Commit Graph

239 Commits

Author SHA1 Message Date
TheMezStrikes
0c7f04356d Generalize NFE bans into validator rule (#5942) 2019-11-11 17:42:30 +13:00
The Immortal
615f16c94d STABmons: Prevent unreleased moves 2019-11-03 05:36:53 +04:00
Guangcong Luo
2adc80efe4
Improve egg validator (#5854)
Previously, we split gen 2-5 egg move validation into two phases,
`checkLearnset` where we searched for a valid father, and
`reconcileLearnset` where we made sure the father could learn the move
combination.

Egg move validation has now been completely moved out of these
functions and into `validateSource`, which calls `findEggMoveFathers`.

The new algorithm no longer requires `C` moves to be hardcoded into
`learnsets.js`, now doing a more thorough check validation for the
father's move combination. This should be slower than before, but
net performance should be massively improved due to two other
optimizations in this refactor:

- We no longer do any father-searching if the moveset can be obtained
  any other way - in particular, this means no more father validation
  in gen 6+ where all egg move combinations are legal anyway.

- We only check fully-evolved pokemon as fathers (because anything a
  prevo can learn, its evos can learn, too - yes, we remember to make
  exceptions for Salazzle, Combee, and future-gen evos)

In addition, `/learn` should now provide significantly better
information for egg move breeding, since it uses a more thorough check
instead of the validator's short-circuiting the moment it finds a valid
father.

This also improves some baby-only move validation, specifically fixing
the issue with Seismic Toss Charm Chansey.
2019-10-09 00:59:24 +11:00
Guangcong Luo
7a023746ba
Refactor battle.dex out of battle (#5851)
In most other similar systems, like TeamValidator, we use `thing.dex` instead of having it extend `ModdedDex`. Battle has always extended `ModdedDex`, though. This changes Battle to match the others.

This should fix an issue with `Battle.data` not being cached.

This also frees up Battle to extend ObjectReadWriteStream<string> in a future update.
2019-10-06 07:38:08 +11:00
Guangcong Luo
3cd04c349e Fix missed conversions of validate -> obtainable 2019-10-06 04:32:23 +11:00
Guangcong Luo
71498d451d
New validator (#5840)
* Refactor validator

This is a major refactor intended to make the default rules easier to
understand, and also easier for OMs to bypass.

Removed rules:
- `Pokemon`: This is now `-Nonexistent`. Its previous name was intended
  to be interpreted as "simulate the Pokémon games exactly, and only
  allow what they allow". The new name should make it clearer that it
  mainly bans CAPs and other nonexistent Pokémon and functionality.
- `-Illegal`: This is now `Obtainable` (see below).
- `Allow CAP`: This is now `+CAP`. Instead of having a hardcoded rule,
  OMs can now be manually whitelist any pokemon/item/etc or group of
  them, overriding `-Nonexistent`.
- `Ignore Illegal Abilities`: This is now `!Obtainable Abilities` (see
  below).

`Obtainable` was previously `-Illegal`, and does the same thing: Makes
sure you have a regular Pokémon game with only Pokémon that can be
obtained without hacking.

But instead of being a ban, it's now a rule that does nothing by
itself, except contain more rules:
- `Obtainable Moves`
- `Obtainable Abilities`
- `Obtainable Formes`
- `Obtainable Misc`
- `-Nonexistent`
- `-Unreleased`

This allows OMs to piecemeal repeal and unban any of these individual
rules, instead of the previous approach of unbanning them all and
manually reimplementing every single validation you wanted to keep.

* Refactor PokemonSources into a class

This mostly just makes a lot of the weirder checks in the validator
substantially more readable.

This also renames `lsetData` to `setSources`, which should also help
readability.

* Validate Bottle Cap HP types

Fixes an issue reported here:

https://github.com/Zarel/Pokemon-Showdown/issues/5742#issuecomment-533850288

* Fix several move validation issues

Fixes #5742

We have a new MoveSource type: R for Restricted. R moves work like
level-up/tutor/TM moves, except you're limited to one R move.

- Shedinja move stolen from Ninjask in Gen 3-4 are now R moves instead
  of event moves. This allows them to coexist with Nincada egg moves.

- Necrozma-DW/DM now inherit moves/events from Necrozma (like Rotom,
  but with event validation). This allows them to be shiny.

- Pokemon can now get egg moves from their own evolutions. This fixes
  some Tyrogue, Charmander, and Treecko sets mentioned in #5742

- Some more C moves were added, fixing some Hitmontop and Chatot sets
  mentioned in #5742

* Improve ability/move compatibility validator
2019-10-06 04:21:30 +11:00
Marty-D
196983430f Gen 3 OU: Add 3 Baton Pass Clause and ban Baton Pass Smeargle
https://www.smogon.com/forums/posts/8212796/
2019-08-16 21:39:06 -04:00
Guangcong Luo
0cbb632521
Fix Blitz rule description 2019-08-07 10:54:52 -07:00
maxalexandderpi
e42cfac93e Update Blitz's description from 10s to 15s (#5681) 2019-08-07 09:22:21 +02:00
Kirk Scheibelhut
875b02c816 Make Blitz/VGC Timer 'Rule' instead of 'ValidatorRule' 2019-07-17 12:14:35 -07:00
Guangcong Luo
0cc534092a Support timer rules 2019-07-16 16:03:02 -05:00
Kirk Scheibelhut
9fb516a2a4 Update reference to EBC spec 2019-05-13 16:25:49 -07:00
Kirk Scheibelhut
3d24166cdf toId -> toID
Closes #5479
2019-05-12 17:53:01 -07:00
Kirk Scheibelhut
a0734bde6f Redo Endless Battle Clause with a new specification (#5472) 2019-05-07 11:18:06 +09:30
Kirk Scheibelhut
10c744f733 Introduce an ID type to sim (#5468) 2019-05-04 13:13:12 +12:00
Marty-D
78cae4c5f3
STABmons: Allow a normally illegal Shiftry move combo 2019-04-26 11:02:06 -04:00
Ivo Julca
ac4b94876b Sim: Refactor to use Battle#getAllPokemon() and Battle#getAllActive() 2019-03-26 23:18:19 -05:00
Kirk Scheibelhut
03b2c92cb1 Make isNonstandard specify reason for non-standardness (#5330) 2019-03-22 01:49:22 +09:00
Marty-D
b94b5038b5 Rulesets: Make Little Cup work for any gen 2019-03-20 08:25:57 -04:00
MacChaeger
cfb1cf1731 Add a notice to the Inverse Mod (#5249) 2019-03-05 03:35:58 -06:00
MacChaeger
d764c52887 Don't add inactive rules as pseudoweathers (#5206) 2019-02-25 01:11:46 -06:00
Guangcong Luo
b498bb222c Require object literal method shorthand 2019-02-11 18:14:09 -06:00
TheMezStrikes
763794a18a 2v2 Doubles: Update banlist (#5116) 2019-01-24 16:28:10 +04:00
Marty-D
4b0c3679de
Copy Chansey's illegal move combos to Blissey 2019-01-08 08:32:29 -05:00
Kris Johnson
5b2d76d75d Add Pokemon Let's Go! (#4967) 2018-11-19 16:19:19 -06:00
Quinton Lee
94016f6218 Update Typescript to 3.1 (#4879) 2018-10-05 04:02:54 -05:00
The Immortal
5df0a02fcb Revert "Implement Illusion Level Mod"
This reverts commit 60075830b6.
2018-09-24 15:54:33 +04:00
Guangcong Luo
60075830b6 Implement Illusion Level Mod
Normally, Illusion copies everything except the level, so if Zoroark is
a different level from the pokemon it's copying, it's very obvious that
it's a copy. This isn't a problem normally (because everyone is 50 or
100), but in randbats, it's a big tell, and makes Zoroark weaker than
it's supposed to be.

And, unrelatedly, everyone thinks it's a bug even though it's not.
2018-09-21 16:33:17 -05:00
Kris Johnson
5813add1e2 Add September RoA Spotlight, LCotM, and OMotM (#4838) 2018-09-01 16:02:05 +04:00
The Immortal
0a10b30674 Add Accuracy Moves Clause 2018-09-01 15:26:11 +04:00
Marty-D
e758f0a2f0 Add Team Preview to the Minimal GBU ruleset 2018-08-26 17:12:28 -04:00
Marty-D
e8b12b263d Gen IV: Allow Arceus with max EVs by default
https://www.smogon.com/forums/threads/changes-to-arceuss-legality-dpp-ubers-revisited.3593683/
This lets people play whichever ruleset they want for custom Ubers tournaments.
2018-08-25 15:19:43 -04:00
MacChaeger
82c792f82c Update to TypeScript 3.0.1 (#4710) 2018-08-07 03:27:28 +09:00
Marty-D
33a90b79e1 Actually make sure SpA and SpD match in Gen 1 2018-08-05 15:29:37 -04:00
Marty-D
88d02ef8b5 Deal with illegal move combinations
Until the validator can handle them
2018-07-29 18:18:29 -04:00
Marty-D
a56f70dada Release Zeraora and Plasma Fists 2018-07-01 13:53:41 -04:00
MacChaeger
af40242e50 Allow Pokestar props in Gen 5 formats lacking '-illegal' (#4671)
For the purpose of making custom tours with Pokestar props allowed possible.
2018-05-15 22:22:03 -05:00
The Immortal
4a2215c53e Fix Nickname Clause 2018-05-01 21:55:37 +08:00
Marty-D
c00918e01b Add Ultra Kalos Classic 2018-04-10 12:01:47 -04:00
Quinton Lee
c799393710 Typescript data/ and config/formats (#4513)
Also removes Battle Factory methods accidentally re-added in d0a4a689a7
2018-03-26 09:50:51 -05:00
KrisXV
d0a4a689a7 Refactor data/ and mafia.js to for...of (#4490) 2018-03-23 18:51:52 -07:00
KrisXV
ac08f5b38f STABmons: Correctly restrict Wormadam (#4430) 2018-02-22 23:21:36 +09:00
Guangcong Luo
b773b757d2 Unban Z-evasion from Evasion Moves Clause 2018-02-20 21:55:21 +09:00
cant say
7a5f65743e Add Ultra Sinnoh Classic (#4391) 2018-01-31 22:05:58 -05:00
Guangcong Luo
1531b662c6 Refactor battle stream system
This contains a lot of minor refactors, but the main thing that's going
on here is that battle stream writes have been streamlined to be a lot
easier for others to use.

We even support:

    ./pokemon-showdown simulate-battle

which provides a stdio interface for anyone using any programming
language to simulate a battle.
2018-01-28 21:06:49 -06:00
Guangcong Luo
bb0e00e0a8 Fix STABmons move legality checker 2018-01-20 02:07:25 -06:00
Guangcong Luo
aae46ffd46 Support checkLearnset in format rules
Fixes #4356
2018-01-20 02:05:21 -06:00
Guangcong Luo
77e17eedce Add message for Switch Priority Clause Mod 2017-12-29 17:07:43 -06:00
The Immortal
1c6d98664a Fix Baton Pass clause 2017-12-13 05:28:49 +08:00
Guangcong Luo
b14463d632 Ensure SpA and SpD match in Gen 1
I'm not entirely sure why we're maintaining the separation of SpA and
SpD, except for better support of possible OMs or custom games where
they could be different, I guess.

There are probably game mechanics that would be better supported if we
actually just unified SpA and SpD.
2017-12-08 21:17:39 -06:00