Due to the recent refactor that changed how `this.canTalk` works, if a user was muted in a room, and then tried to do a command that wasn't allowed to be used if they can't talk, it would send two replies: "You are muted and cannot talk in this room." AND "You cannot do this while unable to talk."
This makes it so that if you're using a command while muted that isn't allowed to be used if you can't talk, it will just use the "You are muted and cannot talk in this room." errorReply.
We had a lot of discussion in Dev and a somewhat-close poll, but in
the end "Chat" was a better name than "Messages", and also has the
advantage of being shorter (which is nice for Chat.html and
Chat.plural which should be short).
The following functions have been renamed:
- Tools.html to CommandParser.html
- Tools.plural to CommandParser.plural
- Tools.escapeHTML to CommandParser.escapeHTML
- Tools.toDurationString to CommandParser.toDurationString
- Tools.toTimeStamp to CommandParser.toTimestamp
(notice the lowercase 's')
This is in preparation for a rename of Tools to Dex (by removing the
non-dex-related functions) and a rename of CommandParser to either
Messages or Chat.
Among the newly added rules, there are quite a few intended to enforce
compliance of CONTRIBUTING.md-blessed idioms, as well as ensure
safe usage of classes and constant bindings.
We are also now enforcing usage of early return in commands.js,
which has 100% compliance as of fd2c45c.
Now that nodejs/node#3072 is mostly fixed, we can finally start using
Node 4+ features.
This refactor:
- uses arrow functions where appropriate
Note that arrow functions still aren't used in Mocha, where `this`
is sometimes meaningful.
This also removes the need for .bind() nearly everywhere, as well
as the `self = this` trick.
- refactors Validator and Connection into ES6 classes
- no longer uses Array#forEach for iterating arrays
We strongly prefer for (let i = 0; i < arr.length; i++) because of
performance reasons. Most forEaches have been replaced with for..of,
though, which is 5x slower than the long-form loop but 2x faster
than forEach, which is good enough outside of most inner loops.
The only exception is tournaments, which is due for a more invasive
refactor soon anyway.