rissole
2e265dd49b
Fix Red Card message
2013-02-07 21:54:43 +11:00
Marty-D
0be8010652
Fix Custap Berry and (Hi) Jump Kick messages.
2013-02-01 15:59:32 -05:00
Guangcong Luo
e69e7dde30
Implement Destiny Knot
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(This involved refactoring a lot of the Attract implementation)
2013-01-28 10:43:46 -08:00
Bill Meltsner
41b7bcfb55
Fix Enigma Berry
2013-01-26 16:54:23 -08:00
TheImmortal
68b00f3ae4
Implement Metronome item
2013-01-23 17:47:06 +04:00
Guangcong Luo
5d1e4a6c4b
Fix more crashes relating to new stat code
2013-01-22 10:17:56 -08:00
Cathy J. Fitzpatrick
d8dd6f2d6d
Fix Choice Specs
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Previously, the 'onModifySpA' method was misspelled as 'onModifySpa'.
2013-01-22 05:14:27 -07:00
Marty-D
9dc97b3940
Fix Soul Dew's boosts.
2013-01-21 16:02:16 -05:00
Guangcong Luo
7fa7f24a39
Refactor how stats are calculated
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They're now read on-the-fly instead of being recalculated and cached
every update.
2013-01-21 11:49:22 -08:00
TheImmortal
e4db12341f
Update descriptions for items now obtainable
2013-01-20 01:40:27 +04:00
TheImmortal
1e14d8df07
Free Jaboca Berry
2013-01-17 18:44:20 +04:00
Marty-D
01906be31e
Fix Normal Gem + Explosion, Red Card / Eject Button for real.
2013-01-08 12:01:00 -05:00
Guangcong Luo
821ef0aed8
Some fixes to accuracy calculation
2012-12-16 11:42:56 -08:00
Guangcong Luo
bd6106f296
Custap Berry is released
2012-12-14 14:44:54 -08:00
Marty-D
57e55bfee9
Fix Custap Berry to be like Quick Claw.
2012-12-14 10:20:44 -05:00
Guangcong Luo
94a53d13cb
Custap Berry outspeeds Quick Claw
2012-12-13 16:36:44 -08:00
Guangcong Luo
0dc381da2d
Correct implementation of Custap Berry
2012-12-13 14:29:03 -08:00
Guangcong Luo
4edd2ddfac
Fix the order of selfdestruct, drain, and recoil when used by moves
2012-12-12 10:06:56 -08:00
Guangcong Luo
ba510dea75
Doubles! now in beta
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- most remaining Doubles issues have been fixed in this commit
2012-12-12 06:52:12 -08:00
Marty-D
424d617ff5
Fix Starf Berry.
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- can't boost accuracy or evasion
2012-10-26 00:43:22 -03:00
Guangcong Luo
9877ef5186
Refactor items.js to not call clampIntRange
2012-10-21 17:51:26 -07:00
Marty-D
88e01e270a
Fix Micle Berry.
2012-10-14 23:58:55 -03:00
Guangcong Luo
e22e7550dd
Eviolite affects the base pokemon before Transform
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(This is mainly relevant to Eviolite Illusion Chansey in Hackmons
2012-09-13 22:00:54 -07:00
TheImmortal
96a33159f3
Release Micle Berry
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Going to be released 7 hours from now
2012-09-14 00:47:45 +04:00
Marty-D
b271657035
Fix Flame Orb and Toxic Orb more.
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Forgot about Water Veil and Immunity.
2012-09-07 20:27:24 -03:00
Marty-D
1dc7a22294
Fix Flame Orb and Toxic Orb.
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Neither tries to activate on type immunities.
2012-09-07 20:10:42 -03:00
Marty-D
77196154af
Fix Figy Berry's heal graphic.
2012-09-01 14:42:30 -03:00
Bill Meltsner
59fcef1ad7
Implement Ring Target.
2012-08-19 00:07:12 -05:00
Guangcong Luo
575454e27b
Fix Red Card message
2012-08-06 14:38:47 -07:00
Marty-D
de39153848
Fix Metal Powder.
2012-07-30 21:55:34 -03:00
TheImmortal
734f8b91d0
King's Rock & Razor Fang implementation
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Does not interact correctly with Sheer Force & Shield Dust
2012-07-29 05:36:24 +04:00
Bill Meltsner
ba4148cfc7
Fix two-turn moves (mostly).
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Two-turn moves are now controlled by a volatile, twoturnmove, which determines whether a Pokemon executes the charge turn or the move turn of a two-turn move. This handles mechanics like Truant Pokemon being unable to use two-turn moves, as the execution turn is their truancy turn. It also handles various edge cases involving moves that call other moves (e.g. Metronome) and Encore.
These changes add a new event, onChargeMove, in which one can return false to "skip" the charging turn and execute the move in full immediately. For example, Solarbeam returns false in onChargeMove if the weather is sunny, and Power Herb returns false if the Pokemon uses its item successfully. (Actually, those are the only two examples at present.)
This implementation is complete except for one issue, an inversion of a previous problem: whereas before, moves like Assist calling two-turn moves would execute them immediately, now, only the charge turn will be executed, and the Pokemon will not be locked into the move. This is due to be fixed soon.
2012-07-18 21:27:43 -05:00
TheImmortal
cb5d120c64
Fix Eject Button bug
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Specifically, interaction between U-turn/Volt Switch and Eject Button
2012-07-18 22:05:38 +04:00
TheImmortal
9986b39224
Fix Marty's fix for Full Incense/Lagging Tail
2012-07-17 13:09:48 +04:00
Marty-D
d8feea3659
Fix Full Incense and Lagging Tail.
2012-07-16 11:10:22 -03:00
TheImmortal
9756f4498e
Berries in B2W2
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Apicot/Ganlon/Liechi/Petaya/Salac
2012-07-14 01:20:47 +04:00
Bill Meltsner
becc665a32
Oh yeah, Quick Claw needs an activation message too.
2012-07-12 01:23:07 -05:00
Bill Meltsner
e6cea7a0a8
Implement Quick Claw.
2012-07-11 23:54:19 -05:00
Marty-D
0adf419599
Fix rounding for some healing items.
2012-07-11 14:55:28 -03:00
Guangcong Luo
3b004b9530
Horrible stopgap fix to make Power Herb not activate for SolarBeam in sun
2012-07-05 21:24:11 -04:00
TheImmortal
f7d8d86cc2
Ganlon Berry is released
2012-07-04 01:12:55 +04:00
TheImmortal
251589cfde
Griseous Orb fixes
2012-06-29 23:26:39 +04:00
Bill Meltsner
52a9c86120
Merge pull request #69 from TheImmortal/master
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BW2 + DW Updates
2012-06-25 19:25:39 -07:00
Bill Meltsner
548bdbc79c
Soul Dew is released.
2012-06-25 21:19:31 -05:00
TheImmortal
7a67ba7730
BW2 + DW updates
2012-06-26 00:58:03 +04:00
Guangcong Luo
6671d2da1b
Salac Berry has been released
2012-06-22 22:04:22 -07:00
The Immortal
ce986bad7a
Remove debug messages from Gems
2012-06-12 14:46:22 +04:00
Bill Meltsner
9bbb0b8d56
Convert battles to use the new, cartridge-simulating RNG.
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Non-battle randomness is still based off of Math.random().
2012-06-12 03:47:14 -05:00
Guangcong Luo
e73c587e7d
Move a bunch of files into data/
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also take this opportunity to rename movedex.js -> moves.js
2012-06-08 14:25:45 -07:00