Guangcong Luo
8eeac69acb
Crits are 1.5x in gen 6
2013-10-11 11:59:30 -07:00
Guangcong Luo
65ad375891
runEvent can now chain a singleEvent
...
runEvent can run a modifier chain, so it's relevant that it can also
trigger a singleEvent on the passed effect within that chain.
2013-10-11 10:44:14 -07:00
Guangcong Luo
1dd94f1639
Properly chain modifiers in an event
2013-10-11 09:57:43 -07:00
Guangcong Luo
84f983ca06
New modifier event chain system
2013-10-11 09:40:45 -07:00
Joimer
6d8f648855
Gens 5 and 6: Update moves.
...
Add gen 6 nerf of elemental attacks.
Add gen 6 static base power of Hidden Power of 60.
Change type of some attacks to Fairy on gen 6.
Add to mod 5 all gen 6 changes so mod 5 keeps the same way.
2013-10-11 10:12:46 +02:00
Joimer
c5d9b19b4c
Gen 6: Update Hidden Power
...
The prefered IVs change in Gen 6 due to the addition of a new type.
2013-10-11 09:47:18 +02:00
V4Victini
8a119fefeb
Chain base power modifiers
...
onBasePower events now affect the base power modifier as opposed to the
base power directly. Also some moves had their base power changes moved
from basePowerCallback to onBasePower. These moves affect the modifier
and not the base power.
Note: The effects of weather and burn are still incorrectly applied as
base power modifiers
2013-10-05 18:56:32 -04:00
V4Victini
fb4dd5e385
Merge remote-tracking branch 'upstream/master' into damage
2013-10-05 15:55:26 -04:00
V4Victini
61bb6f218e
Fix crits breaking multi-hit moves
...
If one hit crit the rest would negate the atk penalties/def boosts as
well
Also I moved some stuff around to decrease redundancy
2013-10-04 22:58:46 -04:00
V4Victini
1755aab059
Reset isStarted flag for forced switches
...
i.e Dragon Tail, Circle Throw
These would only set isActive to false, which caused Trace to behave
improperly
2013-10-04 18:47:30 -04:00
V4Victini
697ab493e5
Use RNG for getRandomSwitchable
2013-09-28 15:46:24 -04:00
V4Victini
1c2a9a76c0
Chain Final Modifiers
2013-09-27 23:30:55 -04:00
The Immortal
2a9d249074
Transform ignores Substitute in Gen 4
2013-09-23 14:34:49 +04:00
Joimer
ec71aa13a2
Gen 6: Add Hidden Power Fairy support
...
With the blooming of gen 6 mods and the advent of gen 6, add support
for Fairy-type Hidden Power so it can be used in gen 6 or gen 5.5 mods.
hpTypes max at 15 on gen 2 calcs and gen 3+ calcs if the maxTypes var
is at 15, so adding Fairy-type to the types array is harmless.
2013-09-17 14:24:09 +02:00
V4Victini
78edf360f2
Re-add getStat function
2013-09-11 19:50:00 -04:00
V4Victini
0ef4a02b0c
Run ModifyDef/SpD events properly
...
and remove Chlorophyll's debug message
2013-09-11 04:10:14 -04:00
V4Victini
3a7296df75
Overhaul the stat system and implement chaining
...
- Add Battle.prototype.chain to chain modifiers
- BattlePokemon.prototype.getStat is passed different parameters and no longer runs the ModifyBoost event nor the ModifyStat events.
2013-09-11 03:12:23 -04:00
Guangcong Luo
5403120683
Fix crits ignoring boosts for all hits of multi-hit moves
2013-09-07 16:29:23 -07:00
Joimer
8c3ad040f0
Remove outdated comments
2013-09-07 16:26:44 -07:00
Guangcong Luo
1ac2924de5
Healing moves now fail when the user's at full health
2013-08-17 23:10:04 -07:00
Guangcong Luo
70f78202e1
Fix Red Card activating on inactive pokemon
2013-08-11 21:33:58 -07:00
Joimer
5cfa629173
Remove annoying Debug message
2013-08-10 22:31:34 +02:00
Joimer
e96630ed4a
Gen 2: Correct Hidden Power Base Power calculation
...
Brackets were missing.
2013-08-10 17:22:19 +02:00
Joimer
948ea295e7
Gen 2: Add format and ladder
2013-08-09 22:06:00 +02:00
Joimer
64d783aea0
Gen 2: Implement Hidden Power
...
Typechart is necessary for the types IVs for specific hidden powers.
2013-08-09 22:03:02 +02:00
The Immortal
a53c3d3e0d
Abilities/items of fainted Pokemon should not activate
2013-08-04 23:23:33 +04:00
Guangcong Luo
f5647c5564
Fainted pokemon should still have singleEvents
...
This is relevant for having Future Sight hit from a fainted pokemon.
2013-08-03 15:04:03 -07:00
Joim
9671687fa9
Gen 1: Fix partial trapping moves at 0 PP.
...
In gen 1, previous to this fix, when you used the last PP of a partial trapping move you couldn't continue the sequence and would be forced into Struggle. This fixes it.
2013-08-02 12:32:56 +02:00
Guangcong Luo
9e7e589733
Fix confusion damage message
2013-08-01 15:41:10 -07:00
V4Victini
4f9ae3098e
Properly seed RNG
2013-07-24 02:41:02 -04:00
Marty-D
1a02b3f23b
Fix Mold Breaker and friends.
...
- With the recent changes to the damage formula, ModifyDamage must also
be negated by Mold Breaker.
2013-07-23 12:26:12 -04:00
Guangcong Luo
365e3dbbbc
A lobby room is no longer required to exist
...
Without a lobby room, joining your server will default to displaying
the room list.
2013-07-14 17:59:48 -07:00
Guangcong Luo
a6608e5817
Refactor: Remove typeof ... === 'undefined'
2013-07-14 11:37:01 -07:00
Guangcong Luo
562d1edbba
Refactor: Data is no longer a global
...
It can still be accessed with Tools.data or Tools.mod(mod).data
2013-07-14 11:37:01 -07:00
Guangcong Luo
76530e66ec
Refactor: lockdown now a property of Rooms.global
...
(and no longer a global)
2013-07-13 19:15:31 -07:00
V4Victini
fb6b9ebde0
Correct RNG
2013-07-10 16:24:01 -04:00
小太
2ed8dbac3f
Implement a faster and generalised Gen 5 LCRNG
2013-07-10 23:36:37 +10:00
V4Victini
441288743c
Add missing bracket
2013-07-10 03:26:56 -04:00
V4Victini
e2e960aaf1
Force words unsigned
...
Make sure values in words remained unsigned integers
2013-07-10 02:18:20 -04:00
V4Victini
5588f4a3ca
Upgrade RNG
...
Battle.prototype.random now uses the LCRNG for Gen 5
Battle.prototype.nextFrame calculates what the seed will be next turn or
next n turns.
2013-07-10 00:22:50 -04:00
Guangcong Luo
9961535879
Raise maximum event stack depth to 8
2013-07-05 14:10:34 -07:00
Marty-D
25597b01e4
Another Transform fix.
...
- Gen 5: Does not copy IVs.
- Gen 4 and earlier: Does copy IVs. (As a result, Hidden Power type and
Base Power are copied.)
2013-07-05 14:29:50 -04:00
Guangcong Luo
020fcec0d0
Throw an error on an event stack overflow
...
This will allow our crash logger and emailer to have detailed
information about the error.
2013-07-04 17:53:06 -07:00
Joim
0098202e05
Add final modifier after min damage check
...
In-game, final modifiers like Life Orb are calculated after the minimum damage is calculated instead of calculating it earlier on base power.
This event run will call all onModifyDamage events on said modifiers to thus correctly modify the damage using BattlePokemon.prototype.modify
2013-06-27 23:45:23 +02:00
Marty-D
40bb42f92d
Correct Transformed PP and max PP.
2013-06-27 12:48:14 -04:00
Marty-D
2e54904458
Make sure minimum recoil damage is 1HP.
2013-06-21 16:50:31 -04:00
Guangcong Luo
b986a39c79
Fix 'Failed' message on Restart event
2013-06-17 10:53:57 -05:00
Guangcong Luo
b43ff0b645
Nearly all move failures now display a message
2013-06-16 03:41:00 -07:00
Cathy J. Fitzpatrick
9f1f47c4ce
Introduce globals explicitly
2013-06-11 19:14:32 -06:00
Cathy J. Fitzpatrick
837f6a69ac
Remove useless check for 'mustRecharge' volatile
...
There is no volatile called 'mustRecharge', so this check is pointless.
2013-06-10 20:48:14 -06:00