Commit Graph

7236 Commits

Author SHA1 Message Date
Kris Johnson
5e6c259dec
Gen 3/4: Remove HAs in getSpecies (#8134) 2021-03-23 10:19:50 -07:00
HematiteH2O
654a106df4
Megas for All: Slates 30 and 31, balance/bugfixes (#8114)
* Megas for All: Slate 30 and balance/bugfixes

Adding all four new Abilities from Slate 30 (Pool Floaties, Red Licorice, Stygian Shades and Long Whip), but also fixing issues with various other Abilities, including minor balance changes to Savage, Heavenly Techniques, Body of Water and Forgery, and bugfixes to Forgery (again), Seismic Scream and Settle.

* Megas for All: Slate 30 ability (Long Whip)

This is so convoluted, but it has to be able to stack with itself as many as five times over, so I hope this is okay. Let me know if there's a way to streamline this! (and same for Settle, for that matter)

* Megas for All: Slate 30

* Megas for All: Add slate 30 stones

* Megas for All: Update Court Change

* Megas for All: Add slate 30 Mega Evolutions

* Megas for All: Slate 30 and balance changes

Forgery can no longer fake a Z-Crystal, so the entire section dedicated to making that work is no longer necessary. However, there's a new form of non-groundedness that needs to be added (the new 'poolfloaties' volatile), and I also modified the damage section slightly because Settle and Body of Water have some weird interactions, and this was the best way I could find to handle them with perfect accuracy. (For reference, Settle is meant to use the user's physical Attack stat without actually becoming a physical move for any other intents or purposes, while Body of Water is now about halfway to the Body Press effect but keeps the user's offensive stat changes rather than its defensive ones.)

* Megas for All: Add two new move modifiers

* Megas for All: Add missing trailing comma

* Megas for All: Improve Red Licorice ability

* Update abilities.ts

Okay I do think this was at least part of the problem so I'm gonna address that first

* Update scripts.ts

* Megas for All: Fix Cinccino and Falinks

Just fixing two minor errors that came up since the last time I touched this patch

* Update data/mods/megasforall/abilities.ts

Co-authored-by: Annika <annika0uwu@gmail.com>

* Megas for All: Define bladeMoves only once

(okay I was so tired when I worked on this code and I'm actually very embarrassed to see that there are three of these in quick succession and I only changed two of them ._.
so uh! clearly Annika's suggestion not to define it three separate times in the first place is the right call XP)

* Update data/mods/megasforall/abilities.ts

Co-authored-by: Annika <annika0uwu@gmail.com>

* Update scripts.ts

* Megas for All: Abilities for slate 31 and bugfixes

* Revise some shortDescs so they can fit better
* Accommodate for Illusion in some messages (previously, they gave away the Pokémon's real name)
* Revise Forgery (again) - it can no longer copy Mega Stones, and it no longer wears off when the user is hit
* Improve the functionality of Clairvoyance (for consistency with Future Sight and other delayed moves)
* Preserve type change indicators for SOS and Stance Change (established convention is for every Mega in the mod to have these regardless of whether it has changed type, but they disappear when changing form)
* Make sure Sticky Gel doesn't ignite more than once at a time (has been happening)
* Add an activation message to Stygian Shades to reduce confusion
* Overhaul Long Whip (now compatible with the varying base powers of Triple Axel and Triple Kick; now decides accuracy at the start and guarantees that every subsequent hit will land; now persists after the source faints and behaves more similarly to other delayed moves)
* Add new Abilities from slate 31, the very over-the-top complicated Gravitational Pull and the refreshingly simple Chakra Lock

* Megas for All: Improve functionality of Long Whip

* Megas for All: Slate 31

* Megas for All: Slate 31 stones

* Megas for All: Slate 31 compatibility

Modify all entry hazards to account for Gravitational Pull and Triple Axel and Triple Kick to account for Long Whip

* Megas for All: Add slate 31 forms

Add Mega Torterra, Mega Infernape and Mega Empoleon and revise Mega Zoroark's stats

* Megas for All: Slate 31 moves and balance changes

* Megas for All: Minor Ability corrections

* Megas for All: longWhipBoost

* Update moves.ts

* Megas for All: Fix Long Whip

* Megas for All: Fix Alchemist

SHOOT sorry I skipped over this
Meant to do it in the same commit
That was just a copying error

* Apply suggestions from code review

Aaaaa thank you so much! ;u;

Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>

* Megas for All: Condense Long Whip conditions

WOW this saves so much space I never knew you could do that

* Update conditions.ts

Co-authored-by: Annika <annika0uwu@gmail.com>
Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>
2021-03-23 02:34:41 -06:00
Instruct
6c5a97e342
SSB4: Bugfixes and Balance changes (#8109) 2021-03-22 22:06:59 -04:00
Kris Johnson
03d214064a Add aliases for Retro OMs 2021-03-21 22:05:37 -06:00
ACakeWearingAHat
00bd42826f
Random Battles: Updates to Gen 5 (#8127) 2021-03-20 17:31:36 -07:00
Marty-D
b26b8f6da7 Fix G-Max One Blow / Rapid Flow interaction with protection 2021-03-20 18:04:55 -04:00
Marty-D
1888fb2e06
Descriptions: Update G-Max Moves 2021-03-20 11:33:44 -04:00
Annika
19c5883e84 Random Battles: Fix Weakness Policy 2021-03-19 20:48:57 -07:00
Kris Johnson
3f5ef2e510 Add more Retro OMs 2021-03-19 19:58:18 -06:00
Annika
ff56f7e503 Random Battles update 2021-03-19 18:28:08 -07:00
Marty-D
1240cb6195
Gen II: Fix Mean Look and Spider Web flags 2021-03-19 18:02:01 -04:00
Annika
7f237eb87f Random Battles: Fix Golisopod's moveset
Oops I forgot to push this with the other two
2021-03-18 18:31:14 -07:00
Annika
8a587b1746 Random Battles: Allow 1 Ditto per game in Gen 1/2 2021-03-18 16:35:01 -07:00
ACakeWearingAHat
3d9aa7dec3
Random Battle: bugfixes and minor updates (#8124) 2021-03-18 11:35:07 -07:00
Annika
c7fd226253 Random Battles: Remove extraneous break statements 2021-03-16 17:23:27 -07:00
Instruct
8105b4121a
SSB: Remove Easter Egg (#8121) 2021-03-16 04:37:29 -07:00
Kris Johnson
8b946b30c3
Move Zygarde-10% to RUBL
https://www.smogon.com/forums/threads/ss-ru-suspect-process-round-3-voting.3679944/page-2#post-8785024
2021-03-15 17:43:15 -06:00
Kris Johnson
4fc5ec08cb
Move Cresselia to NUBL
https://www.smogon.com/forums/threads/ss-nu-suspect-process-stage-5-2-cresselia.3679886/page-2#post-8783760
2021-03-14 20:30:10 -06:00
LegoFigure11
3447c90744
Add Spikemuth Cup (#8094) 2021-03-13 10:35:19 -05:00
Annika
04f2e7d588 Random Battles update
https://www.smogon.com/forums/threads/random-battles-changelog.3678462/#post-8779954
2021-03-11 11:17:15 -08:00
Annika
3b2f5e1b4e Random Battles: Allow Rock Head + Curse 2021-03-10 18:08:07 -08:00
ACakeWearingAHat
333371b709
Add [Gen 8] Random Battle (No Dynamax) (#8111) 2021-03-10 17:19:50 -08:00
Annika
9b354e51d4 Random Battles: Prevent Taunt + Encore 2021-03-10 10:29:09 -08:00
Annika
8e6c54e676 Random Battles: Scale levels for NUBL in Gen 1 2021-03-10 09:23:13 -08:00
Mia
4f710d3ce8 Remove random Monitor.slow() from random-teams 2021-03-10 08:41:27 -06:00
Annika
550a4df374
Random Battles: Refactor Gen 5-7 (#8106) 2021-03-09 19:49:47 -08:00
Annika
c8351c79e3 Random Battles: Add level scale for Gen 1 NU 2021-03-08 18:23:45 -08:00
Kris Johnson
7037d8ee8b Add "ngas" alias for Neutralizing Gas 2021-03-08 17:37:39 -07:00
Kris Johnson
3fbaa90ddd Add Gen 1 NU 2021-03-08 17:21:37 -07:00
Marty-D
8dd7b1e482 Fix UU suspect 2021-03-08 18:17:07 -05:00
Kris Johnson
f595675e27 UU: Unban Aegislash for suspect and ban Victini 2021-03-08 15:57:06 -07:00
Annika
776be29d89
Random Battles: Allow Aerial Ace + Choice Scarf 2021-03-07 15:13:23 -08:00
Marty-D
a620ee53d8
Fix Heat Crash and Heavy Slam 2021-03-07 17:24:48 -05:00
ACakeWearingAHat
46733b2fd5
Gen 3 Random Battle updates (#8102) 2021-03-06 14:59:51 -08:00
Marty-D
e92bc94685 Gen IV: Fix Rough Skin
Little overzealous with the copypasting last time...
2021-03-06 14:33:57 -05:00
Distrib
c18ef64742
UU: Ban Terrakion (#8103)
https://www.smogon.com/forums/threads/ss-uu-suspect-process-stage-8-3-terrakion.3679532/page-2#post-8774766
2021-03-06 09:22:05 -05:00
Annika
12abb04006 Random Battles: Increase Genesect-Douse's level 2021-03-05 16:33:42 -08:00
Annika
15261b6611 Random Battles updates
https://www.smogon.com/forums/threads/random-battles-changelog.3678462/#post-8774180
2021-03-05 15:09:30 -08:00
ACakeWearingAHat
d0eeeac7f0
Random Battles: Improve documentation (#8096) 2021-03-05 14:18:00 -08:00
Annika
0b7d09079d Random Battles: Fix items in Random Doubles
oops i meant to put that only in the gen 4 file
2021-03-03 23:20:06 -08:00
pyuk-bot
4e98f9db49
Actually show types at team preview in Gen 1 HC (#8084) 2021-03-03 21:13:03 -08:00
Kris Johnson
56bff1708c Fix typo 2021-03-03 14:31:41 -07:00
Annika
13a870a4a3
Random Battles: Refactor Generation 4 (#8087) 2021-03-03 13:16:50 -08:00
Kris Johnson
cf44322310 Gen 1 Hackmons Cup: Fix mbstmin, add level cap 2021-03-03 13:37:58 -07:00
Kris Johnson
df6e109991 Megas for All: Fix crash 2021-03-03 12:54:10 -07:00
HematiteH2O
fcdfbca875
Megas for All: Slate 29 and ability fixes (#8089)
* Megas for All: Fix three abilities

This changes Blackmail primarily just to be more realistic, but there are also more important bugfixes to Forgery and Masquerade.

The previous version of Masquerade would activate the acquired Ability twice if, as in the case of Intimidate, it was supposed to activate on entry. This is because the Ability was replaced while the Pokémon was still starting, so it activated once when it was acquired (as it would by Skill Swap) and again as the Pokémon was still "entering." This fix makes it so such Abilities only activate once; it's also much neater and easier to edit than the messy version I had before.

The previous version of Forgery had problems whenever the Pokémon's item was consumed at the same time it was hit with a move; it would replace its item with Zoroarkite, then consume the Zoroarkite and be itemless, which in turn left it unable to activate the Ability.
I fixed this by making it acquire the item later on (after it would be consumed), and I also made the Ability itself check for a specific species instead of a specific item at the start, so it should still function in case Zoroarkite is ever not properly replaced (though it's also way more consistent at that now than before).

Let me know if there's anything else I should change about these! After testing, I think they work a lot better now than before, though. C:

* Megas for All: fix Unaware

The custom Ability Body of Water can give the effect of Body Press to special moves, so Unaware needs to ignore an attacker's Special Defense boosts when being attacked.

* Update data/mods/megasforall/abilities.ts

Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>

* Update data/mods/megasforall/abilities.ts

Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>

* Update abilities.ts

* Megas for All: Add slate 29 abilities

* Megas for All: Add slate 29 stones

* Megas for All: Add slate 29 forms

(That's a lot of fish)

* Megas for All: Add slate 29 moves

and keep Alolan Dugtrio incompatible with Dugtrionite

* Megas for All: Shorten overlong line

* Apply suggestions from code review

Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>

* Correct variable name after code review

Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>
2021-03-03 00:32:17 -07:00
Kris Johnson
880112b5f0 Max Berries: Fix Roseli Berry 2021-03-01 20:25:26 -07:00
Kris Johnson
87d9336898 Max Berries: Fix berry activation 2021-03-01 14:31:44 -07:00
Kris Johnson
d24a7a4772 Fix omotm/lcotm aliases 2021-03-01 10:34:05 -07:00
Kris Johnson
5991598d0d March 2021 tier shifts 2021-03-01 10:24:48 -07:00