Commit Graph

356 Commits

Author SHA1 Message Date
Guangcong Luo
066b1d6828 Merge pull request #1865 from ascriptmaster/move-fixes
Battle refactor: No longer reset ignore in Battle#update
2015-05-27 01:11:34 +00:00
Guangcong Luo
b7aa629703 Merge pull request #1889 from ascriptmaster/move-fixes-2
Battle refactor: New function isGrounded(), bug fixes
2015-05-26 07:09:19 +00:00
Kevin Lau
61996d3f6e Battle refactor: New function isGrounded(), bug fixes
Added BattlePokemon#isGrounded to check for the grounded-ness of a
Pokemon. Also BattlePokemon#isSemiInvulnerable for whether a Pokemon is
in the first turn of a two-turn move that makes them semi-invulnerable.

Fixed Terrain bugs involving Pokemon in a semi-invulnerable state.

Changed OHKO move check to use BattlePokemon#isSemiInvulnerable, fixing a
graphical bug that would display an immunity message when a Pokemon
attempted an OHKO move on a higher-leveled Pokemon that was being held by
the effect of Sky Drop.

Fixed Misty Terrain bug that was causing Rest and the effect of Yawn to
put Pokemon to sleep.

Fixed Misty Terrain bug that was causing Yawn to fail.

Fixed Electric Terrain bug that was causing Yawn to succeed.
2015-05-21 16:54:44 -07:00
Kevin Lau
17724c59f0 Un-hardcode Rock Head in favor of an onDamage handler
Instead of having a hardcode in scripts.js that people needed to
reference, it seemed more intuitive to take advantage of the Damage
event instead, and have Rock Head negate damage within the event.

Fixed a bug in Gen-NEXT Rock Head exhibiting the same behavior that
was causing the original Rock Head + Mummy glitch.
2015-05-21 13:52:02 -07:00
Kevin Lau
12be51b262 Battle refactor: New functions ignoringItem() and ignoringAbility()
BattlePokemon#ignoringItem and BattlePokemon#ignoringAbility are
hardcodedto return true for any situation where pokemon.ignore['Item']
or pokemon.ignore['Ability'] respectively would have been true.
2015-05-18 19:17:41 -07:00
Marty-D
1209954765 Fix Sheer Force properly 2015-05-04 10:45:44 -04:00
Juanma Serrano
299213040d Fix Sheer Force
This adds the intended fix of bdd99e84d3 and fixes the problem that made all Sheer Force mons to ignore the AfterMoveSecondary event.
2015-05-04 12:15:09 +02:00
Guangcong Luo
2d3bfb1af7 Merge pull request #1855 from Rhythms88/air-lock-cloud-nine-fix
Fix Air Lock and Cloud Nine
2015-05-04 02:58:59 +00:00
Rhythms
a7b846f6e0 Fix Air Lock and Cloud Nine
Moved them from AnyModifyPokemon to AnySwitchIn based on information in
the <a href="https://github.com/Zarel/Pokemon-Showdown/issues/1789">Air
Lock and Cloud Nine Difficulties issue</a> from @gamut-was-taken
2015-05-03 17:03:31 -06:00
Marty-D
bdd99e84d3 Fix Sheer Force
- Sheer Force may not be user's Ability by the time `AfterMoveSecondary`
effects are checked
- Sheer Force boosted moves called by other moves now ignore
`AfterMoveSecondary` effects properly
2015-05-03 11:40:39 -04:00
Marty-D
a92e38547f Fix Rock Head
- Since Mummy exists, it is entirely possible not to have Rock Head by
the time recoil happens
2015-05-02 15:05:42 -04:00
Marty-D
c51bb399fe Fix Sturdy's OHKO immunity 2015-04-30 14:29:58 -04:00
Guangcong Luo
f8032a9a19 Merge pull request #1830 from ascriptmaster/move-fixes
Standard Weather always fails to activate when Primal Weather is active
2015-04-30 07:10:09 +00:00
Marty-D
de5faddf3f Add Sticky Hold message 2015-04-28 20:47:50 -04:00
Kevin Lau
a99b5d5c51 Standard Weather always fails to activate when Primal Weather is active
Old implementation allowed Pokemon to use a standard weather move like
Rain Dance successfully against a primal weather like Harsh Sun if a
Pokemon with Cloud Nine or Air Lock was active.
2015-04-26 18:19:06 -07:00
Guangcong Luo
27f3ae2372 Merge pull request #1805 from ascriptmaster/move-fixes-2
Fix Flower Gift to properly use formeChange
2015-04-23 16:42:00 +00:00
Kevin Lau
0644ce40aa Fix Flower Gift to properly use formeChange 2015-04-22 15:59:25 -07:00
The Immortal
fb8c970540 Fix Sap Sipper bug
This fixes it activating on the user's Aromatherapy.
2015-04-19 14:56:43 +04:00
Kevin Lau
81be17cd3c Fix Wonder Guard's interaction with Iron Ball/Thousand Arrows 2015-04-11 00:43:56 -07:00
Kevin Lau
628b870b2f Move Refactor: Moves track the type effectiveness of the move
Set up moves to track the type effectiveness of the move for purposes of
'Hit' and 'ModifyDamage' events. This fixes various glitches resulting
from Pokemon with the 'IgnoreEffectiveness' flag set for some types, and
also is a slight optimization because it removes the need to run the
'Effectiveness' event one more time to check effectiveness in the moves.
2015-04-09 01:46:22 -07:00
Kevin Lau
2e56120ad9 Move refactor: affectedByImmunities -> ignoreImmunity
While move.affectedByImmunities was always a Boolean value to denote if
the move was affected by immunities, move.ignoreImmunity can be a Boolean
value if it ignores or is affected by all type immunities, but also can
act as an object such that !!move.ignoreImmunity[type] means it ignores
immunities of that type.
2015-04-08 00:17:12 -07:00
Marty-D
1a6e62ef7b Fix Pickpocket 2015-04-05 10:55:02 -04:00
The Immortal
7e9c1030ec Remove notSubBlocked move property
Use the authentic flag instead. Also combined the Infiltrator properties
into one.
2015-04-04 01:22:21 +04:00
Marty-D
a698ed2315 Ensure Toxic Spikes does not activate Synchronize 2015-04-03 12:19:11 -04:00
The Immortal
d4a22bb1e6 Remove isContact property from moves
Use flags instead.
2015-04-03 16:59:53 +04:00
Kevin Lau
4ca5d7a676 Send -end message when Flash Fire volatile disappears
Relevant for when the Pokemon with an active Flash Fire boost has its
ability changed or suppressed.
2015-03-31 16:18:07 -07:00
Kevin Lau
ca2aade9ec Change Slow Start to listen to End events 2015-03-31 11:51:25 -07:00
The Immortal
571c7653a4 Improve ability ratings 2015-03-29 16:01:00 +04:00
The Immortal
5949294b78 Use hasItem in Arena Trap 2015-03-29 04:00:51 +04:00
Kevin Lau
18b3a99423 Arena Trap Typo Fix 2015-03-28 03:02:02 -07:00
Kevin Lau
ab80397192 Refactor Unaware to use ModifyBoost
Cleans up the code quite a bit because it no longer needs the hardcoding
option that it was having.
2015-03-26 20:06:47 -07:00
The Immortal
3de23cb90a Use the reflectable flag for Magic Bounce/Coat 2015-03-24 02:42:04 +04:00
Guangcong Luo
d89a77ac87 Merge pull request #1639 from ascriptmaster/modifypokemon
Weight Refactor: Do not modify weight in ModifyPokemon
2015-03-21 22:38:43 -05:00
Marty-D
351c13aa98 Merge pull request #1655 from ascriptmaster/move-fixes
Flash Fire boost disappears when the ability is removed
2015-03-21 14:51:23 -04:00
Marty-D
ed074532c6 Make sure the flags object always exists 2015-03-21 14:29:07 -04:00
Kevin Lau
c60de125bd Flash Fire boost disappears when the ability is removed
Added onEnd event to Flash Fire (and Unburden) to check for when the
ability disappears.
2015-03-20 15:55:16 -07:00
The Immortal
d81fdd4549 Remove isSoundBased property 2015-03-20 02:13:38 +04:00
The Immortal
ca31b6edc5 Remove isPunchAttack property 2015-03-20 01:51:55 +04:00
Marty-D
3533a15976 Make sure some Abilities are properly suppressed 2015-03-19 13:43:41 -04:00
Kevin Lau
b0c2dcde5f Weight Refactor: Do not modify weight in ModifyPokemon
Added a new event, ModifyWeight, to deal with weight changes from items,
abilities, and moves. Add a function getWeight to call the event and
return a Pokemon's current weight.
2015-03-18 18:44:01 -07:00
The Immortal
4c3a2fde72 Update a few ability ratings 2015-03-13 12:16:57 +04:00
The Immortal
74419b6668 Lower Ice Body rating 2015-03-12 22:50:56 +04:00
Kevin Lau
40df9b9a49 Remove depreciated EndAbility event
The 'EndAbility' event was initially introduced for the implementation of
new weathers in ORAS, like Desolate Land, but has since been depreciated
in favor of an 'End' singleEvent.
2015-03-10 00:19:19 -07:00
Kevin Lau
aaea0556f7 Fix Pickup to use correct behavior
Pickup was not retrieving items consumed by allies, was picking up items
from nonadjacent foes, and had a chance of failing to retrieve an item
from a foe if the other one had not used its item that turn. Pickup now
queries all eligible Pokemon before randomly choosing one of the items to
pick up, instead of choosing the target before checking whether it had an
item that could be retrieved.
2015-02-25 20:19:09 -08:00
Kevin Lau
3306b02b48 Fix Unburden/Symbiosis interaction with Natural Gift/Air Balloon/Fling
Switched Unburden's onUseItem handler to onAfterUseItem instead, and set
Natural Gift, Air Balloon and Fling to send AfterUseItem events when the
items are removed. Sending these events also has the side effect of fixing
some of the functionality with Symbiosis not giving items when these moves
consume their items.
2015-02-25 19:23:01 -08:00
Marty-D
9b43953f6a Update Ability descriptions 2015-02-19 18:55:06 -05:00
Kevin Lau
89deb35644 Fix Tough Claws
It gives a 30% boost, not 33%.
2015-02-18 20:56:05 -08:00
The Immortal
cd6ed5993f Reduce Flare Boost rating
Drifblim almost never runs it. And even in formats that allow any
ability, it isn't even used half as much as Guts. Lack of a Special
Facade is probably why.
2015-02-15 22:27:12 +04:00
Kevin Lau
4884ec66ba Weather Refactor: Regular weathers don't activate w/ Primal Weather set
Moved all checks for primal weather into setWeather() instead of
hard-coding the check into every effect attempting to change the weather.

Also to prevent hardcoding, the check now runs on the event system, and
the primal weathers themselves deny regular weathers from being set.
2015-02-12 14:39:50 -08:00
Slayer95
1cbdf09b7d Merge pull request #1514 from ascriptmaster/move-fixes
Fix Anger Point's Interaction with Mold Breaker
2015-02-08 17:14:32 -05:00