Ivo Julca
cd36fbfde2
Gulpfile: add more JSCS rules
...
- Disallow spaces between function names and round brackets.
- Disallow spaces inside array/object literal brackets.
- Disallow spaces before semicolons.
- Disallow yoda conditions for equality.
2015-07-28 19:38:53 -05:00
Kevin Lau
9a7585c58e
Add tests for Ice Ball/Rollout
2015-07-26 19:58:38 -07:00
Marty-D
d00ed0c5c5
Fix trailing whitespace from cf295251a1
2015-07-24 21:26:28 -04:00
Pikachuun
cf295251a1
Fix Flower Gift
2015-07-24 20:03:25 -04:00
Kevin Lau
b310eb00b9
Add Intimidate test for double-KOs
2015-07-19 16:54:55 -07:00
Guangcong Luo
0eb6f4b244
Merge pull request #2006 from ascriptmaster/move-fixes-2
...
Fix PP deduction interactions with Pressure
2015-07-17 13:40:19 -05:00
Kevin Lau
4da92ae00c
Upgrade Follow Me test to check for self-targetting moves
2015-07-17 01:48:01 -07:00
Kevin Lau
913704c3ac
Release and update Pressure tests
...
Added a check for Harsh Sun/Water moves failing and deducting PP.
Spikes has 32 max PP. Correct relevant values in the code.
2015-07-17 01:47:58 -07:00
Guangcong Luo
3bde6c758b
Merge pull request #2050 from ascriptmaster/tests
...
Fix Mold Breaker interaction with Damp
2015-07-16 16:36:43 -05:00
Konrad Borowski
c0b71f03b7
Show that weather began even under Air Lock effect
2015-07-16 16:12:47 +02:00
Kevin Lau
e5beaba7bf
Upgrade Sky Drop test to check for Follow Me
2015-07-16 04:24:07 -07:00
Kevin Lau
55f08be727
Add many Ability tests related to Mold Breaker
2015-07-15 14:48:57 -07:00
Kevin Lau
72b61b25d6
Update Intimidate test to ensure ability activation order
...
Re-do the activation test with the Pokemon switched to ensure that ability
activation was based on speed instead of player order.
2015-07-13 20:39:25 -07:00
Kevin Lau
604194e7d4
Normalize wording on tests related to Mold Breaker
...
The two most common wordings were "suppressed" and "bypassed". Out of the
two, "suppressed" was chosen to be used across all tests.
2015-07-12 03:27:11 -07:00
Kevin Lau
e991c70f4c
Update Intimidate test to check activation order
2015-07-07 13:20:32 -07:00
Kevin Lau
3c33a363fa
Add Intimidate test to check simultaneous switches
2015-07-07 00:15:10 -07:00
Kevin Lau
70c8ca45ff
Fix behavior with Ability activation in double-KO scenarios
...
Add new function battle.insertQueue that inserts a decision into the
correct position in an already-sorted queue instead of re-sorting. Also,
to prevent code reuse, add new funciton battle.resolvePriority to deal
with shared code between battle.addQueue and battle.insertQueue.
2015-07-06 20:33:40 -07:00
Guangcong Luo
9d79f72418
Merge pull request #1999 from ascriptmaster/move-fixes
...
Fix Quash interaction with self-switching moves
2015-07-02 07:34:06 +00:00
Kevin Lau
f7f310831d
Improve tests relating to item removal
2015-06-28 16:47:12 -07:00
Kevin Lau
51f2cd93ff
Fix Color Change test wording
2015-06-27 00:42:21 -07:00
Kevin Lau
020c08d5d9
Add tests for Color Change, Relic Song, Thief
2015-06-27 00:40:16 -07:00
Ivo Julca
fc89d5f372
Test suite is now deterministic
2015-06-26 21:55:43 -05:00
Kevin Lau
dafbefe973
Fix Sky Drop test pointing at wrong generation
...
It should be Doubles Custom Game, not [Gen 5] Doubles Custom Game.
2015-06-26 19:07:47 -07:00
Kevin Lau
5403862e43
Fix random failure in Sky Drop test
...
In Doubles, if a decision is not specified, it tends to choose the first
move but the intended target can be wrong.
2015-06-26 18:59:43 -07:00
Kevin Lau
523ffe454b
Add Sky Drop tests and pending Sky Drop glitch tests (for Gen 5)
2015-06-23 11:49:53 -07:00
Kevin Lau
d2eda4a375
Add Quash tests
2015-06-23 00:52:41 -07:00
Kevin Lau
d7b77a76a4
Mocha: Normalize oldgen descriptions for tests
...
Listing the generation number imitates the style used in PS! format names,
and is clearer on which generation it is than listing games from that gen
(so GSC -> Gen 2, etc)
2015-06-19 00:25:03 -07:00
Kevin Lau
85ee0961c1
Further upgrade status move tests
...
Steel-types are immune to the poison status in Gen 3+, so wrap it into the
"fail when the opposing Pokemon is immune to the status it sets" and set
up the poison-inflicting status test to check Generation 2.
Spin off Thunder Wave to its own test, and also create a test for Glare to
check its Generation 3 behavior as well.
2015-06-18 17:05:49 -07:00
Kevin Lau
9df3d0e42f
Add Contrary tests for Mold Breaker and Belly Drum
2015-06-18 14:23:53 -07:00
Kevin Lau
ba35604c58
Add Sticky Hold and Knock Off tests
2015-06-17 15:39:32 -07:00
Kevin Lau
ba1f5df45c
Release and improve pending Iron Ball/Thousand Arrows tests
...
Some tests had incorrect program flow that was resulting in incorrect
expected behaviors.
Improved the wording on some test descriptions.
Gave some of the Pokemon Shell Armor to negate test failures due to
critical hit messages appearing before the type effectiveness messages.
2015-06-16 00:11:08 -07:00
Kevin Lau
c5716272da
Add Wonder Guard tests
2015-06-15 23:13:05 -07:00
Kevin Lau
34a0947eab
Add Ingrain tests
2015-06-15 23:12:59 -07:00
Kevin Lau
4027fad468
Add working and pending tests for Pressure
2015-06-15 16:30:17 -07:00
Ivo Julca
21aebd070e
Add pending tests for Iron Ball and Thousand Arrows
2015-06-15 04:48:15 -05:00
Kevin Lau
b8af0856f4
Add tests for type-immunity negating moves and items
2015-06-11 13:48:28 -07:00
Guangcong Luo
83a3540886
Merge pull request #1908 from ascriptmaster/tests
...
Add option for Mocha tests to use event handlers
2015-06-09 23:03:37 +00:00
Kevin Lau
6d76928ec3
Add Battle#on tests
2015-06-09 03:42:32 -07:00
Kevin Lau
26f88d2f89
Change weight tests to use the new event handlers
2015-06-09 03:42:27 -07:00
Kevin Lau
b59c53f886
Add tests for Levitate, Magic Guard, Sturdy, Focus Sash
2015-06-09 03:09:01 -07:00
Kevin Lau
d36ffabdd8
Add Belch Mocha tests
2015-06-03 20:04:17 -07:00
Kevin Lau
2d127ca355
Add Multiscale test
2015-05-31 05:05:07 -07:00
Kevin Lau
7607900160
Add Thick Fat tests
2015-05-31 03:54:41 -07:00
Kevin Lau
903295d642
Fix rare test failures from crits
...
Max damage critical hits would result in OHKOs.
2015-05-31 03:54:37 -07:00
Kevin Lau
c374656275
Add Unaware Mocha tests
2015-05-31 03:54:14 -07:00
Guangcong Luo
bc789f8d7f
Merge pull request #1906 from ascriptmaster/tests
...
Battle Engine no longer sets EVs to 84 with blank EV sets
2015-05-30 02:00:09 +00:00
Kevin Lau
88827ff468
Fix hardcoded HP values for Mocha tests
...
Without the battle engine setting the HP EVs to 84, all HP values for
tests that involved set damage/healing were changed.
2015-05-29 11:32:21 -07:00
Guangcong Luo
066b1d6828
Merge pull request #1865 from ascriptmaster/move-fixes
...
Battle refactor: No longer reset ignore in Battle#update
2015-05-27 01:11:34 +00:00
Guangcong Luo
b7aa629703
Merge pull request #1889 from ascriptmaster/move-fixes-2
...
Battle refactor: New function isGrounded(), bug fixes
2015-05-26 07:09:19 +00:00
Kevin Lau
61996d3f6e
Battle refactor: New function isGrounded(), bug fixes
...
Added BattlePokemon#isGrounded to check for the grounded-ness of a
Pokemon. Also BattlePokemon#isSemiInvulnerable for whether a Pokemon is
in the first turn of a two-turn move that makes them semi-invulnerable.
Fixed Terrain bugs involving Pokemon in a semi-invulnerable state.
Changed OHKO move check to use BattlePokemon#isSemiInvulnerable, fixing a
graphical bug that would display an immunity message when a Pokemon
attempted an OHKO move on a higher-leveled Pokemon that was being held by
the effect of Sky Drop.
Fixed Misty Terrain bug that was causing Rest and the effect of Yawn to
put Pokemon to sleep.
Fixed Misty Terrain bug that was causing Yawn to fail.
Fixed Electric Terrain bug that was causing Yawn to succeed.
2015-05-21 16:54:44 -07:00