Commit Graph

763 Commits

Author SHA1 Message Date
Cathy J. Fitzpatrick
b507d7874d Fix logic error in May seasonal 2013-04-30 23:34:34 -06:00
Cathy J. Fitzpatrick
69c3f16804 Merge branch 'format-changes' of https://github.com/Joimer/Pokemon-Showdown
Update OM of the month, add new Seasonal, add Gen 1 ladder
2013-04-30 23:31:48 -06:00
Marty-D
7ff0c7531c Fix Heal Block.
- Healing moves are now prevented and disabled correctly.
2013-04-30 21:24:35 -04:00
Joimer
8ec8386bab Add Gen 1 OU Beta ladder. 2013-04-30 13:11:33 +02:00
Joimer
f8e3ad9c19 Add new Seasonal Ladder, May Mayhem. 2013-04-30 13:10:41 +02:00
Joimer
b4a806dc55 Make PU the new Other Metagame of the Month.
Tier Shift remains as a playable Other Metagame.
2013-04-30 13:00:32 +02:00
Joimer
af23038f54 Delete old Seasonals and unused suspect test formats 2013-04-30 12:58:41 +02:00
Guangcong Luo
24fc6017bd Fix Gen-NEXT
It's apparently been broken for quite some time. I guess people
don't play it much :(
2013-04-28 02:23:03 -07:00
Bill Meltsner
6df3009855 Put a bird on it 2013-04-27 22:08:08 -07:00
Guangcong Luo
df8c66d937 Optimize banning things from newer gens 2013-04-27 11:21:25 -07:00
Guangcong Luo
1a7bba8f80 Malaconda is Dark/Grass, not Grass/Dark 2013-04-26 20:32:21 -07:00
Guangcong Luo
f63a35f2da Fix Harvest message 2013-04-26 20:16:33 -07:00
Marty-D
084368668e Update Malaconda's viable moves. 2013-04-26 16:36:33 -04:00
Marty-D
cec7085f52 Implement CAP 5 - Malaconda 2013-04-26 16:12:37 -04:00
Joim
a44a1c341b Add item gen directly
Item numbering is erratic from generation 3 to 4 and in some cases in generation 5, so every item has the generation in which it was added in it.
2013-04-26 00:21:22 +03:00
Joim
8daafcd85a Add item validation on Pokemon ruleset
Add item validation on Pokemon ruleset to validate non standard items, such as unreleased items in previous gens or mod items.
2013-04-25 20:34:20 +03:00
Joim
a965842c15 Add item numeration from the games
Added the item numeration from the game cartridges to better distinguish them between generations.
2013-04-25 20:08:22 +03:00
Guangcong Luo
80b375fa52 Fix crash in monotype validator 2013-04-24 17:52:15 -07:00
Guangcong Luo
42fb5c6be0 Gen 4 OU ladder 2013-04-23 18:46:42 -07:00
Guangcong Luo
782b497d3c Fix Encore + Mental Herb interaction
This fix involves overhauling how changeDecision works, which also
fixes priority order (and speed ties) getting rerolled when Encore
hits.
2013-04-23 17:21:58 -07:00
Guangcong Luo
5e607f39bb Implement Retaliate 2013-04-23 16:22:34 -07:00
Guangcong Luo
0ef3daa0f1 Fix the rest of the Air Lock interaction bugs
Specifically, Sandstorm's SpD boost and Weather Ball's power/type.
2013-04-22 01:28:27 -07:00
Guangcong Luo
1bc5f3749e Don't deal residual weather damage in Air Lock/Cloud Nine 2013-04-22 01:24:11 -07:00
Marty-D
6d080f232a Correct Tomohawk and Necturna's learnsets. 2013-04-21 22:55:39 -04:00
Guangcong Luo
e719b20e00 Learnsets: Start moves are explicitly L1 2013-04-21 18:05:54 -07:00
Guangcong Luo
db6f92ed42 Put pokedex in National Pokedex order 2013-04-21 18:05:54 -07:00
Guangcong Luo
aa680dcc58 Move Missingno/CAPs to the bottom of the pokedex 2013-04-21 16:43:09 -07:00
Guangcong Luo
7937685fd5 Fix Missingno learnset
It was previously using its April Fool's 2012 learnset. This removes
Magikarp's Revenge from its learnset, and sets its moves to Start
moves since that's what they are.
2013-04-21 02:07:19 -07:00
Guangcong Luo
866bea60be Remove Missingno fake abilities
These were added for April Fool's 2012 but are incorrect.
2013-04-19 23:23:27 -07:00
Guangcong Luo
32f7c74542 Remove Arceus-??? 2013-04-19 23:23:27 -07:00
Guangcong Luo
9125994389 Add basculin-red/blue-stripe aliases 2013-04-19 23:23:27 -07:00
The Immortal
a89f550bc4 Add Ludicolo event + viable moves changes 2013-04-17 11:52:59 +04:00
Cathy J. Fitzpatrick
31fac973e0 Correct trapping mechanics
This doesn't yet handle modded formats that don't validate ability
selection in the ordinary manner. Those formats will continue to work
essentially in the same manner as before, rather than with the correct
mechanics.
2013-04-10 21:19:35 -06:00
Marty-D
0ec35543e6 Spiky-eared Pichu is female. 2013-04-09 23:24:21 -04:00
Marty-D
fd6d21e004 Move Spiky-Eared Pichu out of LC.
- It's not usable outside of HGSS, anyway.
2013-04-09 23:05:18 -04:00
Marty-D
30b850b439 Correct Missingno.'s learnset. 2013-04-09 22:46:56 -04:00
Marty-D
1a6248f44b Missingno. now ???/Normal.
- The ???-type is functionally identical to Bird-type.
2013-04-09 18:29:46 -04:00
Antar1011
e0bbbf2775 Updated LC UU
FWIW
2013-04-09 18:43:38 -03:00
Cathy J. Fitzpatrick
cbfc3e5e16 Working implementation of sending exact damage for own pokemon
This isn't as elegant as I might like, but it does appear to work.
2013-04-09 03:46:45 -06:00
Guangcong Luo
63b2f1d950 Protect gives message when failing on switch 2013-04-08 11:57:51 -07:00
Guangcong Luo
1a15b28db4 Smogon Doubles is no longer a debug format 2013-04-07 21:53:33 -07:00
Guangcong Luo
8bbf7962c0 Taunt is now viable on Froslass 2013-04-07 17:15:23 -07:00
Guangcong Luo
ee35aeae35 Fix learnset validator for Baton Pass Durant 2013-04-07 13:31:20 -07:00
Guangcong Luo
92d50d32a6 Minor Natural Gift refactor
I'm calling it a refactor because I'm pretty sure it doesn't actually
change anything. But right now gems require a new code guarantee:
basePowerCallback shouldn't return false under normal circumstances.

(Some of them still do return false, but only under error conditions)
2013-04-07 11:47:15 -07:00
Guangcong Luo
462a387831 Fix Outrage+Substitute 2013-04-07 10:46:33 -07:00
Guangcong Luo
5039bcea6f Fix Heal Bell 2013-04-07 10:41:52 -07:00
Guangcong Luo
df7b3d785e Move results passed up to useMove
Move results are now passed all the way up to the useMove script.

It's now possible to tell from within useMove whether or not the move
succeeded.

This fixes a bug where successful Memento and Healing Wish were
considered to have failed and so didn't cause the user to faint.
2013-04-06 19:03:59 -07:00
Guangcong Luo
c663b5eaa5 Fix Substitute for new hit system 2013-04-06 18:27:20 -07:00
Guangcong Luo
3ef4b5c785 Ugly hack to fix burn+Explosion damage
Currently, if a burned Pokemon explodes in doubles, all targets except
the first will take full damage, because it's fainted (and no longer
burned) by the time those damage calculations are done.

The correct solution is to do all damage calculations before dealing
any damage, which I will do someday. Today is not that day.

Today, we move fainting the Explosion user to after damage is dealt.
Which, aside from making the faint order wrong, doesn't really have
any other consequences, and is better than the current buggy
damage calculation.
2013-04-06 16:11:15 -07:00
Guangcong Luo
d888a75bbe Fix Forewarn message 2013-04-06 15:49:24 -07:00