V4Victini
8a24b61713
Properly implement Powder immunity
2014-01-13 10:43:49 -05:00
nmodi
d2c4fbbfb0
One berry was incorrectly edited, fixed.
2014-01-09 00:05:27 -06:00
nmodi
1eda799638
Natural Gift BP updated for XY
2014-01-08 23:41:13 -06:00
nmodi
dd3e70592b
XY Natural Gift berry power increased by 20 BP each
2014-01-08 22:37:56 -06:00
Ivo Julca
c10354578b
Fix Flying Press and Freeze Dry
...
Items and abilities supposed to activate depending on effectiveness were not accounting for their effects
2014-01-08 19:45:22 -05:00
Guangcong Luo
c92de4a613
Properly fix removable mega stones
2014-01-08 03:22:28 -08:00
Guangcong Luo
76373dcebb
Fix mega stones being removable
2014-01-08 03:21:04 -08:00
V4Victini
0ff852ccd7
Add 'megaEvolves' property to Mega Stones
2014-01-06 13:43:57 -05:00
The Immortal
e8d8e3bcf7
Fix Mega stones
...
They could be knocked of from a Pokemon that has Mega Evolved
2014-01-03 12:04:17 +04:00
The Immortal
4250bc7b6f
Mega Stones can be taken from other Pokemon
2014-01-01 13:29:18 +04:00
V4Victini
e783243a4f
Mail is unreleased
2013-12-23 19:53:11 -05:00
Guangcong Luo
4e30ad6e79
Custap Berry is unreleased
2013-12-22 23:32:11 -08:00
1338h4x
1697ae019b
Update Binding Band description to match gen VI buff
2013-12-04 21:38:13 -05:00
V4Victini
e04ccd46b7
Soul Dew is not available in Gen 6
2013-12-04 02:59:35 -05:00
The Immortal
71c6d943a2
Update Gems description
2013-11-08 00:06:49 +04:00
V4Victini
d27ceb40b9
Update item names
...
BlackGlasses -> Black Glasses
NeverMeltIce -> Never-Melt Ice
2013-11-05 00:57:04 -05:00
V4Victini
06911f51d7
Fix Grass Gem
2013-11-03 01:36:43 -04:00
V4Victini
91509db3e2
Add Mega Stone item numbers
2013-10-31 18:26:35 -04:00
Guangcong Luo
8878feb95d
Gems are apparently unreleased
2013-10-27 22:13:19 -07:00
Bill Meltsner
453f655c8d
berries are delicious
2013-10-24 11:31:01 -07:00
The Immortal
dd7b4e67a3
Add new item: Maranga Berry
2013-10-24 20:13:09 +04:00
The Immortal
fac395a31f
Add new item: Kee Berry
2013-10-24 20:11:44 +04:00
mal20k
2523af0b08
Implement item Safety Goggles
2013-10-22 16:23:51 -07:00
mal20k
2edfec41af
Added item Assault Vest
2013-10-22 13:02:50 -07:00
The Immortal
514dd8af1d
Weakness Policy shouldn't activate if the holder faints
2013-10-21 19:31:52 +04:00
The Immortal
82b8e86640
Prevent Status moves from activating Weakness Policy
2013-10-20 21:12:06 +04:00
The Immortal
e84b1d8ca2
Implement new item: Weakness Policy
...
Note: unsure if single use
2013-10-20 01:28:02 +04:00
The Immortal
890a7217db
Add new item: Roseli Berry
2013-10-19 13:34:32 -07:00
The Immortal
50f9ece64c
Add new item: Luminous Moss
2013-10-19 13:27:43 -07:00
The Immortal
1a91902b61
Add new item: Snowball
2013-10-19 12:35:17 +04:00
The Immortal
2272efcba6
Add megaStone field for mega evolution stones
2013-10-19 01:09:36 +04:00
ALAKTORN
8afad720a7
Mega Stones onTakeItem: false,
...
Mega Stones are confirmed to be unremovable, even by Knock Off. http://www.smogon.com/forums/threads/pok%C3%A9mon-battle-mechanics-research.3489239/page-3#post-4876344
2013-10-15 01:44:13 +02:00
The Immortal
aa473406bb
Add all known Mega Stones
2013-10-14 23:39:45 +04:00
V4Victini
568a568d1a
Add Abomasite
2013-10-14 15:17:04 -04:00
Oesher Ayenew
f0694fe6f2
add scizornite
2013-10-13 11:22:15 -07:00
The Immortal
c075a28627
Pixie Plate is the correct name
2013-10-13 21:21:46 +04:00
The Immortal
9a8463d498
Add Pixel Plate
2013-10-13 20:10:31 +04:00
The Immortal
93d40e0eb9
Add official Mega Evolutions
2013-10-12 01:07:50 +04:00
V4Victini
26f4943cc1
Remove unused variables
2013-10-11 15:49:17 -04:00
V4Victini
4e663da55e
Use this.chainModify for base power modifiers
...
This also fixes Technician
2013-10-11 15:09:47 -04:00
V4Victini
fb33b72e87
Use this.chainModify for stat modifiers
...
Also apply Sandstorm and Hustle boosts directly to the stat.
2013-10-11 14:05:51 -04:00
V4Victini
d5c84dc134
Use this.chainModify for final modifiers
2013-10-11 13:25:14 -04:00
V4Victini
52b53a325e
Fix Gems
...
They should only activate on attacking moves.
2013-10-10 22:02:24 -04:00
V4Victini
f7e1b0e80c
Properly implement Ring Target
...
Only negate natural immunities
2013-10-08 11:49:40 -04:00
V4Victini
9635ea7d56
Chain base power modifiers in proper order
...
8: User Ability
7: Target Ability
6: User Item
5: Target Item
4: Move Modifers
3: Other User Modifiers (Helping Hand, Charge)
2: Other Target Modifiers
1: Field Modifiers (Water Sport, Mud Sport)
2013-10-05 19:12:10 -04:00
V4Victini
8a119fefeb
Chain base power modifiers
...
onBasePower events now affect the base power modifier as opposed to the
base power directly. Also some moves had their base power changes moved
from basePowerCallback to onBasePower. These moves affect the modifier
and not the base power.
Note: The effects of weather and burn are still incorrectly applied as
base power modifiers
2013-10-05 18:56:32 -04:00
V4Victini
bed7316a14
Chain stat modifiers in the proper order
...
10: Figure out a way to apply these directly to the stat later
...
6: Target Ability
5: User Ability
4: Target's Ally Abilities
3: User's Ally Abilities
2: Target's Item
1: User's Item
To be honest it's mostly for posterity's sake as well as to match the
soon-to-be-corrected base power modifiers. At the moment all stat
modifiers are either *1.5 or *2 which have the same result no matter
which order you chain them in. However a mod or ability/item in the
future could add a value that isn't as clean.
2013-10-05 01:14:11 -04:00
Guangcong Luo
2e7caa0f53
Fix crash in Life Orb
2013-09-30 08:39:08 -07:00
V4Victini
f691e10532
Correct Metronome Implementation
...
Fixes an abusable bug with multi-hit moves
2013-09-28 13:34:17 -04:00
V4Victini
1c2a9a76c0
Chain Final Modifiers
2013-09-27 23:30:55 -04:00
V4Victini
0ef4a02b0c
Run ModifyDef/SpD events properly
...
and remove Chlorophyll's debug message
2013-09-11 04:10:14 -04:00
V4Victini
c50d30f11f
Overhaul the stat system and implement chaining
...
onModifyStat events now alter the returning modifier instead of
affecting the stat directly
2013-09-11 03:17:13 -04:00
Guangcong Luo
70f78202e1
Fix Red Card activating on inactive pokemon
2013-08-11 21:33:58 -07:00
V4Victini
90694f4e8b
Use proper event for several effects
...
These effects should take place last in damage calculation during the
ModifyDamage event.
2013-07-09 22:51:15 -04:00
Marty-D
51ba6b51ce
Update several short descriptions.
2013-07-06 20:51:27 -04:00
Bill Meltsner
84f6173c11
Items cleanup
...
- Fix Micle Berry (and Custap Berry, in Gen 4) to properly trigger with Gluttony
- Make Micle Berry's volatile references consistent with the rest of the codebase
- Properly alphabetize Moon Ball
2013-06-30 13:57:09 -07:00
Joim
b22269422a
Fix Life Orb
...
Life Orb uses now BattlePokemon.prototype.modify which does the correct calculator for damage modifiers and in the correct order thanks to the ModifyDamage event.
2013-06-27 23:46:31 +02:00
Marty-D
206ce377e0
Fix Ring Target.
2013-06-13 21:16:11 -04:00
Marty-D
16747e8076
Implement a generic Mail item.
2013-05-30 19:56:01 -04:00
Marty-D
109a3da4f6
Correct mechanics for signature items.
2013-05-05 17:07:56 -04:00
Joim
a44a1c341b
Add item gen directly
...
Item numbering is erratic from generation 3 to 4 and in some cases in generation 5, so every item has the generation in which it was added in it.
2013-04-26 00:21:22 +03:00
Joim
a965842c15
Add item numeration from the games
...
Added the item numeration from the game cartridges to better distinguish them between generations.
2013-04-25 20:08:22 +03:00
Guangcong Luo
782b497d3c
Fix Encore + Mental Herb interaction
...
This fix involves overhauling how changeDecision works, which also
fixes priority order (and speed ties) getting rerolled when Encore
hits.
2013-04-23 17:21:58 -07:00
Cathy J. Fitzpatrick
31fac973e0
Correct trapping mechanics
...
This doesn't yet handle modded formats that don't validate ability
selection in the ordinary manner. Those formats will continue to work
essentially in the same manner as before, rather than with the correct
mechanics.
2013-04-10 21:19:35 -06:00
Guangcong Luo
b0cfddcede
Fix Gems and spread moves
...
Gems now boost all hits of a spread move.
This introduces a new event BasePowerMultiplier, so that gems actually
activate at the right time now.
The name is similar to basePowerModifier but they do the same thing
anyway. We should probably figure something out for their naming,
though.
2013-04-05 23:13:26 -07:00
Marty-D
f786cbe640
Rowap Berry is now released.
2013-04-05 14:33:02 -04:00
Marty-D
d1db20e3ef
Fix Cherish Ball's sprite, shorten Ball descriptions.
2013-04-01 16:51:22 -04:00
Marty-D
84e36531b6
Fix Eject Button.
...
- It should not cancel U-turn and Volt Switch's effect if the holder is
knocked out by them.
2013-03-26 17:39:38 -04:00
Guangcong Luo
5f7bb2fb2f
Fix crash in items
2013-03-22 23:35:33 -07:00
Joim
75b7f4b5b5
Add different Poke Balls to items
...
Poke Balls must be added to items list to give them a spritenum. This change will make possible to choose and force balls for Pokemon.
2013-03-22 23:15:53 +01:00
Marty-D
bc834539cf
Update the item descriptions.
2013-03-13 12:50:34 -04:00
Marty-D
e60936e185
Fix Skull Bash and Power Herb.
...
- Skull Bash gives +1 Defense even with Power Herb.
- Sky Drop is not affected by Power Herb.
2013-03-13 11:44:05 -04:00
Marty-D
24994745cc
Fix Grip Claw.
2013-03-12 18:01:49 -04:00
Joim
a2deb423ce
Doubles: Fix bug of resist berries working on Sub
...
Damage halving Berries were being used on Substitute being hit.
This was not correct, so if the user has a Substitue volatile
the berry will not be consumed.
2013-03-10 18:24:06 +01:00
Guangcong Luo
d54f129342
Template/stats refactor:
...
- Stats are now cached and recalculated every clearVolatile (switchout)
- Power Trick, Power Split, Guard Split, Transform, forme changes now
modify the cached stat value
- This eliminates the need for pokemon.baseSet, so it's been removed
- pokemon.transformInto has been split into transformInto and formeChange
- pokemon.baseBoosts have also been eliminated, boost changes are now
calculated on-the-fly like stats themselves
- Overall, stat changes should be a lot more like the cartridge games now
- We're also one step closer to finally getting rid of the ModifyPokemon
event
2013-03-06 09:53:34 -08:00
rissole
2e265dd49b
Fix Red Card message
2013-02-07 21:54:43 +11:00
Marty-D
0be8010652
Fix Custap Berry and (Hi) Jump Kick messages.
2013-02-01 15:59:32 -05:00
Guangcong Luo
e69e7dde30
Implement Destiny Knot
...
(This involved refactoring a lot of the Attract implementation)
2013-01-28 10:43:46 -08:00
Bill Meltsner
41b7bcfb55
Fix Enigma Berry
2013-01-26 16:54:23 -08:00
TheImmortal
68b00f3ae4
Implement Metronome item
2013-01-23 17:47:06 +04:00
Guangcong Luo
5d1e4a6c4b
Fix more crashes relating to new stat code
2013-01-22 10:17:56 -08:00
Cathy J. Fitzpatrick
d8dd6f2d6d
Fix Choice Specs
...
Previously, the 'onModifySpA' method was misspelled as 'onModifySpa'.
2013-01-22 05:14:27 -07:00
Marty-D
9dc97b3940
Fix Soul Dew's boosts.
2013-01-21 16:02:16 -05:00
Guangcong Luo
7fa7f24a39
Refactor how stats are calculated
...
They're now read on-the-fly instead of being recalculated and cached
every update.
2013-01-21 11:49:22 -08:00
TheImmortal
e4db12341f
Update descriptions for items now obtainable
2013-01-20 01:40:27 +04:00
TheImmortal
1e14d8df07
Free Jaboca Berry
2013-01-17 18:44:20 +04:00
Marty-D
01906be31e
Fix Normal Gem + Explosion, Red Card / Eject Button for real.
2013-01-08 12:01:00 -05:00
Guangcong Luo
821ef0aed8
Some fixes to accuracy calculation
2012-12-16 11:42:56 -08:00
Guangcong Luo
bd6106f296
Custap Berry is released
2012-12-14 14:44:54 -08:00
Marty-D
57e55bfee9
Fix Custap Berry to be like Quick Claw.
2012-12-14 10:20:44 -05:00
Guangcong Luo
94a53d13cb
Custap Berry outspeeds Quick Claw
2012-12-13 16:36:44 -08:00
Guangcong Luo
0dc381da2d
Correct implementation of Custap Berry
2012-12-13 14:29:03 -08:00
Guangcong Luo
4edd2ddfac
Fix the order of selfdestruct, drain, and recoil when used by moves
2012-12-12 10:06:56 -08:00
Guangcong Luo
ba510dea75
Doubles! now in beta
...
- most remaining Doubles issues have been fixed in this commit
2012-12-12 06:52:12 -08:00
Marty-D
424d617ff5
Fix Starf Berry.
...
- can't boost accuracy or evasion
2012-10-26 00:43:22 -03:00
Guangcong Luo
9877ef5186
Refactor items.js to not call clampIntRange
2012-10-21 17:51:26 -07:00
Marty-D
88e01e270a
Fix Micle Berry.
2012-10-14 23:58:55 -03:00
Guangcong Luo
e22e7550dd
Eviolite affects the base pokemon before Transform
...
(This is mainly relevant to Eviolite Illusion Chansey in Hackmons
2012-09-13 22:00:54 -07:00
TheImmortal
96a33159f3
Release Micle Berry
...
Going to be released 7 hours from now
2012-09-14 00:47:45 +04:00
Marty-D
b271657035
Fix Flame Orb and Toxic Orb more.
...
Forgot about Water Veil and Immunity.
2012-09-07 20:27:24 -03:00
Marty-D
1dc7a22294
Fix Flame Orb and Toxic Orb.
...
Neither tries to activate on type immunities.
2012-09-07 20:10:42 -03:00
Marty-D
77196154af
Fix Figy Berry's heal graphic.
2012-09-01 14:42:30 -03:00
Bill Meltsner
59fcef1ad7
Implement Ring Target.
2012-08-19 00:07:12 -05:00
Guangcong Luo
575454e27b
Fix Red Card message
2012-08-06 14:38:47 -07:00
Marty-D
de39153848
Fix Metal Powder.
2012-07-30 21:55:34 -03:00
TheImmortal
734f8b91d0
King's Rock & Razor Fang implementation
...
Does not interact correctly with Sheer Force & Shield Dust
2012-07-29 05:36:24 +04:00
Bill Meltsner
ba4148cfc7
Fix two-turn moves (mostly).
...
Two-turn moves are now controlled by a volatile, twoturnmove, which determines whether a Pokemon executes the charge turn or the move turn of a two-turn move. This handles mechanics like Truant Pokemon being unable to use two-turn moves, as the execution turn is their truancy turn. It also handles various edge cases involving moves that call other moves (e.g. Metronome) and Encore.
These changes add a new event, onChargeMove, in which one can return false to "skip" the charging turn and execute the move in full immediately. For example, Solarbeam returns false in onChargeMove if the weather is sunny, and Power Herb returns false if the Pokemon uses its item successfully. (Actually, those are the only two examples at present.)
This implementation is complete except for one issue, an inversion of a previous problem: whereas before, moves like Assist calling two-turn moves would execute them immediately, now, only the charge turn will be executed, and the Pokemon will not be locked into the move. This is due to be fixed soon.
2012-07-18 21:27:43 -05:00
TheImmortal
cb5d120c64
Fix Eject Button bug
...
Specifically, interaction between U-turn/Volt Switch and Eject Button
2012-07-18 22:05:38 +04:00
TheImmortal
9986b39224
Fix Marty's fix for Full Incense/Lagging Tail
2012-07-17 13:09:48 +04:00
Marty-D
d8feea3659
Fix Full Incense and Lagging Tail.
2012-07-16 11:10:22 -03:00
TheImmortal
9756f4498e
Berries in B2W2
...
Apicot/Ganlon/Liechi/Petaya/Salac
2012-07-14 01:20:47 +04:00
Bill Meltsner
becc665a32
Oh yeah, Quick Claw needs an activation message too.
2012-07-12 01:23:07 -05:00
Bill Meltsner
e6cea7a0a8
Implement Quick Claw.
2012-07-11 23:54:19 -05:00
Marty-D
0adf419599
Fix rounding for some healing items.
2012-07-11 14:55:28 -03:00
Guangcong Luo
3b004b9530
Horrible stopgap fix to make Power Herb not activate for SolarBeam in sun
2012-07-05 21:24:11 -04:00
TheImmortal
f7d8d86cc2
Ganlon Berry is released
2012-07-04 01:12:55 +04:00
TheImmortal
251589cfde
Griseous Orb fixes
2012-06-29 23:26:39 +04:00
Bill Meltsner
52a9c86120
Merge pull request #69 from TheImmortal/master
...
BW2 + DW Updates
2012-06-25 19:25:39 -07:00
Bill Meltsner
548bdbc79c
Soul Dew is released.
2012-06-25 21:19:31 -05:00
TheImmortal
7a67ba7730
BW2 + DW updates
2012-06-26 00:58:03 +04:00
Guangcong Luo
6671d2da1b
Salac Berry has been released
2012-06-22 22:04:22 -07:00
The Immortal
ce986bad7a
Remove debug messages from Gems
2012-06-12 14:46:22 +04:00
Bill Meltsner
9bbb0b8d56
Convert battles to use the new, cartridge-simulating RNG.
...
Non-battle randomness is still based off of Math.random().
2012-06-12 03:47:14 -05:00
Guangcong Luo
e73c587e7d
Move a bunch of files into data/
...
also take this opportunity to rename movedex.js -> moves.js
2012-06-08 14:25:45 -07:00