Marty-D
ddbd2d37c4
Fix multi-hit moves.
2013-01-08 20:23:21 -05:00
TheImmortal
e8e8acbc26
Randbats: Set Snover to level 95
2013-01-08 23:43:04 +04:00
TheImmortal
b52cb1e272
Randbats: Prevent Choice Band + Rapid Spin
2013-01-08 21:05:57 +04:00
Marty-D
01906be31e
Fix Normal Gem + Explosion, Red Card / Eject Button for real.
2013-01-08 12:01:00 -05:00
TheImmortal
75bd51d3c4
Randbats: Reject Hustle if no Physical moves
2013-01-05 17:24:23 +04:00
Marty-D
46da54c7cd
Make sure Normal Gem + Explosion works.
2013-01-04 12:17:22 -05:00
TheImmortal
5ef646c5ec
Randbats: Reject Prankster if no Status moves
2013-01-04 15:23:40 +04:00
TheImmortal
dc29863351
Use Sheer Force counter for Serene Grace as well
2012-12-28 00:09:05 +04:00
Guangcong Luo
821ef0aed8
Some fixes to accuracy calculation
2012-12-16 11:42:56 -08:00
Guangcong Luo
7dbe93dcf2
Implement Snatch
2012-12-14 14:44:55 -08:00
Guangcong Luo
87cd851adf
Seasonal ladder: nerf Victini
2012-12-14 14:44:55 -08:00
Guangcong Luo
7ed88a77a3
New seasonal ladder: Winter Wonderland
2012-12-14 14:44:55 -08:00
Guangcong Luo
e68507d627
Implement Follow Me
2012-12-13 16:37:10 -08:00
Guangcong Luo
54bcd9ab33
Make sure a Pokemon faints properly after using Explosion
2012-12-13 04:10:14 -08:00
Guangcong Luo
7ed807aacc
Fix crash with one pokemon in doubles
2012-12-13 03:11:44 -08:00
Guangcong Luo
02d2c1cba8
Normal Gem Explosion now works correctly
2012-12-13 02:26:13 -08:00
Guangcong Luo
79c1419f2a
Spread moves hit allies before foes
2012-12-12 12:45:35 -08:00
Guangcong Luo
7625846be7
Proper implementation of Follow Me, Lightningrod et al.
2012-12-12 11:55:30 -08:00
Guangcong Luo
721f038c3e
Explosion KOes self even without a target
2012-12-12 11:23:25 -08:00
Guangcong Luo
4edd2ddfac
Fix the order of selfdestruct, drain, and recoil when used by moves
2012-12-12 10:06:56 -08:00
Guangcong Luo
943e79d44e
Fix intermittent crash in seasonal ladder
...
('alteria' was spelled incorrectly)
2012-12-12 08:19:48 -08:00
Guangcong Luo
2ef5820fb6
Fix immunities activating on secondaries
2012-12-12 08:19:47 -08:00
Guangcong Luo
ba510dea75
Doubles! now in beta
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- most remaining Doubles issues have been fixed in this commit
2012-12-12 06:52:12 -08:00
Marty-D
cb0bd2fe11
Fix Selfdestruct and Explosion.
2012-12-08 22:57:14 -05:00
Guangcong Luo
180eaae0b1
PROPER code for 0-damage attacks
2012-12-03 22:44:39 -08:00
Guangcong Luo
ea0b811007
Preliminary code to allow 0-damage attacks to activate secondaries
2012-12-03 04:08:47 -08:00
TheImmortal
c179de4e47
Make Moody get Leftovers in Randbats
2012-11-26 01:10:54 +04:00
TheImmortal
11466ffae3
Prevent Air Balloon with Magnet Rise in Randbats
2012-11-23 22:25:12 +04:00
TheImmortal
f95a461ce0
Randbats update
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- Prevent Choice Band with Flame Charge
- Reject Defiant if no Physical moves and no Baton Pass
2012-11-17 00:25:31 +04:00
Guangcong Luo
49c0c785a0
Fix crash when attempting to generate a randbat set with no viable moves
2012-11-15 19:32:34 -08:00
TheImmortal
557a2ce8c8
Randbats update
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- Prevent Pluck + Acrobatics
- Make sure setups have more than 1 attacking move
2012-11-15 23:14:16 +04:00
TheImmortal
b34b778870
Randbats change
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Forgot to include Switcheroo with Trick to be rejected with setup
2012-11-14 20:44:34 +04:00
TheImmortal
b345ac910e
Randbats update
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- Prevent Fake Out + Trick/Switcheroo
- Prevent Weather Ball without Sunny Day
- Prevent SolarBeam + Giga Drain
- Prevent Rest + Synthesis
2012-11-14 00:21:44 +04:00
Guangcong Luo
52de2b4d19
Ran a static analyzer, fixed some errors
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Specifically, Git Canary: gitconary.com
2012-11-12 15:31:57 -08:00
TheImmortal
ea95915791
More Randbat updates
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- Allow Eruption + Fire move
- Prevent multiple moves of same typing
2012-11-12 23:51:08 +04:00
TheImmortal
b9aa2f1f7d
Update Randbats script
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- Harvest gives Sitrus Berry
- Substitute is prevented with U-turn/Volt Switch
2012-11-11 17:07:54 +04:00
TheImmortal
78c4f4d1ed
Prevent Rock Blast + Stone Edge in Randbats
2012-11-07 19:21:04 +04:00
TheImmortal
024ee55318
Prevent Aqua Tail and Waterfall in Randbats
2012-11-05 21:01:50 +04:00
TheImmortal
ef2fc15367
Facade should give Toxic Orb in Randbats
2012-11-04 16:00:10 +04:00
TheImmortal
57e79243ac
Update Randbats script
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- Prevent Chesto Berry if ability is Natural Cure
2012-11-02 22:04:03 +04:00
TheImmortal
42c1626345
Stored Power is useless in randbats without setup
2012-10-31 19:32:12 +04:00
Guangcong Luo
a42571f751
Format overhaul
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- Added Matthew's seasonal ladder
- Renamed "Debug Mode" to "Custom Game" so it's clearer what it's for
- Miscellaneous cleanup
2012-10-30 19:53:04 -07:00
TheImmortal
abcba2828a
Prevent Focus Punch without Substitute in Randbats
2012-10-30 16:36:47 +04:00
Marty-D
11851fc38b
Make sure OHKO moves do not hit during invulnerable turns.
2012-10-23 21:41:39 -03:00
Antar1011
1f3add6751
Fixed CC's Smeargle moveset problem
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Smeargle's movepool is ALL moves, not just Sketch, Sleep Talk and Captivate.
2012-10-18 15:36:44 -03:00
TheImmortal
dc54ad1722
Randbat updates
2012-10-10 02:13:54 +04:00
Guangcong Luo
fb06a15662
Don't deduct multiple PP for multi-turn moves
2012-10-04 19:18:32 -07:00
TheImmortal
790440e4d3
Set Shedinja & Tyrogue to level 99
2012-10-03 00:27:13 +04:00
TheImmortal
c9af6c0f74
Update Random Battle Pokemon levels
2012-09-22 01:23:17 +04:00
Guangcong Luo
0305122004
Random battles fixes:
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- several pokemon receive level adjustments
- Guts and Tinted Lens should be slightly less common
- Sheer Force is now filtered (will not be chosen without a move that benefits from it
- Bidoof now gets Moody for the lulz
2012-09-13 22:00:54 -07:00
Antar1011
7ba2086f16
Fixed and verified.
2012-09-13 21:16:30 -04:00
Antar1011
b3c8921696
Possible fix for CC issue.
2012-09-13 21:07:35 -04:00
Guangcong Luo
61a0bd9c09
Make sure self-target moves ignore Soundproof
2012-09-09 00:39:31 -07:00
Marty-D
d8b7aa74f1
Fix U-turn.
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In the event that the user and target get KOed in the same turn (Life Orb recoil, Iron Barbs, etc.), make sure the user isn't forced to switch to another Pokemon before the opponent chooses a replacement.
2012-09-03 18:46:02 -03:00
Bill Meltsner
ff985c96fd
Make sure to recalculate the target after both ModifyMove events.
2012-08-19 16:58:14 -05:00
Guangcong Luo
a0f10fe811
Two-turn move bugs: pretty much all fixed
2012-08-12 16:31:06 -07:00
Guangcong Luo
01add9ab91
Fix crash in CC with no learnset
2012-08-08 15:14:14 -07:00
Bill Meltsner
643c1c60bd
Add Toxic Boost check to the random team algorithm.
2012-07-28 16:47:08 -05:00
Bill Meltsner
e32e4d0660
Fix two-turn move immunities persisting beyond the preparation turn.
2012-07-19 17:34:01 -05:00
Bill Meltsner
ba4148cfc7
Fix two-turn moves (mostly).
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Two-turn moves are now controlled by a volatile, twoturnmove, which determines whether a Pokemon executes the charge turn or the move turn of a two-turn move. This handles mechanics like Truant Pokemon being unable to use two-turn moves, as the execution turn is their truancy turn. It also handles various edge cases involving moves that call other moves (e.g. Metronome) and Encore.
These changes add a new event, onChargeMove, in which one can return false to "skip" the charging turn and execute the move in full immediately. For example, Solarbeam returns false in onChargeMove if the weather is sunny, and Power Herb returns false if the Pokemon uses its item successfully. (Actually, those are the only two examples at present.)
This implementation is complete except for one issue, an inversion of a previous problem: whereas before, moves like Assist calling two-turn moves would execute them immediately, now, only the charge turn will be executed, and the Pokemon will not be locked into the move. This is due to be fixed soon.
2012-07-18 21:27:43 -05:00
Guangcong Luo
2804901d16
Make sure to only allow valid teams
2012-07-15 21:43:18 -07:00
Marty-D
17a6cb4ba8
Multi-hit moves end if the user faints during use.
2012-07-14 13:03:34 -03:00
Bill Meltsner
563433bd8f
Also don't execute an accuracy check if there's no target.
2012-07-13 10:07:23 -05:00
Bill Meltsner
dd8f7641bf
Only execute an accuracy check if one is actually necessary.
2012-07-13 09:41:57 -05:00
Bill Meltsner
2e75e80bc0
Enable happiness when creating a Pokemon, and actually derive Frustration/Return's base power from it.
2012-07-10 18:16:13 -05:00
Antar1011
023183a133
Took out debug line
2012-07-10 09:58:49 -04:00
Antar1011
0d5db9483a
Challenge Cup
2012-07-10 09:47:35 -04:00
Guangcong Luo
e1eddbd77f
Pass the team around very carefully
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- teams were passed around a lot more haphazardly before
- a race condition may have caused the team issue in LC earlier
- teams are now passed very carefully from search to battle start
2012-07-08 15:28:17 -04:00
Bill Meltsner
6f9469c898
Fix NFE level scaling in randbats.
2012-07-08 12:23:47 -05:00
Guangcong Luo
c571bf94b3
Updated random battle level scale
2012-07-07 13:20:11 -04:00
Bill Meltsner
98b5775198
Reorder the various checks about whether a move hits or not, and add an immunity check before any move calculations are done.
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A move cannot "miss" if there is no target, and if the target is immune to an attack, the game always displays the immunity message - the move will never register as "missing".
This fixes a bug where a Pokemon with a type-absorbing ability (e.g. Volt Absorb) behind a Substitute would not absorb status moves (e.g. Thunder Wave) - they'd be blocked by the Substitute before the immunity check was ever run.
There is still a graphical glitch where if a move fails its accuracy check against an immune opponent, the animation will still be that of the move missing, even though the text will be the immunity text. I'm not sure how to fix that given the current move message format.
2012-07-03 05:25:29 -05:00
Guangcong Luo
cb4aae18a3
formats.js can now list alternate gens
2012-06-16 15:50:34 -07:00
Guangcong Luo
b3054fefdf
Load all data using tools.js
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- the original names BattleItems etc have been deprecated; please use:
- Tools.getItem() accessor method if possible
- Tools.data.Items for lower-level access (e.g. iteration)
- app.js was also rearranged a bit
2012-06-13 22:51:37 -07:00
Guangcong Luo
cbde94b6a6
Let Tools install itself and scripts into Battles
2012-06-13 22:25:26 -07:00
Bill Meltsner
26669add8a
Don't swap out rejected abilities if the alternative is also useless.
2012-06-12 22:18:02 -05:00
Bill Meltsner
9bbb0b8d56
Convert battles to use the new, cartridge-simulating RNG.
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Non-battle randomness is still based off of Math.random().
2012-06-12 03:47:14 -05:00
Guangcong Luo
7009b3a4bb
Revert bmelts's hasty porting of Id etc to Sugar.js extensions
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- The reverted utility functions, toId/toUserid/sanitize/clampIntRange, were designed to handle unsanitized data gracefully
2012-06-08 15:44:49 -07:00
Guangcong Luo
e73c587e7d
Move a bunch of files into data/
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also take this opportunity to rename movedex.js -> moves.js
2012-06-08 14:25:45 -07:00