Cathy J. Fitzpatrick
b507d7874d
Fix logic error in May seasonal
2013-04-30 23:34:34 -06:00
Cathy J. Fitzpatrick
69c3f16804
Merge branch 'format-changes' of https://github.com/Joimer/Pokemon-Showdown
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Update OM of the month, add new Seasonal, add Gen 1 ladder
2013-04-30 23:31:48 -06:00
Marty-D
7ff0c7531c
Fix Heal Block.
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- Healing moves are now prevented and disabled correctly.
2013-04-30 21:24:35 -04:00
Joimer
8ec8386bab
Add Gen 1 OU Beta ladder.
2013-04-30 13:11:33 +02:00
Joimer
f8e3ad9c19
Add new Seasonal Ladder, May Mayhem.
2013-04-30 13:10:41 +02:00
Joimer
b4a806dc55
Make PU the new Other Metagame of the Month.
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Tier Shift remains as a playable Other Metagame.
2013-04-30 13:00:32 +02:00
Joimer
af23038f54
Delete old Seasonals and unused suspect test formats
2013-04-30 12:58:41 +02:00
Guangcong Luo
24fc6017bd
Fix Gen-NEXT
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It's apparently been broken for quite some time. I guess people
don't play it much :(
2013-04-28 02:23:03 -07:00
Bill Meltsner
6df3009855
Put a bird on it
2013-04-27 22:08:08 -07:00
Guangcong Luo
df8c66d937
Optimize banning things from newer gens
2013-04-27 11:21:25 -07:00
Guangcong Luo
1a7bba8f80
Malaconda is Dark/Grass, not Grass/Dark
2013-04-26 20:32:21 -07:00
Guangcong Luo
f63a35f2da
Fix Harvest message
2013-04-26 20:16:33 -07:00
Marty-D
084368668e
Update Malaconda's viable moves.
2013-04-26 16:36:33 -04:00
Marty-D
cec7085f52
Implement CAP 5 - Malaconda
2013-04-26 16:12:37 -04:00
Joim
a44a1c341b
Add item gen directly
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Item numbering is erratic from generation 3 to 4 and in some cases in generation 5, so every item has the generation in which it was added in it.
2013-04-26 00:21:22 +03:00
Joim
8daafcd85a
Add item validation on Pokemon ruleset
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Add item validation on Pokemon ruleset to validate non standard items, such as unreleased items in previous gens or mod items.
2013-04-25 20:34:20 +03:00
Joim
a965842c15
Add item numeration from the games
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Added the item numeration from the game cartridges to better distinguish them between generations.
2013-04-25 20:08:22 +03:00
Guangcong Luo
80b375fa52
Fix crash in monotype validator
2013-04-24 17:52:15 -07:00
Guangcong Luo
42fb5c6be0
Gen 4 OU ladder
2013-04-23 18:46:42 -07:00
Guangcong Luo
782b497d3c
Fix Encore + Mental Herb interaction
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This fix involves overhauling how changeDecision works, which also
fixes priority order (and speed ties) getting rerolled when Encore
hits.
2013-04-23 17:21:58 -07:00
Guangcong Luo
5e607f39bb
Implement Retaliate
2013-04-23 16:22:34 -07:00
Guangcong Luo
0ef3daa0f1
Fix the rest of the Air Lock interaction bugs
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Specifically, Sandstorm's SpD boost and Weather Ball's power/type.
2013-04-22 01:28:27 -07:00
Guangcong Luo
1bc5f3749e
Don't deal residual weather damage in Air Lock/Cloud Nine
2013-04-22 01:24:11 -07:00
Marty-D
6d080f232a
Correct Tomohawk and Necturna's learnsets.
2013-04-21 22:55:39 -04:00
Guangcong Luo
e719b20e00
Learnsets: Start moves are explicitly L1
2013-04-21 18:05:54 -07:00
Guangcong Luo
db6f92ed42
Put pokedex in National Pokedex order
2013-04-21 18:05:54 -07:00
Guangcong Luo
aa680dcc58
Move Missingno/CAPs to the bottom of the pokedex
2013-04-21 16:43:09 -07:00
Guangcong Luo
7937685fd5
Fix Missingno learnset
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It was previously using its April Fool's 2012 learnset. This removes
Magikarp's Revenge from its learnset, and sets its moves to Start
moves since that's what they are.
2013-04-21 02:07:19 -07:00
Guangcong Luo
866bea60be
Remove Missingno fake abilities
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These were added for April Fool's 2012 but are incorrect.
2013-04-19 23:23:27 -07:00
Guangcong Luo
32f7c74542
Remove Arceus-???
2013-04-19 23:23:27 -07:00
Guangcong Luo
9125994389
Add basculin-red/blue-stripe aliases
2013-04-19 23:23:27 -07:00
The Immortal
a89f550bc4
Add Ludicolo event + viable moves changes
2013-04-17 11:52:59 +04:00
Cathy J. Fitzpatrick
31fac973e0
Correct trapping mechanics
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This doesn't yet handle modded formats that don't validate ability
selection in the ordinary manner. Those formats will continue to work
essentially in the same manner as before, rather than with the correct
mechanics.
2013-04-10 21:19:35 -06:00
Marty-D
0ec35543e6
Spiky-eared Pichu is female.
2013-04-09 23:24:21 -04:00
Marty-D
fd6d21e004
Move Spiky-Eared Pichu out of LC.
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- It's not usable outside of HGSS, anyway.
2013-04-09 23:05:18 -04:00
Marty-D
30b850b439
Correct Missingno.'s learnset.
2013-04-09 22:46:56 -04:00
Marty-D
1a6248f44b
Missingno. now ???/Normal.
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- The ???-type is functionally identical to Bird-type.
2013-04-09 18:29:46 -04:00
Antar1011
e0bbbf2775
Updated LC UU
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FWIW
2013-04-09 18:43:38 -03:00
Cathy J. Fitzpatrick
cbfc3e5e16
Working implementation of sending exact damage for own pokemon
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This isn't as elegant as I might like, but it does appear to work.
2013-04-09 03:46:45 -06:00
Guangcong Luo
63b2f1d950
Protect gives message when failing on switch
2013-04-08 11:57:51 -07:00
Guangcong Luo
1a15b28db4
Smogon Doubles is no longer a debug format
2013-04-07 21:53:33 -07:00
Guangcong Luo
8bbf7962c0
Taunt is now viable on Froslass
2013-04-07 17:15:23 -07:00
Guangcong Luo
ee35aeae35
Fix learnset validator for Baton Pass Durant
2013-04-07 13:31:20 -07:00
Guangcong Luo
92d50d32a6
Minor Natural Gift refactor
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I'm calling it a refactor because I'm pretty sure it doesn't actually
change anything. But right now gems require a new code guarantee:
basePowerCallback shouldn't return false under normal circumstances.
(Some of them still do return false, but only under error conditions)
2013-04-07 11:47:15 -07:00
Guangcong Luo
462a387831
Fix Outrage+Substitute
2013-04-07 10:46:33 -07:00
Guangcong Luo
5039bcea6f
Fix Heal Bell
2013-04-07 10:41:52 -07:00
Guangcong Luo
df7b3d785e
Move results passed up to useMove
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Move results are now passed all the way up to the useMove script.
It's now possible to tell from within useMove whether or not the move
succeeded.
This fixes a bug where successful Memento and Healing Wish were
considered to have failed and so didn't cause the user to faint.
2013-04-06 19:03:59 -07:00
Guangcong Luo
c663b5eaa5
Fix Substitute for new hit system
2013-04-06 18:27:20 -07:00
Guangcong Luo
3ef4b5c785
Ugly hack to fix burn+Explosion damage
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Currently, if a burned Pokemon explodes in doubles, all targets except
the first will take full damage, because it's fainted (and no longer
burned) by the time those damage calculations are done.
The correct solution is to do all damage calculations before dealing
any damage, which I will do someday. Today is not that day.
Today, we move fainting the Explosion user to after damage is dealt.
Which, aside from making the faint order wrong, doesn't really have
any other consequences, and is better than the current buggy
damage calculation.
2013-04-06 16:11:15 -07:00
Guangcong Luo
d888a75bbe
Fix Forewarn message
2013-04-06 15:49:24 -07:00