Guangcong Luo
d595c5ae15
Properly activate abilities after Transform
2013-10-19 18:45:57 -07:00
Guangcong Luo
31fd8ea76a
Implement mega evolution
2013-10-19 16:08:54 -07:00
The Immortal
3576508db4
Change "Dream World" to "hidden" abilities
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- Removed dreamWorldRelease and added unreleasedHidden
- Replaced maleOnlyDreamWorld with maleOnlyHidden
- Replace 'DW' ability with 'H' ability
- Changed isDW variable to isHidden
2013-10-19 00:25:02 +04:00
Slayer95
0ae8775686
Check for Limbo and CAP tiers in team building.
2013-10-11 17:46:08 -05:00
Guangcong Luo
3cc455f275
Default gen is now 6
2013-10-11 09:22:03 -07:00
Slayer95
f543568d90
Remove a variable not needed anymore
2013-10-08 01:24:19 -05:00
Slayer95
174abedf22
Fix Octoberfest set builder
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Pokémon could lack Trick if they would have gotten it as their third movement from randomSet. This is now properly dealt with. (Note that no OF-pokémon gets Present from randomSet.)
2013-10-08 01:18:00 -05:00
Joimer
febcdf2233
Add checkAbilities function to scripts
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This function checks the selected abilities against default abilities.
It's used on Ability Exchange.
2013-10-01 12:11:51 +02:00
Joimer
72ab2ec5b3
Add new October Seasonal: Octoberfest
2013-10-01 11:57:04 +02:00
Guangcong Luo
b5fc8c7032
Fix three-move Jolteon
2013-09-28 22:02:23 -07:00
Slayer95
5e2c665b1c
Fix typo in random set builder
2013-09-06 19:07:54 -05:00
Joimer
9d92b0ab5c
Seasonal Ladder: Improve default team for repeated Pokémon
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Improve the default team when there's a repeated Pokémon so
players aren't in disadvantage due to a system flaw.
Also use a better way to not to repeat Pokémon formes.
2013-09-04 13:07:12 +02:00
Joimer
606081644c
Seasonal: Change variable name
2013-09-04 09:28:56 +02:00
Joimer
28a1462c77
Seasonal: Improve team maker
2013-09-04 09:24:31 +02:00
Joimer
8bdc090fc8
New Seasonal: Don't let team maker repeat Pokémon
2013-09-01 11:54:41 +02:00
Joimer
f33ff063ab
New seasonal: Make sure templates with baseSpecies resort to it
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Make sure in case of repeated numbers of species with formes
the baseSpecies is chosen.
2013-09-01 11:48:27 +02:00
Joimer
b6e48e283f
Add new Seasonal, School Schemes
2013-09-01 11:26:56 +02:00
小太
f2f973fe29
Obliterate trailing whitespace
2013-08-18 21:33:15 +10:00
Joim
588df751dd
Improve seasonal team maker
...
Imrpove Average August's team maker taking into account player's feedback on the Seasonal.
2013-08-05 09:54:07 +02:00
Joim
cf29c4ab0c
Improve balance and move choose in Average August
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The balance right now allows to Kyogre's pirates to win more easily. Fix that and make sure moves are correct.
2013-08-01 13:27:45 +02:00
Joimer
baad1dff93
Add new Seasonal, Average August
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The previous month's Seasonal, Jolly July, has joined the orphan branch of old-seasonals while we welcome the new Seasonal for the month of August.
2013-08-01 13:01:09 +02:00
Guangcong Luo
ba2610825d
Encore shouldn't change target if move isn't changed
2013-07-29 00:30:20 -07:00
Guangcong Luo
4cff590d6a
Crash more gracefully when a bad name is passed to randomSet
2013-07-04 15:33:11 -07:00
Joimer
cb5b1b6aa3
Seasonal: Remove illegal Pokémon
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Castform-Sunny forme and Darmanitan-Zen do not have random sets and are illegal, defaulting in Unown, thus shall be removed.
2013-07-05 00:24:58 +02:00
Joimer
723920e260
Add new Seasonal, Jolly July
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Add the new Seasonal for this month, Jolly July, which features summer and independence days as well as a world travel.
2013-07-04 23:58:19 +02:00
Guangcong Luo
10a69642f7
Fix crash in old Substitute system
2013-07-01 19:54:06 -07:00
Jay2645
c46ea5da3a
Circle Throw is treated like Dragon Tail
2013-06-29 23:57:39 -07:00
Jay2645
2098ea8c7f
Random Battle Choice Scarf fix
2013-06-29 23:15:40 -07:00
Jay2645
129be4e91a
Fixed case where a Pokemon could get Baton Pass without having anything to pass. Also added check for recoil moves before adding Focus Sash and allowed Choice Band/Choice Specs to be considered if you have Trick or Switcheroo and 3 attacking moves of the same category.
2013-06-29 22:08:59 -07:00
Jay2645
7584a01634
Removed unnecessary code, removed unreliable check, cleaned up section of code.
2013-06-29 13:15:08 -07:00
Jay2645
5a3515846f
Removed two lines from an older commit that were no longer being used.
2013-06-29 11:27:57 -07:00
Jay2645
a4965e4062
Updated Random Battle set generation with more comments and system to try and find STAB moves.
2013-06-29 02:58:18 -07:00
Jay2645
41f7a99c4a
Added check to make sure sets have a STAB move (if possible) before being added.
2013-06-28 15:39:58 -07:00
Jay2645
789b10672e
Corrected another typo in comments for Basculin.
2013-06-25 18:17:15 -07:00
Jay2645
a2ec73e549
Corrected typo in comments for Basculin.
2013-06-25 18:13:46 -07:00
Guangcong Luo
93d22073a8
Refactor randbat team generator
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The main difference here is that the evolution family restriction
has been replaced with a 'limit one of each type combo' restriction.
Every other change is just refactoring.
2013-06-25 17:47:00 -07:00
Guangcong Luo
cd47fccf6d
Revise random battle changes for PS coding style
2013-06-25 17:09:08 -07:00
Jay2645
e4399f3d19
Fixed formatting in Random Battle changes.
2013-06-25 16:52:25 -07:00
Jay2645
0d1b47344a
Modified Random Battle code to prevent unfair teams.
2013-06-25 15:40:05 -07:00
Guangcong Luo
b80cf3b945
Fix Baton Pass failing
2013-06-23 13:05:21 -07:00
Guangcong Luo
8b5e94e06f
Fix an obscure Substitute-related crash
2013-06-20 06:22:30 -05:00
Marty-D
5e0acfb56b
Correct previous commit.
2013-06-19 21:28:50 -04:00
Marty-D
5d1db9bb71
Remove redundant force-switch fail message.
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- Suction Cups, Ingrain, and Soundproof have their own messages.
2013-06-19 20:41:15 -04:00
Guangcong Luo
0c53bd7e98
Fix self-secondaries not activating
2013-06-19 17:57:27 -05:00
Guangcong Luo
fc9725efad
Show a fail message when force-switch moves fail
2013-06-19 17:29:01 -05:00
Guangcong Luo
d66e619f79
Fix some redundant failure messages
2013-06-17 11:08:47 -05:00
Guangcong Luo
b43ff0b645
Nearly all move failures now display a message
2013-06-16 03:41:00 -07:00
Cathy J. Fitzpatrick
f885d64601
Struggle does not require PP
2013-06-11 17:44:14 -06:00
Cathy J. Fitzpatrick
0aadcf0243
Correct mechanics when trying to use a 0 PP move
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There are two cases where a pokemon might attempt to execute a move
with zero PP:
- a move which had PP when selected, but whose PP was subsequently
reduced to 0 by Spite; and
- a case where a pokemon has multiple copies of the same move, in
which case it will always be possible to select the move, but it
will not be executed if it has 0 PP.
Attempting to use a move with zero PP should not succeed.
2013-06-11 02:15:26 -06:00
The Immortal
cbf9f36d65
Correct "Swift Swift" mistake
2013-06-04 01:31:00 +04:00