was a better name than "Messages", and also has the
advantage of being shorter (which is nice for Chat.html and
Chat.plural which should be short).
The following functions have been renamed:
- Tools.html to CommandParser.html
- Tools.plural to CommandParser.plural
- Tools.escapeHTML to CommandParser.escapeHTML
- Tools.toDurationString to CommandParser.toDurationString
- Tools.toTimeStamp to CommandParser.toTimestamp
(notice the lowercase 's')
This is in preparation for a rename of Tools to Dex (by removing the
non-dex-related functions) and a rename of CommandParser to either
Messages or Chat.
This commit introduces Tools.html and Tools.plural, helper functions
for string construction.
Tools.html is a template tag function that escapes HTML inside the
template string.
Tools.plural is a helper function that takes a passed Number, Array,
Set, or Map and returns a string representing whether or not it's
plural.
It also starts doing some refactors of some files to make it clear how
I expect code style for template strings to look.
Previously, we used ' for IDs, " for English text, and ' for code.
We should now be using ' for IDs, ` for English text, and ` for code.
Now that nodejs/node#3072 is mostly fixed, we can finally start using
Node 4+ features.
This refactor:
- uses arrow functions where appropriate
Note that arrow functions still aren't used in Mocha, where `this`
is sometimes meaningful.
This also removes the need for .bind() nearly everywhere, as well
as the `self = this` trick.
- refactors Validator and Connection into ES6 classes
- no longer uses Array#forEach for iterating arrays
We strongly prefer for (let i = 0; i < arr.length; i++) because of
performance reasons. Most forEaches have been replaced with for..of,
though, which is 5x slower than the long-form loop but 2x faster
than forEach, which is good enough outside of most inner loops.
The only exception is tournaments, which is due for a more invasive
refactor soon anyway.
This is a huge refactor that's a half-scratch rewrite of simulator.js.
Everything seems to be working so far, but with such a huge change,
I wouldn't be surprised if something went wrong.
One day, we'll convert all our files, but for now I'm just doing
this one as an example. I chose this one specifically because
it's reasonably small and pretty modern.
While I'm at it, I also improved the commenting a bit.
JSHint's ES6 support is shaky, and its development has stalled as of late.
Since ESLint can do by itself both JSHint and JSCS' jobs, this commit replaces them.
Gulp and its related dependencies are also hereby removed.
This initial local ladder support is really basic. Just Elo/W/L/T in
.tsv files. No support for /rank yet.
Servers are encouraged to write and share their own ladder
implementations. The protocol is designed to allow basically any kind
of ladder you want.