The "Standard NatDex" rule didn't apply all NatDex rules, because some
were hardcoded to apply to formats with "National Dex" in their name.
This has been fixed; now all validation relies on the "Standard NatDex"
rule.
Refs a problem discussed in #7909
Earlier today, I tried to remove the hardcode for Smeargle without
realizing what it was for (Smeargle gets Spore as an event move, which
shouldn't override its ability to Sketch Spore).
It turns out, 7 years ago when I added the Smeargle hardcode, I wrote
a TODO to fix it which I never got around to:
2e1ab04eb6
Anyway, this commit fixes it properly.
`checkLearnset` has been renamed `checkCanLearn`.
`reconcileLearnset` has been replaced with `validateMoves`, which
bundles the actual `checkCanLearn` calls with the old
`reconcileLearnset`, making for a better name.
* Split up dex-data over individual files
This commit introduces:
- `dex-abilities.ts`
- `dex-conditions.ts`
- `dex-formats.ts`
- `dex-items.ts`
- `dex-moves.ts`
- `dex-species.ts`
These files centralize definitions from `dex-data` and `global-types`.
* Inherit ItemData from Item etc
Previously, Condition inherited from ConditionData. Now, ConditionData
inherits from Condition. The advantage of the new approach is that now,
Condition and DataCondition no longer need to be separate types, and
there should be much less duplication of type definitions in general.
This has also been done for
- ItemData/Item/DataItem
- AbilityData/Ability/DataAbility
- FormatData/Format/DataFormat
Species and DataSpecies was already merged, but this also reverses
their inheritance (saving a lot of duplicated definitions in the
process!)
The only one left is MoveData, which is just super complicated and
will need its own commit.
- `Modded[Effect]Data` are now correctly defined: they must either have
`inherit: true` and be partial, or not have `inherit: true` and be a
complete `[Effect]Data` entry
- `id` is no longer allowed; instead, it's calculated directly from
`toID(name)`. The one exception, Hidden Power, gets a `realMove`
property to track this (it's still used to set `.id`, though;
TODO: really fix it properly).
- `num` is still required in `data/pokedex.ts` (dex number),
`data/moves.ts` (move index number, for Metronome), and
`data/items.ts` (minisprite sprite-sheet location). It's still not
required for mod-only items and moves.
- `num` is no longer allowed for PureEffects (in `statuses.ts`) where
it's always been meaningless.
- `color` and `heightm`, being completely flavor, are still not
required for `pokedex.ts` in mods. They're still required in the base
pokedex.