It's currently not very similar to commandContext.send so using the
same name could make things very confusing.
We have a new `pageContext.send` function that actually behaves as
you'd expect.
A few uses of `array.sort()` have been left alone:
- sorting in `data/` because they aren't supposed to import anything
- `set-importer` because I still have no clue what that's for and what
dependencies it is/isn't allowed to have
- `sort()` with no arguments used as a lexical sort (at which point
`sortBy` offers no benefits)
All other cases have been replaced with `Utils.sortBy`, which should
be a massive increase in readability.
Sort orders should be much more readable now, without needing to puzzle
through sign issues. The order is always low-to-high, A-to-Z,
true-to-false.
This is the change that renames:
- `Dex.getMove` -> `Dex.moves.get`
- `Dex.getAbility` -> `Dex.abilities.get`
- `Dex.getItem` -> `Dex.items.get`
- `Dex.getSpecies` -> `Dex.species.get`
- `Dex.getEffect` -> `Dex.conditions.get`
- `Dex.getNature` -> `Dex.natures.get`
- `Dex.getType` -> `Dex.types.get`
- `Dex.getFormat` -> `Dex.formats.get`
In addition, some other APIs have been updated:
- `getByID` methods have also been added to every other table.
- `Dex.moves.all()` now gets an array of all moves
- Plus equivalent methods for `abilities`, `items`, `species`, `formats`, `natures`, `types`
- Note: there's no `Dex.conditions.all()`
- new API: `Dex.stats` for naming/iterating stats
- `Dex.getEffectByID` -> `Dex.conditions.getByID`
- `Dex.getType` -> `Dex.types.get`
- `Dex.data.Formats` -> `Dex.data.Rulesets`
- `Dex.formats` -> now an array `Dex.formats.all()`
- `Dex.getRuleTable` -> `Dex.formats.getRuleTable`
- `Dex.validateFormat` -> `Dex.formats.validate`
Team functions have been split off into a new `sim/teams` package:
- `Dex.packTeam` -> `Teams.pack`
- `Dex.fastUnpackTeam` -> `Teams.unpack`
- `Dex.generateTeam` -> `Teams.generate`
- `Dex.stringifyTeam` -> `Teams.export`
`Teams.export` has also been rewritten to better match how it works in client.
This implements #8178
This moves the `player()` and `pokemon()` functions to be defined
inside `eval`, allowing them to be used by `>>>` and `/evalbattle`.
This should hopefully make the commands more readable as well.
The `hotpatchVersions` variable was only used by `requiresForce`.
The `patch` variable no longer provides any benefit over `target`,
so I removed it too.
My carefully-designed `/updateserver` UX has been ruined by the
addition of the rebuild step.
The new `/updateserver`, `/rebuild`, and `/hotpatch` commands are now
once again as carefully-designed as before, and should represent a
much improved server administration experience.