BattlePokemon#runImmunity is now two functions, runImmunity and
runStatusImmunity.
The split is helpful because: 1. NegateImmunity only applies to type
immunities, and 2. Immunity only applies to status immunities and
Ground immunities.
Ground immunities are now entirely handled hardcoded in isGrounded.
This overall doesn't have a noticeable impact on performance, but
it makes certain things behave more predictably, and correctly
shows the ability activation for Levitate, so I assume that means it's
a net positive. I hope I at least improved readability...
PS has a tradition of supporting future-gen items/moves/etc in past gens,
so why not the other way around? Obviously, these items are banned
outside of Custom Game.
This mainly helps make the teambuilder less confusing to gen 2 players.
- Introduces `battleOnly` to Pokémon formats-data to flag which formes are forbidden on battle start.
- Adds back Secret Sword as Keldeo-Resolute's required move.
- Introduces `requiredAbility` to handle Darmanitan-Zen.
- Introduces `forcedForme` to items' data to flag the formes that some items enforce.
The current implementation of ModifyAtk, ModifyDef, etc. is to pass the
actual stat into the event, have event handlers run battle.chainModify(),
ModifySpe passes in a modifier variable, calls battle.chain(), and then
ends with battle.modify() using the modifier variable. The way chainModify
is implemented within the event system also means that it chains together
modifiers in the same manner and finishes with battle.modify(), meaning
that there is no need for ModifySpe to use battle.chain() and
battle.modify() manually.
This also fixes the effect of BattlePokemon#getStat on stats other than
speed.
- Gen 1 PP overflow makes a Pokemon stale
- Staleness warnings now specify the staleness source
- Half-staleness also warns, if another pokemon is already stale
Warning on half-staleness helps remind people who seem to think
they've beaten Endless Battle Clause after 5-ish turns, when it
takes 10-20 turns for some staleness verdics, especially if
there's a lot of switching going on.
The full description is in the comments of the Endless Battle
Clause entry in rulesets.js.
This update fixes a lot of the issues with yesterday's version.
Also included: A minor refactor of deductPP, which did not need
a success variable.
Add a new event ModifyAccuracy that affects all moves other than OHKO
moves and switched many event handlers that originally used the Accuracy
event to ModifyAccuracy instead.
Knock Off no longer broadcasts the source so Arceus can knock off a Plate
from a non-Arceus, Genesect can knock off a Drive, etc. Updated Sticky
Hold to check for Knock Off specifically as a result.
TakeItem is no longer suppressed by Mold Breaker, fixing interaction with
Unburden. Updated Sticky Hold to check for Mold Breaker instead.
Items that prevent their own removal do not have that effect negated by
Klutz and other item-negating effects.
Thief and Covet can steal Mail.
Replace the pokemon.negateImmunity object with a new `NegateImmunity`
event that handles all the immunity negation.
Also deprecate 'IgnoreEffectiveness' in favor of having relevant moves
and items use `Effectiveness` event handlers instead.
- On failure, they will no longer trigger the `AfterMoveSecondarySelf` event. It was a common pattern to check for success on its handlers, so this removes some duplication.
- All failed moves will now run any set `MoveFail` single events.
- Life Orb will now harm the holder if a successful attack did 0 damage (e.g. False Swipe on a 1 HP target).
BattlePokemon#ignoringItem and BattlePokemon#ignoringAbility are
hardcodedto return true for any situation where pokemon.ignore['Item']
or pokemon.ignore['Ability'] respectively would have been true.
The intention for this event is to remove the move disabling code away
from ModifyPokemon and to an event that can be run a fewer number of
times. Since the disabledMoves index is used to gray-out moves that cannot
be used, and not for any other purpose, there is no need for the related
code to be run at the ModifyPokemon timing, instead working better as a
once per turn event.