Commit Graph

357 Commits

Author SHA1 Message Date
V4Victini
7511d8ef05 Revert "Prevent AfterMoveSecondary from activating if the attack is taken by a Substitute"
This reverts commit 4c15f252e9.
2014-02-22 13:26:00 -05:00
TalkTakesTime
4c15f252e9 Prevent AfterMoveSecondary from activating if the attack is taken by a Substitute 2014-02-22 18:27:46 +13:00
The Immortal
f0f78cc609 Randbats generator changes
Poison types with Air Balloon prevents them from absorbing Toxic Spikes
2014-02-21 22:34:56 +04:00
The Immortal
6b8339d7a4 selfdestruct faints in gen 6 2014-02-18 20:06:19 +04:00
Relados
393c02e1f0 Remove Limber as randbats ability for Stunfisk
Limber on Stunfisk is completely useless and shouldn't occur.
2014-02-17 15:52:56 -06:00
The Immortal
bad541a276 Revert previous change
Apparently Rotom doesn't need the moves
2014-02-15 22:47:49 +04:00
The Immortal
2c1cb9cd1c Rotom formes require their special move 2014-02-15 15:46:08 +04:00
V4Victini
1009bd789e Update scripts.js 2014-02-12 23:10:41 -05:00
V4Victini
faafc592a4 Remove redundancy in moveKeys
If any of the following moves are in the list of viable moves already, do not add Protect to the list.
- Protect
- Detect
- King's Shield
- Spiky Shield
2014-02-12 22:32:43 -05:00
Joimer
b723a3c5c8 Fix possible bug in Random Doubles Battles team maker 2014-02-12 20:18:31 +01:00
Juanma Serrano
e4afb28c8f Random Battles: Limit status on tn the same moveset
One moveset should only have one status.
Priority is as follows:
Sleep is the most important. Next comes paralysis, then burn, then toxic.
2014-02-11 14:07:52 +01:00
Relados
fa00e44628 Making Mega Mawile start with Intimidate
Forcing a Mawile with the Mawilite to have Intimidate rather than Sheer Force
2014-02-10 19:56:24 -06:00
Juanma Serrano
5f6f82eaf9 Random Doubles Battle: Add an EV allocation fallback 2014-02-10 14:45:51 +01:00
Juanma Serrano
99e9b8cece Random Doubles battle: Allocate EVs properly 2014-02-10 14:41:57 +01:00
Juanma Serrano
43a5be411c Implement Random Doubles Battle
This commit implements the Random Doubles Battle format,
a format awaited by hundreds of players.
This first version uses singles viable moves for the movepool
while Doubles team works on the project of gathering viable
moves for all Doubles Pokémon.

The team maker and set maker are slightly different,
choosing items and abilities more useful in doubles, capitalising
less on tiering and more on BST, and changing move priorities.

This is a first version that should be kept updated with new
and better mechanics for its own Team Making algorithms.
2014-02-10 14:28:16 +01:00
TalkTakesTime
cc9d0b2711 Fix randbats allowing sets with no damaging moves 2014-01-31 22:36:36 +13:00
Juanma Serrano
c00e274e0f Implement new Seasonal, Fabulous Febrruary 2014-01-30 14:26:33 +01:00
Guangcong Luo
d9a077a62e Fix some stray bugs with move redirection 2014-01-28 20:16:10 -08:00
Guangcong Luo
9260027571 Stop ally-target moves from redirecting on faint
Moves targeting allies would retarget on faint in doubles; this
commit fixes that.
2014-01-28 19:00:34 -08:00
Guangcong Luo
468be24e14 Slight refactor of move target change code
Mostly this updates the comments to make it clear why target updating
happens twice.
2014-01-28 20:43:52 -05:00
TalkTakesTime
51121fde78 Correct randbats chances for Genesect/Arceus 2014-01-28 15:09:30 +13:00
TalkTakesTime
3ba5c66e2a Remove whitespace 2014-01-23 23:22:46 +13:00
TalkTakesTime
c41cc6aff0 Fix randbats allowing multiple formes of one species 2014-01-23 23:19:33 +13:00
Juanma Serrano
9701f7c528 Pokémon cannot mega evolve while recharging 2014-01-21 13:50:24 +01:00
Guangcong Luo
c8f3c5ef2e Knock Off activates after Weakness Policy 2014-01-19 20:36:14 -08:00
Joimer
22648434da Random Battles: Forbid Trick Room with Agility as well 2014-01-14 14:11:19 +01:00
Joimer
17e363a100 Random Battle: Reject Trick Room on Rock Polish sets for mons with both 2014-01-14 10:02:25 +01:00
Joimer
a7b0e634fc Random Battles: Forbid HP Ice if Icy Wind is on the moveset 2014-01-14 10:01:03 +01:00
Guangcong Luo
7255f8e4f9 Remove CAPs from Random Battle 2014-01-12 00:15:28 -08:00
V4Victini
1052b211f3 Power Gem is now considered a valid STAB move
80 Base Power in Gen 6
2014-01-09 10:01:25 -05:00
Guangcong Luo
7997058188 Randbat: Make Red Card the fallback Unburden item 2014-01-08 12:22:50 -08:00
Joimer
6eb472162d Fix typo on previous commit 2014-01-08 16:49:28 +01:00
Joimer
911e7147db Random Battles: Add Eviolite to Dusclops
It's useless without it and it's tiered higher than Dusknoir thanks to it.
2014-01-08 16:35:09 +01:00
Joimer
53566ecab4 Random Battles: Add Weakness Policy
Add Weakness Policy item for those Pokémon that are hit super effectively
but have enough bulk to withstand it.
2014-01-08 16:34:21 +01:00
Joimer
9145acb106 Random Battles: Added Assault Vest
Assault Vest is given on mid to low priority to Pokémon with four
attacking moves and a combined defenses base stats of over 179.
2014-01-08 16:28:55 +01:00
Joimer
2b39c85f96 Update Random Battles set maker
Give Rocky Helmet to Rough Skin users on a medium priority.
Add more comments.
Remove Custap Berry as it's unreleased.
Add leftovers as the item of choice for Spiritomb as a defensive mon.
2014-01-08 16:24:31 +01:00
Joimer
5fe6c57914 Random Battles: Remove Gems from the set make but Normal Gem 2014-01-08 16:12:34 +01:00
Joimer
ef5cc4ef13 Random Battle: Add Spe EVs for TR and Gyro Ball users
Trick Room mons are on disadvantage unless this is active.
Trick Room needs a set up turn.
If no EVs are given, Trick Room and Gyro Ball mons are simply at
disadvantage. Even if Gyro Ball hits hard, it's at the mercy of OHKOs
or switch-in 2HKOs.
2014-01-08 15:50:18 +01:00
Joimer
0ae545476d Random Battles: Limit Mega formes to one per team 2014-01-08 15:34:00 +01:00
Joimer
2b3868a7a7 Random Battles: Make Brave Bird the Flying-type move of preference 2014-01-08 15:26:35 +01:00
Guangcong Luo
1acb1562a3 Randbat: Power Herb Geomancy, more level adjustments 2014-01-08 03:06:17 -08:00
Guangcong Luo
deba981c28 Randbat level adjustments 2014-01-08 03:03:22 -08:00
Guangcong Luo
e22303184b Update randbat level scaling exceptions for gen 6 2014-01-08 02:54:50 -08:00
Guangcong Luo
191a53417e Random Battle: Give Mega Stones were appropriate 2014-01-08 02:54:50 -08:00
Guangcong Luo
71b357194b Upgrade formats-data to gen 6 tiers
Randbats have also been updated for them
2014-01-08 02:54:50 -08:00
V4Victini
3bfc21c12e Set canMegaEvo flags false after Mega-Evolution 2014-01-06 13:56:00 -05:00
Joimer
ad8b89b124 Implement new Seasonal: Winter's Wont 2014-01-03 17:37:53 +01:00
Guangcong Luo
99461de893 Fix Parental Bond Snore 2013-12-10 19:29:25 -08:00
Joimer
ace822cf12 Implement new Seasonal, Christmas Charade 2013-12-04 10:46:44 +01:00
Joimer
3b5d45590a Add the possibility for abilities to run onHit events for both attackers
Just as with moves, add the same possibility to abilities so onHit is
run on both sides, allowing new ability effects to be added.
2013-11-27 17:01:01 +01:00
Juanma Serrano
25c56a0293 Nerf Talonflame in Seasonal
Lower its level as it is too powerful.
2013-11-19 17:30:59 +01:00
Slayer95
d94323f3b4 Properly make unattacking pkmn unlikely in randoms 2013-11-15 21:00:51 -05:00
Joimer
b418a84e7e Implement "new" Seasonal, Thankless Thanksgiving 2013-11-04 10:46:22 +01:00
Slayer95
b2909e5398 In CC, properly reduce chance for getting Mega Stone 2013-11-03 00:34:13 -05:00
Guangcong Luo
683dac63f1 Upgrade a bunch of formats to gen 6 2013-10-30 16:09:46 -07:00
The Immortal
ce4519f0e3 Add accurate Mega Evolution message
Needs to be added to the client in the future, in addition to (using
Blastoise as an example):

The opposing Blastoise has Mega Evolved into Mega Blastoise!

- It doesn't mention X/Y for Charizard/Mewtwo
2013-10-29 19:41:53 +04:00
Joimer
0ba0df3141 GP 1/2 comment in randbat team generator 2013-10-28 09:53:17 +01:00
Guangcong Luo
2354305bf9 Mega evolution ability change is permanent 2013-10-24 20:41:15 -07:00
Bill Meltsner
6df6d3c8d9 Implement Terrain, and update Camouflage and Nature Power accordingly.
Terrain is basically a copy/paste of weather code right now.
2013-10-24 02:09:45 -07:00
Bill Meltsner
45f0821eb7 clearer logic for blocking gen 6 from randbats 2013-10-24 00:00:47 -07:00
Bill Meltsner
c3ea68d75b Fix random battles. 2013-10-23 23:56:06 -07:00
Slayer95
9945badaa2 Improve sixth gen check in random team builder
Since tier classification has begun, being in Limbo is not a necessary condition for being in 6th gen anymore.
2013-10-23 16:18:00 -05:00
Bill Meltsner
57f5772f69 Update moves and abilities with changed names, including High Jump Kick and Feint Attack.
This probably won't blow up in our faces.
2013-10-22 23:56:03 -07:00
Guangcong Luo
d595c5ae15 Properly activate abilities after Transform 2013-10-19 18:45:57 -07:00
Guangcong Luo
31fd8ea76a Implement mega evolution 2013-10-19 16:08:54 -07:00
The Immortal
3576508db4 Change "Dream World" to "hidden" abilities
- Removed dreamWorldRelease and added unreleasedHidden
- Replaced maleOnlyDreamWorld with maleOnlyHidden
- Replace 'DW' ability with 'H' ability
- Changed isDW variable to isHidden
2013-10-19 00:25:02 +04:00
Slayer95
0ae8775686 Check for Limbo and CAP tiers in team building. 2013-10-11 17:46:08 -05:00
Guangcong Luo
3cc455f275 Default gen is now 6 2013-10-11 09:22:03 -07:00
Slayer95
f543568d90 Remove a variable not needed anymore 2013-10-08 01:24:19 -05:00
Slayer95
174abedf22 Fix Octoberfest set builder
Pokémon could lack Trick if they would have gotten it as their third movement from randomSet. This is now properly dealt with. (Note that no OF-pokémon gets Present from randomSet.)
2013-10-08 01:18:00 -05:00
Joimer
febcdf2233 Add checkAbilities function to scripts
This function checks the selected abilities against default abilities.
It's used on Ability Exchange.
2013-10-01 12:11:51 +02:00
Joimer
72ab2ec5b3 Add new October Seasonal: Octoberfest 2013-10-01 11:57:04 +02:00
Guangcong Luo
b5fc8c7032 Fix three-move Jolteon 2013-09-28 22:02:23 -07:00
Slayer95
5e2c665b1c Fix typo in random set builder 2013-09-06 19:07:54 -05:00
Joimer
9d92b0ab5c Seasonal Ladder: Improve default team for repeated Pokémon
Improve the default team when there's a repeated Pokémon so
players aren't in disadvantage due to a system flaw.
Also use a better way to not to repeat Pokémon formes.
2013-09-04 13:07:12 +02:00
Joimer
606081644c Seasonal: Change variable name 2013-09-04 09:28:56 +02:00
Joimer
28a1462c77 Seasonal: Improve team maker 2013-09-04 09:24:31 +02:00
Joimer
8bdc090fc8 New Seasonal: Don't let team maker repeat Pokémon 2013-09-01 11:54:41 +02:00
Joimer
f33ff063ab New seasonal: Make sure templates with baseSpecies resort to it
Make sure in case of repeated numbers of species with formes
the baseSpecies is chosen.
2013-09-01 11:48:27 +02:00
Joimer
b6e48e283f Add new Seasonal, School Schemes 2013-09-01 11:26:56 +02:00
小太
f2f973fe29 Obliterate trailing whitespace 2013-08-18 21:33:15 +10:00
Joim
588df751dd Improve seasonal team maker
Imrpove Average August's team maker taking into account player's feedback on the Seasonal.
2013-08-05 09:54:07 +02:00
Joim
cf29c4ab0c Improve balance and move choose in Average August
The balance right now allows to Kyogre's pirates to win more easily. Fix that and make sure moves are correct.
2013-08-01 13:27:45 +02:00
Joimer
baad1dff93 Add new Seasonal, Average August
The previous month's Seasonal, Jolly July, has joined the orphan branch of old-seasonals while we welcome the new Seasonal for the month of August.
2013-08-01 13:01:09 +02:00
Guangcong Luo
ba2610825d Encore shouldn't change target if move isn't changed 2013-07-29 00:30:20 -07:00
Guangcong Luo
4cff590d6a Crash more gracefully when a bad name is passed to randomSet 2013-07-04 15:33:11 -07:00
Joimer
cb5b1b6aa3 Seasonal: Remove illegal Pokémon
Castform-Sunny forme and Darmanitan-Zen do not have random sets and are illegal, defaulting in Unown, thus shall be removed.
2013-07-05 00:24:58 +02:00
Joimer
723920e260 Add new Seasonal, Jolly July
Add the new Seasonal for this month, Jolly July, which features summer and independence days as well as a world travel.
2013-07-04 23:58:19 +02:00
Guangcong Luo
10a69642f7 Fix crash in old Substitute system 2013-07-01 19:54:06 -07:00
Jay2645
c46ea5da3a Circle Throw is treated like Dragon Tail 2013-06-29 23:57:39 -07:00
Jay2645
2098ea8c7f Random Battle Choice Scarf fix 2013-06-29 23:15:40 -07:00
Jay2645
129be4e91a Fixed case where a Pokemon could get Baton Pass without having anything to pass. Also added check for recoil moves before adding Focus Sash and allowed Choice Band/Choice Specs to be considered if you have Trick or Switcheroo and 3 attacking moves of the same category. 2013-06-29 22:08:59 -07:00
Jay2645
7584a01634 Removed unnecessary code, removed unreliable check, cleaned up section of code. 2013-06-29 13:15:08 -07:00
Jay2645
5a3515846f Removed two lines from an older commit that were no longer being used. 2013-06-29 11:27:57 -07:00
Jay2645
a4965e4062 Updated Random Battle set generation with more comments and system to try and find STAB moves. 2013-06-29 02:58:18 -07:00
Jay2645
41f7a99c4a Added check to make sure sets have a STAB move (if possible) before being added. 2013-06-28 15:39:58 -07:00
Jay2645
789b10672e Corrected another typo in comments for Basculin. 2013-06-25 18:17:15 -07:00
Jay2645
a2ec73e549 Corrected typo in comments for Basculin. 2013-06-25 18:13:46 -07:00
Guangcong Luo
93d22073a8 Refactor randbat team generator
The main difference here is that the evolution family restriction
has been replaced with a 'limit one of each type combo' restriction.

Every other change is just refactoring.
2013-06-25 17:47:00 -07:00
Guangcong Luo
cd47fccf6d Revise random battle changes for PS coding style 2013-06-25 17:09:08 -07:00
Jay2645
e4399f3d19 Fixed formatting in Random Battle changes. 2013-06-25 16:52:25 -07:00
Jay2645
0d1b47344a Modified Random Battle code to prevent unfair teams. 2013-06-25 15:40:05 -07:00
Guangcong Luo
b80cf3b945 Fix Baton Pass failing 2013-06-23 13:05:21 -07:00
Guangcong Luo
8b5e94e06f Fix an obscure Substitute-related crash 2013-06-20 06:22:30 -05:00
Marty-D
5e0acfb56b Correct previous commit. 2013-06-19 21:28:50 -04:00
Marty-D
5d1db9bb71 Remove redundant force-switch fail message.
- Suction Cups, Ingrain, and Soundproof have their own messages.
2013-06-19 20:41:15 -04:00
Guangcong Luo
0c53bd7e98 Fix self-secondaries not activating 2013-06-19 17:57:27 -05:00
Guangcong Luo
fc9725efad Show a fail message when force-switch moves fail 2013-06-19 17:29:01 -05:00
Guangcong Luo
d66e619f79 Fix some redundant failure messages 2013-06-17 11:08:47 -05:00
Guangcong Luo
b43ff0b645 Nearly all move failures now display a message 2013-06-16 03:41:00 -07:00
Cathy J. Fitzpatrick
f885d64601 Struggle does not require PP 2013-06-11 17:44:14 -06:00
Cathy J. Fitzpatrick
0aadcf0243 Correct mechanics when trying to use a 0 PP move
There are two cases where a pokemon might attempt to execute a move
with zero PP:

- a move which had PP when selected, but whose PP was subsequently
  reduced to 0 by Spite; and

- a case where a pokemon has multiple copies of the same move, in
  which case it will always be possible to select the move, but it
  will not be executed if it has 0 PP.

Attempting to use a move with zero PP should not succeed.
2013-06-11 02:15:26 -06:00
The Immortal
cbf9f36d65 Correct "Swift Swift" mistake 2013-06-04 01:31:00 +04:00
Joimer
cc0efcbc47 June Jubilee: Add Hariyama and Aggron to the Pokémon pool
Added Hariyama with Surf and Aggron with Surf to the list of summer Pokémon to June Jubilee as per player request.
2013-06-03 15:15:09 +02:00
Marty-D
cd9e7ae25b Missed one typo. 2013-06-01 16:30:57 -04:00
Marty-D
60baa43235 Fix Seasonal Pokemon list, take 1v1 out of debug. 2013-06-01 16:18:37 -04:00
Joimer
2031e3f1de June Jubilee: Fix grammatical mistakes and name mistakes 2013-06-01 20:39:47 +02:00
Joimer
59def7689b Add new Seasonal: June Jubilee
June has a new Seasonal, June Jubilee, which features the coming of summer with all fire type Pokémon, its swarms of bugs, and a little Delibird story.
2013-06-01 20:15:20 +02:00
Antar1011
d4f5143e22 Bugfix: Basculin doubly represented in randbats
Because there's basculin and then there's basculinbluestripe
2013-06-01 13:51:30 -03:00
Guangcong Luo
1ea49e7376 Don't crash if Substitute intercepted a status move
This is a condition which should never happen in non-modded games
2013-05-27 16:32:52 -07:00
The Immortal
82c52d0ef6 Randbats script update
- Add Blaze, Overgrow, Swarm, and Torrent counters
- Prevent Dragon Tail with Roar / Whirlwind
- Allow Simple with Stockpile
- Give Substitute + Reversal a Gem instead of Leftovers
2013-05-06 01:32:29 +04:00
Guangcong Luo
c3a497e341 Remove a redundant check 2013-05-02 02:56:45 -07:00
Guangcong Luo
35ba7b70a2 Fix crash against Substitute 2013-05-01 19:22:12 -07:00
Joimer
f8e3ad9c19 Add new Seasonal Ladder, May Mayhem. 2013-04-30 13:10:41 +02:00
Joimer
af23038f54 Delete old Seasonals and unused suspect test formats 2013-04-30 12:58:41 +02:00
Guangcong Luo
782b497d3c Fix Encore + Mental Herb interaction
This fix involves overhauling how changeDecision works, which also
fixes priority order (and speed ties) getting rerolled when Encore
hits.
2013-04-23 17:21:58 -07:00
Cathy J. Fitzpatrick
cbfc3e5e16 Working implementation of sending exact damage for own pokemon
This isn't as elegant as I might like, but it does appear to work.
2013-04-09 03:46:45 -06:00
Guangcong Luo
462a387831 Fix Outrage+Substitute 2013-04-07 10:46:33 -07:00
Guangcong Luo
5039bcea6f Fix Heal Bell 2013-04-07 10:41:52 -07:00
Guangcong Luo
df7b3d785e Move results passed up to useMove
Move results are now passed all the way up to the useMove script.

It's now possible to tell from within useMove whether or not the move
succeeded.

This fixes a bug where successful Memento and Healing Wish were
considered to have failed and so didn't cause the user to faint.
2013-04-06 19:03:59 -07:00
Guangcong Luo
c663b5eaa5 Fix Substitute for new hit system 2013-04-06 18:27:20 -07:00
Guangcong Luo
3ef4b5c785 Ugly hack to fix burn+Explosion damage
Currently, if a burned Pokemon explodes in doubles, all targets except
the first will take full damage, because it's fainted (and no longer
burned) by the time those damage calculations are done.

The correct solution is to do all damage calculations before dealing
any damage, which I will do someday. Today is not that day.

Today, we move fainting the Explosion user to after damage is dealt.
Which, aside from making the faint order wrong, doesn't really have
any other consequences, and is better than the current buggy
damage calculation.
2013-04-06 16:11:15 -07:00
Guangcong Luo
2b1a5540ac Fix SR for new move hit system
Specifically, the TryFieldHit event no longer exists.

Instead, Magic Bounce has separate event handlers for TryHit and
TryHitSide.

This also fixes it so Magic Coat/Bounce happen before ability
absoption (like Water Absorb).
2013-04-06 14:35:31 -07:00
Guangcong Luo
fe2da359e9 Refactor when accuracy is calculated
Accuracy is now checked after immunities and certain other effects,
rather than before.
2013-04-06 12:55:38 -07:00
Guangcong Luo
55362a8f81 Gem activation conditions fix 2013-04-06 08:47:21 -07:00
Marty-D
5370068ed7 Make sure Gems don't activate with Status moves. 2013-04-06 10:47:00 -04:00
Guangcong Luo
b0cfddcede Fix Gems and spread moves
Gems now boost all hits of a spread move.

This introduces a new event BasePowerMultiplier, so that gems actually
activate at the right time now.

The name is similar to basePowerModifier but they do the same thing
anyway. We should probably figure something out for their naming,
though.
2013-04-05 23:13:26 -07:00
The Immortal
a14b34864a Randbats script update
- Add Hustle counter
- Prevent a few move combinations
- Prevent Simple without a boosting move
- Prevent Swift Swim/Chlorophyll without Rain Dance/Sunny Day
- Set Combee's ability to always be Honey Gather
- Set Deoxys-D and Deoxys-S to level 74
2013-04-02 22:35:07 +04:00
Cathy J. Fitzpatrick
e45652180b Remove use of some obsolete functions 2013-03-29 01:27:49 -06:00
The Immortal
0ee5661e1f Randbats changes 2013-03-26 00:51:59 +04:00
Marty-D
78b489c217 Fix 'selfdestruct' moves again.
- Healing Wish and Lunar Dance fail correctly when the user is the last
Pokemon.
- Final Gambit and Memento don't faint the user when used against a
Protecting target.
2013-03-23 23:19:31 -04:00
The Immortal
42118ab5d0 Update Randbats script
- Add Adaptability counter
- Prevent a few combinations
2013-03-23 01:56:18 +04:00
Marty-D
b745012c70 Set moveUsed before running useMove.
- This fixes Cursed Body, among other things.
2013-03-20 17:22:51 -04:00
Joim
e0c35c85b9 Add April Seasonal random team making script
Add the random team maker for the new April Seasonal, Fools Festival.
2013-03-19 12:06:13 +01:00
The Immortal
8e4c14bebb Randbat script update
- Prevent Baton Pass with Switcheroo/Trick
- Prevent Fiery Dance with Fire Blast (Volcarona)
- Prevent SolarBeam without Sun
- Prevent Bolt Strike with Fusion Bolt (Zekrom)
2013-03-17 01:54:46 +04:00
The Immortal
5a60ea4ce1 Randbat script changes
- Prevent Cotton Guard with Reflect
- Prevent Light Screen with Calm Mind
- Prevent Choice Scarf with Status moves
2013-03-10 00:17:06 +04:00
Marty-D
a32da9a1f5 Fix Spit Up, tidy up Stockpile. 2013-03-05 15:16:33 -05:00
Guangcong Luo
ce0ffe654e movedThisTurn overhaul:
- now named 'moveThisTurn' and contains the moveid
- this fixes the Outrage issue
2013-03-05 11:27:49 -08:00
Joim
d2745c445b Bug fixes on Seasonal Ladder Spring Forward
Avoid Softboiled being repeated in Chansey and Blissey.
Gems should always be Grass Gem due to Sceptile, and 
Barrage and Egg Bomb being Grass-type.
2013-03-03 17:56:38 +01:00
Joim
93973cdc4f Fix two bugs in Seasonal Spring Forward
Add a better item for Toxic Orb Breloom, since no Poison Heal.
Random scripts for Gender is not ready.
2013-03-03 10:32:58 +01:00