In place of Challenge Cup 1v1. Challenge Cup 1v1 under the new Challenge
Cup rules (f73ea6a0ea) isn't a good
format. It's supposed to have some competitive element in that you can
make predictions on what an opponent might have to beat your "best"
choice and as a result you can counter-pick. But with the new Challenge
Cup, that goes out the window.
This adds a slightly updated version of the old CC generator.
- CC now follows Hackmons mechanics to differentiate it from Random
further (in other words, CC is now Hackmons CC)
- Took this opportunity to finally rename CC 1v1
- Commented out Gen 1 CC
Slow Down now also reduces damage done by 15%.
Add a new full defensive moveset for Tanks.
Change Evasion for new move, Sacred Shield, for support.
Add an extra moveset for support.
Update information.
- add the new /seasonaldata alias to the beginning message
- change all single quotes surrounding the move animations into double
qoutes (just because it was like that in the Mar+Apr Seasonal)
- remove unnecessary line at the end of the seasonal's moves.js
- add an alias for /seasonaldata
- add a check in /seasonaldata if there is no target
- change quotes in formats.js and add the same alias
- fix some missed instances of followe
More information: http://www.smogon.com/forums/threads/3491902/page-12#post-6202283
Seasonal finally uses a mod. This is for several reasons:
1. The formats were getting too extensive in formats.js, making it difficult to work with that file.
2. This allows to meet expectations of users who want better and more varying seasonals each month.
3. This allows for extra modification, making Seasonals more and more different and exciting.
4. This allows to test the limits of PS mod system.
- Promoted Acedia and Audiosurfer.
- Fixed one of Diatom's ranks.
- Moved shaymin's and MattL's moves to the correct areas, as well as
Acedia's and Audiosurfer's.