Ivo Julca
67da1a1221
Test: Use the new common#createBattle method
...
- This cuts down tons of code that define player names, avatars,
and deal with Team Preview.
2016-06-17 05:45:22 -05:00
Ivo Julca
f2aff1b6ae
Refactor tests to use the new assert/battle APIs
2016-06-15 08:56:29 -05:00
Ivo Julca
2ab2937b3c
Implement assert extensions to enhance the test suite
2016-06-15 08:54:18 -05:00
Konrad Borowski
81f602b8d8
Always use trailing comma for multiline objects
2016-01-01 00:20:07 +01:00
urkerab
ba6dc7c5c0
Prevent IV values that represent half of a DV
2015-12-30 15:32:40 +00:00
Juanma Serrano
c4ac8d6e2f
Use strict mode and let and const instead of var
...
This commit also fixes some duplicated variable declarations.
2015-11-06 21:56:52 -05:00
Kevin Lau
d7b77a76a4
Mocha: Normalize oldgen descriptions for tests
...
Listing the generation number imitates the style used in PS! format names,
and is clearer on which generation it is than listing games from that gen
(so GSC -> Gen 2, etc)
2015-06-19 00:25:03 -07:00
Kevin Lau
88827ff468
Fix hardcoded HP values for Mocha tests
...
Without the battle engine setting the HP EVs to 84, all HP values for
tests that involved set damage/healing were changed.
2015-05-29 11:32:21 -07:00
Konrad Borowski
815909eff2
Don't skip residuals after fainting in Gen2.
...
The original code was wrong, as all it did was skipping residuals.
Skipping moves is handled by `faintMessages`.
2015-02-21 11:37:39 +01:00