Commit Graph

58 Commits

Author SHA1 Message Date
Bill Meltsner
d188eb4dca Update Giratina-O to Giratina-Origin in the random team generator.
Now you can't get Giratina-O with Leftovers in random battles.
2012-04-12 14:45:41 -04:00
Guangcong Luo
3afbdd0660 Shinies can be generated in randbat:
- Probability is currently 1/1024: bit better than BW Masuda Method, but still rare enough to be special, and not as rare as wild pokemon
2012-04-11 21:47:08 -04:00
Bill Meltsner
ea16967179 Implement Odor Sleuth and Miracle Eye (and fix Foresight). 2012-04-11 18:32:16 -04:00
Guangcong Luo
807cb08b3a PotD works correctly again 2012-04-08 22:35:25 -04:00
Bill Meltsner
98022d5663 Fix some ID/name issues in the random team generator. 2012-04-07 11:28:31 -04:00
Guangcong Luo
8cf645bbdc I think this is all of the fixes for the randbat set generator 2012-04-06 01:48:06 -04:00
Guangcong Luo
5bdf0520d3 Make sure move misses are calculated correctly 2012-04-05 22:09:09 -04:00
Guangcong Luo
0126bb2820 Fix fail messages for status moves 2012-04-05 21:59:08 -04:00
Guangcong Luo
b2be50c472 Some fixes for the randbat set generator 2012-04-05 02:02:07 -04:00
Guangcong Luo
c9381b18e1 Really make sure Hidden Power conveys the correct move name 2012-04-05 02:02:07 -04:00
Guangcong Luo
50edbf076c Make sure the Hidden Power type is hidden 2012-04-04 18:17:05 -04:00
Bill Meltsner
2e82c7e742 Fix Return and Frustration. 2012-03-30 22:00:20 -05:00
Guangcong Luo
468c457177 Rely on toString more, for nicer add() calls 2012-03-30 11:03:27 -04:00
Bill Meltsner
b7f0f88d9b Upgrade several more move-related messages 2012-03-29 21:58:17 -05:00
Guangcong Luo
b5cba2933b Implement the healing message on heal moves 2012-03-29 17:49:45 -04:00
Bill Meltsner
391ed6efbd Modify selfB.add to generate the proper log message format from the passed arguments. 2012-03-29 04:04:48 -05:00
Guangcong Luo
8e54290457 New toId function to match new IDs 2012-03-29 03:07:16 -04:00
Guangcong Luo
bff08efaa6 Use p1 and p2 properly in move command 2012-03-29 02:35:48 -04:00
Guangcong Luo
8f1bc5d8d9 Correct location of pipe in move kwargs 2012-03-29 01:57:56 -04:00
Bill Meltsner
c444fa7545 Begin converting to the new log format, with the move message. 2012-03-29 00:25:05 -05:00
Guangcong Luo
38ba706f1b Check PotD template validity before continuing 2012-03-28 23:32:43 -04:00
Bill Meltsner
7674969270 Fix PotD letting two of the same Pokemon be on a team. 2012-03-28 16:27:31 -05:00
Bill Meltsner
cd41ce3b64 Fix False Swipe. 2012-03-27 03:11:16 -05:00
Bill Meltsner
783f70f83f OHKO moves gain accuracy when the user's level is higher than the target's.
Also, OHKO failure due to the user's level being lower than the target's is now reported to the client.
2012-03-25 15:37:01 -05:00
Bill Meltsner
743e0f6a76 Rename the "Limbo" tier to "NFE", and re-tier its Pokemon to match Smogon's data. 2012-03-25 14:53:26 -05:00
Guangcong Luo
a9cdc89313 Fix some typos in the TryHit event documentation 2012-03-24 21:52:33 -04:00
Guangcong Luo
66c50f7f73 Some more fixes to make sure Substitute behaves properly 2012-03-24 21:14:31 -04:00
Guangcong Luo
771bbf3c77 Fix a crash from checking immunities during a Substitute 2012-03-24 20:17:30 -04:00
Guangcong Luo
4a6c726c48 Two more move event changes:
- Immunity checking happens after TryHit events now
- Only moves that target all adjacents will selfdestruct on failure
2012-03-24 19:51:14 -04:00
Guangcong Luo
3dad213e95 Don't run TryHit if the move fails. 2012-03-24 19:45:23 -04:00
Guangcong Luo
0be246f39f Revise TryHitField/HitField and update comments accordingly 2012-03-24 17:14:16 -04:00
Guangcong Luo
42a66e3bd1 Redo the hit events entirely
(also add a ton of documentation so bmelts doesn't get them wrong again. :P )
2012-03-24 16:58:56 -04:00
Bill Meltsner
11fb841ae8 Call FieldHit on moves which target all. 2012-03-24 11:28:32 -04:00
Bill Meltsner
e192e6eb28 Properly fix singleEvent('ModifyMove'). 2012-03-24 01:44:28 -04:00
Bill Meltsner
829d4d7af2 Get rid of typeCallback - any type modification should be done in onModifyMove instead.
Also, fixed the singleEvent('ModifyMove') call to have the move as its first argument, like its runEvent counterpart.
2012-03-24 01:27:12 -04:00
Guangcong Luo
5eeb6341f0 Lots of event changes:
- Remove the SecondaryHit, SecondarySelfHit, and SelfHit events: these were most
ly useless
- ModifyMove is now also a move event: it replaces the aforementioned events
- Rename Hit and FieldHit to TryHit and TryFieldHit
- Introduce a new Hit event that occurs after everything else
2012-03-23 23:53:56 -04:00
Guangcong Luo
0c6e423de9 Fix bmelts' crash ;)
- Move .used = true to simulator.js, and check to see if the move exists first
2012-03-18 00:29:33 -04:00
Guangcong Luo
7265e69999 Refactor: lastHitBy is now lastDamagedBy
- now tracks total damage of multi-hit moves, not just last hit
- the rename is meant to reflect this
2012-03-16 22:40:37 -04:00
Bill Meltsner
933c7d676e Add AfterMove and AfterMoveSelf events.
These might need a more descriptive name - they only execute for a move that the user selects (or is forced into), because they run in runMove instead of useMove. I've also never messed with the event system before, so I don't know if I'm actually doing this right. But they seem to work.
2012-03-14 19:56:15 -04:00
Bill Meltsner
a56274f3f8 Mark a move as used when runMove isn't interrupted. 2012-03-14 19:48:48 -04:00
Bill Meltsner
56d98a0739 Make PP deduction happen before useMove executes.
This is closer to how the game actually handles the order of actions when making a move, and enables Trump Card to function properly.
2012-03-14 19:48:06 -04:00
Bill Meltsner
b337895afc Fix Circle Throw and Dragon Tail to be contact moves, and fix forceSwitch to not trigger when either the user or the target have 0 HP (e.g. someone uses Circle Throw but faints that turn due to Iron Barbs). 2012-03-11 19:23:39 -04:00
Bill Meltsner
f283b269c2 Return false from moveHit if the target is immune to the move.
This fixes a bug with Focus Punch where getting "hit" by a move the user was immune to would still interrupt the punch.
2012-03-11 14:17:48 -04:00
Bill Meltsner
21be1f4ae9 Automatically create move.secondaries in getMove if necessary, to simplify secondary checking. 2012-03-10 20:48:37 -05:00
Bill Meltsner
2acdf083c4 Use move.secondaries for multiple secondary effects, instead of overloading move.secondary. 2012-03-10 20:28:28 -05:00
Bill Meltsner
9c2857c526 Add support for moves to have multiple secondary effects. (Largely for the Fangs.) 2012-03-10 20:04:13 -05:00
Guangcong Luo
27cfaa7b58 Don't apply immunities for secondary/self-hits of moves 2012-03-06 16:15:21 -05:00
Guangcong Luo
72f18cea2a Check immunities during moveHit, not before
- Moves bounced by Magic Bounce still check immunities
- Moves called by Metronome, Assist, etc, too
2012-03-06 12:28:00 -05:00
Guangcong Luo
8b882a3d7a Healing should fail if target is at full health. 2012-03-06 11:02:16 -05:00
Guangcong Luo
3b5a0546ef Fix Magic Bounce
- More than one move can be bounced per turn now (each move is still bounced a maximum of once)
- Introduces a new function: Tools.getMoveCopy, which replaces the previous system of cloning the move object. It still clones the move object, just more abstractedly.
2012-02-27 13:51:55 -05:00