Ivo Julca
67da1a1221
Test: Use the new common#createBattle method
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- This cuts down tons of code that define player names, avatars,
and deal with Team Preview.
2016-06-17 05:45:22 -05:00
Ivo Julca
f2aff1b6ae
Refactor tests to use the new assert/battle APIs
2016-06-15 08:56:29 -05:00
Ivo Julca
2ab2937b3c
Implement assert extensions to enhance the test suite
2016-06-15 08:54:18 -05:00
Konrad Borowski
81f602b8d8
Always use trailing comma for multiline objects
2016-01-01 00:20:07 +01:00
Ivo Julca
344e021700
Increase timeout for Pressure tests in Triples
2015-12-14 17:53:03 -05:00
Juanma Serrano
c4ac8d6e2f
Use strict mode and let and const instead of var
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This commit also fixes some duplicated variable declarations.
2015-11-06 21:56:52 -05:00
Kevin Lau
1c70494e2b
Fix Snatch and Imprison's interaction with Pressure
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They target the user, but for the purposes of Pressure are treated as if
they target the opposing side.
2015-08-21 18:50:21 -07:00
Kevin Lau
913704c3ac
Release and update Pressure tests
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Added a check for Harsh Sun/Water moves failing and deducting PP.
Spikes has 32 max PP. Correct relevant values in the code.
2015-07-17 01:47:58 -07:00
Kevin Lau
d7b77a76a4
Mocha: Normalize oldgen descriptions for tests
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Listing the generation number imitates the style used in PS! format names,
and is clearer on which generation it is than listing games from that gen
(so GSC -> Gen 2, etc)
2015-06-19 00:25:03 -07:00
Kevin Lau
4027fad468
Add working and pending tests for Pressure
2015-06-15 16:30:17 -07:00