- Removed the rediculous level boost to most Pokemon.
- Tweak EVs for Lucario, Swift Swimmers, and Shell Smashers.
- Removed all LC sailors and fishes, and added some new Pokemon.
- Remove Rain Dance from sailor sets (mostly Swampert)
- Prevent 2 Mega Pokemon on a team for the Sailor Scenario
Make Unburden Hitmonlee Reckless on Terminator battle.
Limit Lucario on megas too.
Improve zam's moveset on that battle as well.
Minimise speed on Terminator battle.
Make Chansey have Eviolite.
Make a more even lead battle of Machamp VS Kyogre.
Machamp is now a Technician Life Orb mon with mixed attack.
Kyogre has now a specific Choice Scarf set.
To not to make Machamp too overwhelming, its level is 75.
This, alongside Life Orb, makes it manageable with Kyogre out.
A trade of hits will end up with either fainted and the other at 10% HP.
Gen 1's defenses were too low, raise them a little.
Change Bolt Strike for Fusion Bolt on sailors, this achieves an almost perfect balance.
Nerf Charizard-Y slightly on Red VS Blue battle. Too strong.
Nerf Hoopa-Unbound's level too, as it's too damn strong.
Added a way to effectively dealing with Smaug on LOTR, adding Bard as a possibility.
Frodo now gets evasion thanks to the one ring, it's invisible after all.
Nerf Groudon slightly on Desert, it is able to sweep an entire team with bad luck on the Pokémon chosen.
Nerf slightly Alakazam on Red vs Blue battle, it can take on a team easily.
Nerf defenses on Gen 1 team so damage is closer to that of Gen 1 (more).
Swampert should not get any boost on sailor team, otherwise it's an insta-win.
Improved the set maker to avoid bad sets due to Present.
Made the mountain 500 meters shorter.
Made the chance to hit an obstacle slightly lower.
Added weight to the sleigh that is lowered by throwing Presents and makes you faster.
Eliminate megas from teams.
Make freeze from event make you unable to move that turn.
Freeze thawing was meant to be when hit, not after a turn after all. Fixed comment.
- Red Card and Eject Button do not activate if the holder is being
forced out.
- Circle Throw, Dragon Tail, Roar, and Whirlwind cannot attempt to force
out a Pokemon with no inactive unfainted allies.
Added functionality for setAbility to send End events to abilities.
Fixed bug with Mold Breaker negating all Battle#singleEvent ability calls,
even those that don't involve damage calculation.
Fixed Skill Swap to now use End and Start events in the right order:
send the End events, then change the abilities, then send Start events.
If the same ability is swapped, don't send End events (the game simply
re-activates the abilities in question)
Moved SwitchOut/Faint events from weather to ability so the weather
can interact properly with Cloud Nine or Air Lock.
Primal weathers persist if a Pokemon with the relevant ability is
on-field, even if the originator switches out.
There is no need to store whether the team has a mega anymore.
With the general use of pokemon.canMegaEvo and it being set to false for
the whole team after a mega evolution, it is what we need to check to avoid
more than one mega evolution or banned mega evolutions.
There's an improbable chance that a nickname gets a hash collision.
In such a case, the player gets five instead of six Pokémon.
This safeguard prevents that improbable event from happening at all.
Seasonal format is a random battle format that changes its rules monthly.
It often includes limited Pokmon pools, wacky mechanics you'd never encounter in game, and other fun stuff.