Commit Graph

27 Commits

Author SHA1 Message Date
André Bastos Dias
684150d9d7
Implement Mega Stones as {key: value} pairs (#11684)
* Implement Mega Stones as pairs {key: value}

* Fix Mega Evolution check

* Add constructor guards to Dex getters

* Update config/formats.ts

---------

Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>
2026-01-08 14:59:22 -07:00
Sergio Garcia
fc23103de1
Fix random typos (#11020)
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2025-04-13 23:59:36 -07:00
Guangcong Luo
66c90ebd29 Make sure CI correctly stops warnings
`full-test-ci` doesn't run on push to master, only `full-test`, so both
need the `--no-warnings` eslint flag.
2025-02-26 15:18:46 -08:00
Guangcong Luo
73a04cdcba TypeScript: Enable noImplicitOverride
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2025-02-26 14:38:32 -08:00
Guangcong Luo
78439b4a02
Update to ESLint 9 (#10926)
ESLint has a whole new config format, so I figure it's a good time to
make the config system saner.

- First, we no longer have separate eslint-no-types configs. Lint
  performance shouldn't be enough of a problem to justify the
  relevant maintenance complexity.

- Second, our base config should work out-of-the-box now. `npx eslint`
  will work as expected, without any CLI flags. You should still use
  `npm run lint` which adds the `--cached` flag for performance.

- Third, whatever updates I did fixed style linting, which apparently
  has been bugged for quite some time, considering all the obvious
  mixed-tabs-and-spaces issues I found in the upgrade.

Also here are some changes to our style rules. In particular:

- Curly brackets (for objects etc) now have spaces inside them. Sorry
  for the huge change. ESLint doesn't support our old style, and most
  projects use Prettier style, so we might as well match them in this way.
  See https://github.com/eslint-stylistic/eslint-stylistic/issues/415

- String + number concatenation is no longer allowed. We now
  consistently use template strings for this.
2025-02-25 20:03:46 -08:00
André Bastos Dias
920a0e0773
Fix Rockruff-Dusk's Pokédex entry (#10871) 2025-02-09 20:17:52 -06:00
Guangcong Luo
fde2b1187f
PRNGSeed is now a string (#10826)
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This makes it so we no longer need to ad-hoc convert seeds from strings
to arrays when we get them from text protocols like the command line or
BattleStream's `reseed` command.

It also has the side benefit of making inputlogs very slightly smaller.
2025-01-15 15:51:28 -08:00
Mia
d3e60b31f7
Sim: Use a CSPRNG (#10806)
* Sim: Use a CSPRNG

* Add test

* fix test prng

* move prng test to others

* fix slight hack

* tf?

* Fuck this

* fucking lol

* fix crap

* i'm going to kill someone

* i hate state

* fix test

* Good work genius

* typo

* Fix exportinputlog

* Refactor for inputlog backwards compatibility

This is a pretty major refactor which is mostly unrelated to the
feature, but it does make the code a lot simpler.

* Readability pass

* Readability (again)

* Remove sodium-native dependency

* Refactor to serialize seeds in hex strings

(Also removes the Buffer dependency from PRNG, and slightly improves
comments.)

* Apparently << is 32-bit signed

* Readability

---------

Co-authored-by: Guangcong Luo <guangcongluo@gmail.com>
2025-01-11 13:56:34 -06:00
larry-the-table-guy
b790eb8309
Remove dead code for dex initialization (#10793)
As of PR #10641, these are no longer necessary.
2025-01-04 13:14:22 -07:00
Leonard Craft III
1ed8205dd9
Fix Greninja-Bond with exhaustive runner (#9613) 2023-06-22 21:48:08 -04:00
Annika
5df18fa91c
Update ExhaustiveRunner for Gen 9 (#9119) 2022-12-04 12:19:31 -08:00
Guangcong Luo
13189fdb02
Update Dex API (#8181)
This is the change that renames:

- `Dex.getMove` -> `Dex.moves.get`
- `Dex.getAbility` -> `Dex.abilities.get`
- `Dex.getItem` -> `Dex.items.get`
- `Dex.getSpecies` -> `Dex.species.get`
- `Dex.getEffect` -> `Dex.conditions.get`
- `Dex.getNature` -> `Dex.natures.get`
- `Dex.getType` -> `Dex.types.get`
- `Dex.getFormat` -> `Dex.formats.get`

In addition, some other APIs have been updated:

- `getByID` methods have also been added to every other table.
- `Dex.moves.all()` now gets an array of all moves
  - Plus equivalent methods for `abilities`, `items`, `species`, `formats`, `natures`, `types`
  - Note: there's no `Dex.conditions.all()`
- new API: `Dex.stats` for naming/iterating stats
- `Dex.getEffectByID` -> `Dex.conditions.getByID`
- `Dex.getType` -> `Dex.types.get`
- `Dex.data.Formats` -> `Dex.data.Rulesets`
- `Dex.formats` -> now an array `Dex.formats.all()`
- `Dex.getRuleTable` -> `Dex.formats.getRuleTable`
- `Dex.validateFormat` -> `Dex.formats.validate`

Team functions have been split off into a new `sim/teams` package:

- `Dex.packTeam` -> `Teams.pack`
- `Dex.fastUnpackTeam` -> `Teams.unpack`
- `Dex.generateTeam` -> `Teams.generate`
- `Dex.stringifyTeam` -> `Teams.export`

`Teams.export` has also been rewritten to better match how it works in client.

This implements #8178
2021-04-08 03:00:37 -07:00
MacChaeger
da64d93765 Runners: Support 4P (and max games) (#7700) 2020-12-13 20:26:39 +00:00
Mia
deeed6c789
Remove sim/ and data/'s globals (#7091) 2020-08-07 06:44:15 -07:00
Guangcong Luo
2f805c93a2
Remove "Battle" prefix from data exports (#7039)
`BattlePokedex` is now `Pokedex`, `BattleItems` is now `Items`, etc.

I also renamed `Movedex` to `Moves` and `Statuses` to `Conditions`.

`TypeChart` isn't `Types` yet, because unlike the others, it's not
indexed by ID. That should probably be fixed one day.
2020-07-24 12:42:26 -07:00
Kris Johnson
994fc60aed
Rename Template to Species (#6478) 2020-03-25 23:29:27 -07:00
Kirk Scheibelhut
36b5b48d79 Add Gen 8 support for RandomPlayerAI and sim tools
- add support to the RandomPlayerAI for Dynamaxing
 - add support to ExhaustiveRunner for Gigantamax Pokemon
 - simplify range logic in RandomPlayerAPI
 - handle crash from toID (needed by data/scripts.js) and Config
	(needed if a Battle takes long enough to potentially allow for
	requesting ties) globals not being defined
 - mark Gen 8 formats as runnable by the runners
2020-03-08 20:56:59 -07:00
Guangcong Luo
125fe31d06 Improve eslintrc
Fixed some more code style, allowing these rules to be enabled:

- `comma-dangle`
- `function-paren-newline`
- `member-delimiter-style`
- `no-eval`
- `no-fallthrough`
- `no-misused-promises`
- `no-unused-vars`
- `operator-linebreak`
2020-03-06 22:35:55 -08:00
Guangcong Luo
b21c9047e2
Migrate to typescript-eslint (#6342) 2020-03-05 08:33:06 -08:00
The Immortal
a0bffce283 Revert "Max happiness in gen 8 is 160"
This reverts commit c7bc102c5a.
2019-12-30 16:44:39 +04:00
The Immortal
c7bc102c5a Max happiness in gen 8 is 160 2019-12-05 03:01:59 +04:00
Guangcong Luo
5364c63e23 Introduce item.itemUser
`item.itemUser` replaces `item.zMoveUser`, and is a new field
representing a list of possible users of an item, for items that are
restricted to specific species.

`item.zMoveUser` is a base forme for items that affect every forme, and
a forme name otherwise (forme name is currently only used for
`forcedForme` uses).

Arceus is a weird case. Both generic Z crystals and Plates, while
having unique effects on Arceus, also have effects on other Pokémon.
For this reason, Arceus isn't listed as an `itemUser` of either of
these item types - use-cases that want this should also check
`item.forcedForme`.

This is mostly intended to be useful to move-searching and custom
rules (like NatDex, which will only allow past-gen items associated
with removed species).
2019-11-25 15:26:36 +13:00
Kirk Scheibelhut
a4698a52cb Reenable ExhaustiveRunner test with workaround 2019-11-15 14:45:38 -08:00
Guangcong Luo
7436c1f0f2 Remove import = and export =
`import =` and `export =` are really only intended for backwards
compatibility with CommonJS. While I really don't like the new module
system TC39 has designed for us, it's what we should be using, and
consistency is important.
2019-05-16 01:27:07 +04:00
Kirk Scheibelhut
3d24166cdf toId -> toID
Closes #5479
2019-05-12 17:53:01 -07:00
Kirk Scheibelhut
df3d9b91ef Battle toJSON/fromJSON (#5427) 2019-04-30 14:48:27 +12:00
Kirk Scheibelhut
4975f1902b Move simulator harness to sim/tools (#5451) 2019-04-18 04:17:07 +09:30