Commit Graph

35 Commits

Author SHA1 Message Date
Guangcong Luo
c043e0b1a8 Trick Room glitch now applies after stat boosts 2012-03-09 13:27:53 -05:00
Guangcong Luo
26978b1f9d Natural immunities take precedence over artificial immunities 2012-03-06 11:04:48 -05:00
Guangcong Luo
a1a1943201 Don't print debug messages for ModifyPokemon and ModifyStats - these run too often 2012-03-06 09:47:28 -05:00
Guangcong Luo
614023ef32 Cancel U-turn/etc on faint 2012-02-29 21:53:22 -05:00
Guangcong Luo
5e620eaeb6 Implement Mummy 2012-02-27 00:28:29 -05:00
Guangcong Luo
88fe0a4b62 Implement Unaware 2012-02-27 00:28:12 -05:00
Guangcong Luo
63d3cb1916 Implement Liquid Ooze 2012-02-25 21:07:25 -05:00
Guangcong Luo
28c1de4ac2 Fix Mean Look 2012-02-24 02:13:58 -05:00
Guangcong Luo
80eaa9b517 Add .ban() to users
- extends original ban functionality: also instantly bans other users with same IP
2012-02-15 17:03:29 -05:00
Guangcong Luo
719525b8b9 Don't undo a decision if it's not your turn 2012-02-14 23:15:15 -05:00
Guangcong Luo
9aab68cc50 Correctly fix Struggle recoil 2012-02-14 22:31:43 -05:00
Guangcong Luo
515f0ae8ff Fix a crash in the new debug messages 2012-02-14 22:28:16 -05:00
Guangcong Luo
d7108e4c6b Some more debug messages in simulator.js 2012-02-13 23:45:27 -05:00
Guangcong Luo
3c868ea949 Fix Doom Desire and Future Sight to work after the user has fainted 2012-02-13 20:14:51 -05:00
Guangcong Luo
e32bc56a72 Make Struggle recoil always take effect
(instead of being blocked by Magic Guard et al.)
2012-02-12 15:27:51 -05:00
Guangcong Luo
b82e02a288 Forfeit feature! Closing a room now confirms an immediate forfeit, instead of forcing the other player to wait 60 seconds for a timeout. 2012-02-12 06:44:51 -05:00
Guangcong Luo
4526a45c6f Make Ingrain and Suction Cups prevent drag-out 2012-02-11 18:37:34 -05:00
Guangcong Luo
cd4c7f211f Some changes for custom avatar support 2012-02-09 00:49:09 -05:00
Guangcong Luo
8206555032 Don't log events in the console
(should alleviate most of the console spam)
2012-02-08 17:53:59 -05:00
Guangcong Luo
a42f25c016 Add support for four new move flags:
- ignoreAccuracy, ignoreEvasion, ignoreOffensive, ignoreDefensive
These abstract out crit functionality, and also allow support for things like Sacred Sword
2012-02-05 05:48:00 -05:00
Guangcong Luo
b58c0ea3de Support single-gender and genderless pokemon properly! Finally! 2012-02-05 03:08:43 -05:00
Guangcong Luo
c29516f833 Fix Red Card + U-turn bug 2012-02-02 16:03:32 -05:00
Guangcong Luo
ea750a1f77 Implement Spite 2012-02-02 00:15:47 -05:00
Guangcong Luo
8e88b268b7 Fix a crash on deallocation: Don't try to deallocate things that don't exist 2012-01-30 00:30:43 -05:00
Guangcong Luo
899cac42e0 Make rooms time out and deallocate after being empty for an hour
Should theoretically greatly increase the amount of time before PS runs out of memory
2012-01-27 19:19:33 -05:00
Guangcong Luo
6a4a0cf88a Don't allow Multitype or Illusion to be copied, ever. 2012-01-25 20:58:43 -05:00
Guangcong Luo
b339c7453f Make sure PP can't go negative. 2012-01-21 17:36:17 -05:00
Guangcong Luo
279bc76db1 Improve PS's implementation of priority
Priority and SubPriority are implemented properly - SubPriority is lower priority than Speed. Also introduces Order and SubOrder, which are shorthand notation for negative priority, generally useful for situations in which you want to order events from lowest to highest.
2012-01-11 13:08:10 -05:00
Guangcong Luo
cabd69eab7 Refactor: rename getRelevantStatuses() to getRelevantEffects
"Status" used to be the old word for "effect".
2012-01-10 14:05:06 -05:00
Guangcong Luo
2c087334ff Make Battle.singleEvent support shorthand notation.
Allows `onImmunity: false` instead of `onImmunity: function() { return false; }`
2012-01-10 14:00:22 -05:00
Bill Meltsner
a479cf87ea That's the last time I assume I know what "this" will refer to in JavaScript. 2012-01-07 15:55:42 -06:00
Bill Meltsner
27effef5c3 Accept array arguments to hasType.
hasType will return true if the Pokémon has at least one of the types in the array.
2012-01-04 18:06:50 -06:00
Bill Meltsner
1056df57a7 Check if hasType is being called with an undefined argument.
Previously, it would return true if the Pokémon only had one type.
2012-01-04 04:07:51 -06:00
Guangcong Luo
49b484e8a4 Ensure that moves always do at least 1 damage when they should 2012-01-02 20:13:29 -05:00
Guangcong Luo
4ce2d95037 Everything I did before moving to Git 2011-12-22 23:53:05 -05:00