- spawning and setting up child processes is now handled by
ProcessManager#constructor rather than needing to be done manually for
each module that uses ProcessManager
- direct references to ProcessManager in ProcessWrapper were removed to
prevent dead ProcessWrapper instances from being leaked when hotpatching
- process-manager.js and verifier.js now use Typescript
The new FS module is an abstraction layer over the built-in fs module.
The main reason it exists is because I need an abstraction layer I can
disable writing from. But that'll be in another commit.
Currently, mine is better because:
- paths are always relative to PS's base directory
- Promises (seriously wtf Node Core what are you thinking)
- PS-style API: FS("foo.txt").write("bar") for easier argument order
- mkdirp
This also increases the minimum supported Node version from v6.0 to
v7.7, because we now use async/await. Sorry for the inconvenience!
This also drops the mock-fs-require-fix dependency
mock-fs-require-fix was always kind of a huge hack. It's no longer
necessary, with an FS API that does everything it used to.
This removes a lot of other hacks from test/main.js, which is nice.
- `Config.repl` enables/disables using REPL sockets since it doesn't
make as much sense to configure whether or not it's enabled with the
REPL_ENABLED const
- exports.start takes a filename parametre rather than a prefix and a
suffix one to avoid having to mutate parametres
- dead REPL sockets are removed from the sockets list when the server
emits an error, and the server closes on error now before respawning
the server
- made the file ready for Typescript
This is a surprisingly minor refactor considering how many files it
touches, but most of this is only renames.
In terms of file renames:
- `tools.js` is now `sim/dex.js`
- `battle-engine.js` is now `sim/index.js` and its three classes are
in `sim/battle.js`, `sim/side.js`, and `sim/pokemon.js`
- `prng.js` is now `sim/prng.js`
In terms of variable renames:
- `Tools` is now `Dex`
- `BattleEngine` is now `Sim`
- `BattleEngine.Battle` is now `Sim.Battle`
- `BattleEngine.BattleSide` is now `Sim.Side`
- `BattleEngine.BattlePokemon` is now `Sim.Pokemon`
prng.js is now validated by TypeScript. battle-engine is too huge and
tsc bugs out on it, but it needs to be split into a number of smaller
files anyway.
Currently TypeScript is validating tools.js and is not particularly
strict about anything and we use 'any' a lot and it's not part of
'npm test' yet, but everything has to start somewhere!
tools.js has also been refactored majorly to use accessors rather
than loader functions. This basically means you don't need to do
Tools.includeData() or anything like that anymore. The new system is
also easier to make TypeScript-compatible.
See #3278