- Sorted checks
- Removed old and unused checks
- Added new checks and updated several current ones
Moves:
- Moved some cases to be in the appropriate section
Abilities:
- Fixed a Pokemon's third ability never being used if it has the same
rating as `ability1` (example: Iron Fist has 0% usage on Conkeldurr
because it is rated the same as Guts)
Items:
- Reordered the checks / changed priority of items
- Update Eevee General's moves
- Add Shame That
- Slightly nerf Dell by removing the accuracy boost, which means he
actually has some risk with Jump Kick
Fix a typo in bloobblob's faint sentence.
chaos's move should not be bounceable.
Update Goddess Briyella's move: change name and animation.
Update Beowulf's moveset, make Spiky Shield mandatory.
Update Legitimate Username's moveset.
Update Queez, he's now a moderator.
This Seasonal is a joined effort of the whole staff team.
It contains over 100 custom sets and moves, allowing users to play the whole month and still find new things.
For format editing purposes, let it be noted that the Seasonal starts on line 348 and ends on line 3211 on formats.js as of this commit.
While I'm making the final commit to the master repository, let it be noted that this huge code is a joined effort of some members of the staff.
Special thanks to people who have worked on this code, without whose contributions this Seasonal couldn't have been finished for this month:
@ascriptmaster @cadaeic @Slayer95 @TheImmortal @xfix
More information for this special format can be found here:
http://www.smogon.com/forums/threads/3491902/page-6#post-6093168
- Removed it from Pokemon that are too weak to use it.
- Reject Feint with Fake Out (for Persian).
- Update move checking to not count single hit moves with 30 base power as
damaging moves.
Added a new variable hasAbility that keeps track of all available
abilities on a Pokemon, reducing the verbosity of ability checks
within the move rejection stage of the algorithm.
Also, change the Solarbeam check to look for Drought directly.
- Previously, a Pokemon unable to execute Pursuit against a slower
target would attempt to execute Pursuit again should its target switch
out with U-turn, Volt Switch, or Parting Shot, which would run two sleep
checks, freeze checks, etc.
- Accept Baton Pass with Wish, speed setup, Pokemon with Speed Boost.
- Removed Baton Pass from Glaceon in favor if Wish and Protect.
- Removed Agility from Emolga since it doesn't need it; added Encore.
- Try to improve Spiritomb by giving it Calm Mind as an option
- Prevent Shadow Sneak with RestTalk
- Prevent Storm Throw with Circle Throw in some cases
- Reject Rest if the Pokemon does not have Sleep Talk but has it in its
move pool (Pokemon with RestTalk are designed to use both and not just
Rest)
- Combine setup checks and allow a single attack with setup only if the
Pokemon has RestTalk
Just like the recent change to make Protean count all moves as STAB, do
the same with -ate abilities and Normal moves.
Manually include Nature Power as a damaging move since it becomes Tri
Attack. Its placement lets it automatically increment the -ate counter as
well.
- Do not count Fake Out as STAB because it can only be used once per
switch-in
- Protean means the Pokemon always has STAB and shouldn't get any move
removed in post-processing
- Prevent too many Dark-type moves