Guangcong Luo
6c1a60df2e
Fix limit rules in ruleTable team validation
2017-07-20 19:35:02 -05:00
Guangcong Luo
2b1d7b2cc3
Properly fix crash in /learn
2017-07-20 16:33:40 -05:00
Guangcong Luo
d79e348ebc
Refactor banlistTable -> ruleTable
...
PS's rule table has been renamed from banlistTable, and works a bit
differently now. It's a Map instead of an object now, and the keys
work a bit differently.
The original banlistTable was designed to store bans, and later
additions shoved rules and then unbans in there. The new table is
designed to support all of these.
2017-07-20 12:50:41 -05:00
Konrad Borowski
212b99ed90
Remove Object.values shim ( #3787 )
...
It's not correct as far ES2017 specification is concerned, and Showdown
requires Node.js 7 anyway
2017-07-16 17:39:53 -05:00
asgdf
6dc5c877e3
Fix comment typos ( #3757 )
2017-07-10 16:57:07 +09:00
Guangcong Luo
58a1af0f0f
Rename supplementaryBanlist -> customBanlist
...
It's shorter and clearer.
2017-07-04 09:36:37 +09:00
Guangcong Luo
3f6f9e61a5
Fix supplementary banlists
...
They're coded as nullable and are better treated that way.
2017-07-04 09:36:37 +09:00
Marty-D
3bf0ffdc97
Gen III: Fix Ingrain
2017-06-29 18:38:36 -04:00
Guangcong Luo
83f70fcf3a
Export PRNG from sim/
2017-06-22 20:57:51 -07:00
Quinton Lee
e3b964a65d
Show correct rulesets in custom format battles ( #3674 )
...
Also add more format documentation
2017-06-22 15:25:31 -07:00
Quinton Lee
5ab919d858
Refactor supplementary banlists into custom formats ( #3671 )
2017-06-22 03:10:15 -07:00
Quinton Lee
ec10d30996
eslint: Lint sim/ directory ( #3670 )
2017-06-21 20:00:17 -07:00
Marty-D
d60c007f3d
Update move flag descriptions
2017-06-17 09:36:52 -04:00
Guangcong Luo
cf7607cb90
Move cache tables out of Dex.data
...
Template/Item/Move/Ability caches are now direct properties of Dex,
instead of being inside Dex.data.
2017-06-13 21:45:53 -05:00
Guangcong Luo
00448ac865
TypeScript: Update for latest nightly
...
The latest nightly of TypeScript changes how the checks work, and I'm
tracking it because it also fixes several major bugs in --checkJs.
2017-06-11 12:03:38 -05:00
Caleb Young
9dab8e50e1
Implement DPP damage formula ( #3583 )
2017-06-11 10:18:34 -05:00
asgdf
f22963c718
Fix Last Will crash ( #3561 )
...
By moving BeforeFaint right before the faint message, so the move is done
by then.
2017-05-28 17:24:17 +09:00
urkerab
f24d7cbadb
Move Illusion-breaking out of the battle engine ( #3549 )
2017-05-24 20:36:17 -04:00
asgdf
8a33238544
Fix statuses still being effective after being removed that turn ( #3538 )
2017-05-24 23:55:35 +09:00
urkerab
d212b9f128
Move, Ability and Item effects should inherit the name ( #3547 )
2017-05-24 23:12:38 +09:00
Guangcong Luo
cd3ac06987
Fix Hail/Sandstorm damage regression
...
(Also add a test for it since this isn't even the first time this
exact regression has happened.)
2017-05-18 06:29:25 -05:00
Guangcong Luo
109b2cfe1d
Slightly refactor teamsize
2017-05-18 05:38:14 -05:00
QuiteQuiet
1be924f6e8
Send team size at the start of battles ( #3512 )
2017-05-18 05:09:38 -05:00
Guangcong Luo
149ca3759c
Add classes for data
...
Having classes for data will make it better for documenting and make
for overall nicer code that's easier to statically analyze.
2017-05-17 04:10:01 -05:00
Guangcong Luo
fe5fa7889e
Fix various TypeScript-related errors
...
Now that typescript@next fixes the major issue plaguing us, we can
start working on the other issues!
2017-05-17 04:10:01 -05:00
urkerab
b12d9cbf04
Give Natures a Generation ( #3528 )
2017-05-14 07:22:42 -05:00
urkerab
8ca39d65fc
Properly report a near miss for an alias ( #3532 )
2017-05-14 07:22:20 -05:00
Charlie Kobayashi
78ed58d0c4
Dex: fix dataSearch ( #3525 )
...
Use the result's name first instead of inexact search term if search is found.
2017-05-12 17:12:07 -05:00
Charlie Kobayashi
196364adca
Effect: don't override inherited properties from moreData ( #3524 )
...
- caused weather effects passed in through ``moreData`` to be marked as simply ``"Effect"``
- as a result, sandstorm and hail will damage Rock/Ground/Steel and Ice types respectively
- this fix makes ``Effect`` inherit the ``effectType`` from ``moreData`` if it doesn't exist in the primary ``data`` variable passed into the constructor
2017-05-12 14:23:05 -05:00
urkerab
59583ee113
Include aliases when searching the dex ( #3475 )
2017-05-09 23:58:32 -05:00
Guangcong Luo
e34c77930a
Start creating classes for getEffect data
...
Currently, getEffect/getTemplate/getMove/etc return bare objects.
Refactoring their returns into classes will allow TypeScript to type
check them.
2017-05-09 16:00:11 -05:00
Guangcong Luo
a75282ea97
Fix crash in /weakness
2017-05-08 19:06:54 -05:00
Guangcong Luo
22186f1903
Improve TypeScript typing
...
sim/dex.js and sim/prng.js are now valid strict TypeScript! Also they
have slightly less "any" use than before.
2017-05-08 02:58:55 -05:00
Quinton Lee
fa1b45f7ab
Support supplementary rulesets in battles ( #3330 )
2017-05-05 20:13:08 -05:00
Guangcong Luo
9e180e4fc1
Remove MockBattle
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No MockBattle feature needs to be kept out of sim/...
2017-05-05 16:57:18 -05:00
Guangcong Luo
6dd58b40d3
Refactor simulator into new sim/ directory
...
This is a surprisingly minor refactor considering how many files it
touches, but most of this is only renames.
In terms of file renames:
- `tools.js` is now `sim/dex.js`
- `battle-engine.js` is now `sim/index.js` and its three classes are
in `sim/battle.js`, `sim/side.js`, and `sim/pokemon.js`
- `prng.js` is now `sim/prng.js`
In terms of variable renames:
- `Tools` is now `Dex`
- `BattleEngine` is now `Sim`
- `BattleEngine.Battle` is now `Sim.Battle`
- `BattleEngine.BattleSide` is now `Sim.Side`
- `BattleEngine.BattlePokemon` is now `Sim.Pokemon`
2017-05-05 16:48:38 -05:00