Commit Graph

11 Commits

Author SHA1 Message Date
Guangcong Luo
3b4d8b3ff0 Split random-teams.js out of scripts.js
Random team generation scripts are no longer in scripts.js, but instead
in a new file random-teams.js.

The scripts are now also no longer run from inside battles, but in a
new team generator object. This makes it easier for external scripts
to generate random teams by running Dex.generateTeam(format).
2017-07-25 02:59:59 -04:00
The Immortal
5a9f3b253e Update gen 6 Random Battle 2017-06-20 22:35:33 +04:00
Bär Halberkamp
961ffc3f9b Upgrade eslint to 4.x (#3657) 2017-06-18 22:37:43 -07:00
urkerab
cc3f3db7a6 Require minimum IVs for Hidden Power 70 in Gen 5 (#3595) 2017-06-07 04:00:04 +04:00
Ivo Julca
a87032ae8a Update names of Deep Sea (Tooth|Scale) to Gen 6+ format 2017-05-27 21:56:34 -05:00
Ivo Julca
c57485176e Fix relative path of crashlogger module from mods 2017-05-27 21:36:57 -05:00
The Immortal
afe3341a53 Random Battle updates
- Increase Adaptability rating
- Remove Toxic from Mega Blastoise
- Update gen 6 with relevant changes from current gen
2017-04-14 16:53:11 +04:00
The Immortal
d7434ecf97 Random Battle improvements 2016-11-29 16:17:57 +04:00
The Immortal
3c0864a3df Random Battle updates 2016-11-21 02:50:26 +04:00
The Immortal
af54ac1db4 Move current randomSet script to gen 6
Before I start editing it for gen 7 stuff.
2016-11-20 16:26:45 +04:00
Guangcong Luo
b734d2f1c3 Make gen 7 the default mod
This makes gen 7 the default mod, updates the tests to match, and fixes
the corresponding build error.

Note that this only changes the default Tools mod, the default Formats
mod is now gen6. gen7 must be specified by name in a format, for that
format to be a gen 7 format.
2016-11-17 12:27:46 -06:00